User | Post |
HyperLamer
Posts: 6970/8210 |
You could do a GBC Pokémon game. You won't learn NES ASM but you will learn the basics of ASM, which will make it much easier. |
caffeinism
Posts: 3/3 |
any suggestions on a good game to start cracking, preferrably with a large code documentation? i guess ill go with this disassembly of metroid by kent hanson i dug up for now, |
Gideon Zhi
Posts: 60/79 |
It always does - every game's coded differently. |
caffeinism
Posts: 2/3 |
alright. and thanks again. so im guessing im gonna have to take some time off to learn how these games are coded? |
HyperLamer
Posts: 6187/8210 |
Use FCEUXD or FCEUXDSP, and poke around in the debugger. Start with something simple like an infinite lives hack. |
labmaster
Posts: 35/43 |
One word: Breakpoints.
I'll leave it to someone who's done some NES work to elaborate. |
caffeinism
Posts: 1/3 |
okay, so i have a listing of the nes instruction set. now where do i go to begin to learn what to look for in the assembly of a game (fceud maybe?) to find formats and data for things such as (ill use ff for example) armor data,,monster info, etc? i know its already been documented for this particular example, but i wanna write an editor for a nes game that hasnt been done yet.. thanks |