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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - A few more SS of COTMK 2
  
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stag019
Posts: 223/299
Originally posted by Sukasa
2-2 is short for Megamondo Heights 2. (world 2, level2) BTW, how did you pass megamondo heights 1?
Oh, ok. I was just barley able to get underneath the level, then quickly swim back up before I died.
Edit: Here is the video, it seems a lot easier to do in slowmotion (it has to be slow motion because of the avi recorder or maybe just because it's at a high resoloution).
Sukasa
Posts: 1534/1981
2-2 is short for Megamondo Heights 2. (world 2, level2) BTW, how did you pass megamondo heights 1?
stag019
Posts: 222/299
Which one is 2-2? I knew that only the turning animation was overwritten.
Sukasa
Posts: 1531/1981
Not really, in level 2-2 they don't. Only turning animations are overwritten.
stag019
Posts: 219/299
Holy crap, really? I still made it by there, but it was hard. I'll go look to see which levels have turn blocks. But in any level, the turn blocks will look like rain.
Sukasa
Posts: 1522/1981
Which level was the block in? I've been overwriting the turn block animation tiles with weather effects, I'm just trying to remove all of the turn blocks. Where was that turn block (which level was it in?)

EDIT: Just saw the video file. I'll fix the first mistake, the second "cruel and unusual punishment" was accidental, the bottom section wasn't supposed to move, just the top 2 columns, I just simply forgot to change to layer 1.
stag019
Posts: 215/299
Originally posted by The Crimson Chin
The scorebar's colours could stand to be better though. They're hard to read, and 'MARIO' is too dark.
It only looks dark in the screenshots, play the game, you'll see.
Oh, and btw, when a spin block is spinning, the top half looks like rain.
HyperLamer
Posts: 6203/8210
  1. Nice, kind of plain though. (A Plain World would be neat, actually.) Fish looks like it's in front of the water.
  2. All quite good. You can kill that Koopa, right?
  3. Again, good. Might want to try to make the grassy wall thing look more realistic though.
  4. WAY cool. But what's the white thing behind Mario? (You should stick Yoshi in a garage. But really, it's best not to have loose Yoshis in a level.)
  5. Looks good, but very little in the screenshot.
  6. No problems here.
  7. Again, kind of plain; the water and grass could use some texture. (The dark blue water at the top... light blue stuff is fine.) Also it looks almost like the island is flying, if not for the stuff sticking out of the water; you should have some ground sticking into it like you do in the boottom left.


The scorebar's colours could stand to be better though. They're hard to read, and 'MARIO' is too dark.
stag019
Posts: 212/299
Here's the video I made. I'm glad there's a savepoint after MegaMondo Heights 1.
Sukasa
Posts: 1519/1981
Thanks for the bug reports, I already know why the rocks stop moving (I never added in the movement sprite) I'll check into the second glitch, where does it happen?

@kei: It's the main OW map. Nothing is finalized, there will be a lot more work done before everything is done. I think the beach is a good idea, I'll try to put it in. The 5 needs to be changed, it'll be white + blue like the rest of the stuff when I'm done. shot #6 simply doesn't have the wall, It''s in the first part of the level, and the vines are in the second part. None of the "town/home" areas are required, as of now, but you will be required to visit a couple of them to get special items needed to complete "storyline" levels.
stag019
Posts: 211/299
Ummm, when I get to MegaMondo Heights 1, there's two glitches. When I die there, from swimming too low, the blocks won't move anymore, if I passed the midway point. One other thing, sometimes, when I'm about to get squished, I go through the floor.
Keikonium
Posts: 2156/-2459
My comments on the pics:

1. I love that water, and the texture on the ground is great. Needs a different BG tho :/. Also the 5 in the status bar looks very ugly (red and green?)

2. Good. I'm guessing thats the BG?

3. Good idea with that vine wall!

4. Iv'e never been a fan of homes in games. Personally I don't like this at all. But it's not a level is it? It's like a stage that you can go to if you want to?

5. Nice BG and FG. All switches normal eh.

6. Cool. What happened to the vine wall tho?

7. Nice OW, just a few things. 5 castles on one map that close together? And the water at the bottom throws of the dimentions of the OW. I would recommend a one 8x8 tile high cliff around the bottom. I think it would look better. Or if possible maby a good looking beach? And 3 ghost houses that close as well? The map just seems cluttered thats all. However, if this ISN'T a submap, it's not so bad.

Good job!
Sukasa
Posts: 1515/1981
You are not imagining. Those are key items that the player will get throughout the game, and as such needed their own symbols. They aren't diamonds however, they're outline of ID cards and the such. I have already released a demo, but it reather old, it only goes up to mushroom city, and all these shots 'cept the mario's house one are past that point.

http://www.freewebs.com/darkflight_devil/games.htm

The font is also a WIP, but so far I'm pretty happy with how things are turning out. The fifth shot actually has a slightly animated BG, too. The underground level I showed however, is quite hard too. Some of the shots may not look too interesting, but I can't get a really good action pic because of how I'm forced to take screenies. When I get a new demo, I'll post that and people can download it from my website. It'll simply replace the old one.

EDIT: I re-uploaded the demo, with the new levels. enjoy.
Cruel Justice
Posts: 1041/1384
The first shots don't look too interesting to be brutally honest. But I really like the overworld. The castle by the lake thing looks pretty cool.
KATW
Posts: 3337/3959
Did anyone else notice the two little diamond symbols and the key next to the item reserve, or am I just imagining things again?

Do tell what that is all about
legoman
Posts: 16/75



good


good

cool

good

good

good

good agin
fabio
Posts: 364/1479
All right, here goes my comments:

1. Nice job on the water. I like it.

2. I find the background weird for some reason.

3. Same as 2.

4. Luigi's room looks awesome.

5. The BG is alright.

6. See 2 again.

7. The overworld looks nice.

It looks like a very good game, have you already released a demo or do you plan to release a demo?
Kario
Posts: 1964/2082
Wow, good job. It looks real good, keep it up.
Sukasa
Posts: 1510/1981
OK, here are a few more screens. I posted 3 of them in the general screenshot thread as well, but I'm posting thm here as well.















The last three I posted in the screenshot thread. The Yoshi house one simply demonstrates Luigi's room, nothing too special about it otherwise.
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