User | Post |
Weasel
Posts: 203/454 |
Maybe I don't know how? Har har
As for lack of time, it's more of a lack of interest in rom hacking. It's boring... Playing hacks is fun, but making them... |
Clockworkz
Posts: 562/2002 |
Maybe, you can code your own game via VisualBasic or C++; ya know; a remake of the original! |
Jill
Posts: 103/528 |
You could pretend you're not doing a graphics hack when you're in fact doing one.. and fool yourself that every sprite you make is just some way to kill time . 'Tis nifty.. though I think it'd be neat with some comparison image to see how it looks in SMW or whatever. |
jasukan
Posts: 176/344 |
Whoa, that's very awesome. I envy your spriting skill. I remember playing SML a lot on my Super Game Boy and beating at a Chinese restaurant when I was a kid. I still need to play the second one. |
Yoshi Dude
Posts: 165/3271 |
too little free time? where're all these sprites coming from?
I'd like to see an original Mario. |
Weasel
Posts: 196/454 |
Meh, i retired from rom hacking. Too little free time and interest |
Jesper
Posts: 284/2390 |
Originally posted by Weasel Graphics hack for what? These use too many colors for NES, and I loathe SMW because of the people that hack the game
BMF is no loser.
I never said you'd need to make THOSE exactly into a hack, just that you would make one hell of a good graphics hack if you sat down and did that. |
Weasel
Posts: 185/454 |
Graphics hack for what? These use too many colors for NES, and I loathe SMW because of the people that hack the game |
Jesper
Posts: 277/2390 |
Hot Jesus. Yes, you better do the graphics hack thing or I will get in touch with my cement-shoe expert friends. |
Kario
Posts: 265/2082 |
Wow. Thos look awesome. I would be the idiot to use them in Acmlm World, but Weasel will probably use them in his own hack. |
Weasel
Posts: 173/454 |
Palettes? Hmm... I think I kept every 16x16 block under 8 colors each. Except the ground tiles might be more, I'm not sure.
And yes, Mario is missing I think I'll just rip him from smas though XD
-edit-
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KATW
Posts: 368/3959 |
Ya know, the only thing missing from the Super Mario Land picture, is mario himself
But that is some good stuff right there, except for the ripped parts |
Weasel
Posts: 172/454 |
Seriously, if someone could make a gba game out of something like this, i'd be up in arms
<-- showing off the ripped clouds and a really stupid looking sphinx statue |
Ailure
Posts: 1063/11162 |
Originally posted by Melvin Who cares. In all honesty, I'd love to see a SMLA 1 and 2 with these kinds of graphics. They rock
So true Melvin.
Only if somebody could program for GBA or something. Then we could use thoose graphics and make our own SMLA 1 remake from scratch. |
Yoshi Dude
Posts: 106/3271 |
you better make a graphics hack or i'll kick your ass.
excellent job. |
tinzeee
Posts: 235/618 |
That is very goodyour lucky you know how to do all that stuff, it looks very professional |
Ran-chan
Posts: 436/12781 |
Originally posted by Weasel I redid the Chibibos a little bit. They turned out too much like a regular goomba though. But I didn't bother myself with fixing them.
Here's a new screenshot:
New enemy: Fly (how original, nintendo...). He's that thing that hops up and down at you. My graphics aren't great, so I might just rip them from smb3 XD
Haha, i love the fly. It looks like it |
Weasel
Posts: 164/454 |
Best suggestion I've heard all day |
Mel
Posts: 155/991 |
Who cares. In all honesty, I'd love to see a SMLA 1 and 2 with these kinds of graphics. They rock |
Weasel
Posts: 161/454 |
I'm not going for exact original looks, because the original used 8x8 tiles for everything Plus, this pipe looks better.
Some of the graphics don't give very well though. The "shadow" pyramids in particular, and the clouds. Boy did I screw up the clouds... |
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