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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - 0x200 Byte header problem...
  
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Keikonium
Posts: 2125/-2459
No problem, glad I could be of some use.

What were you trying to do with Geiger's SNES9X debugger anyway?
Dark Ludwig
Posts: 55/172
*GASP* It worked!!!!! Thank you infinitely! My levels are untouched and Lunar Magic opened it without a problem! Thanks!!!!! It's all well and working now, so I guess since my question was answered, could a mod please close this now? Thanks again and again and again Keikonium!
Keikonium
Posts: 2120/-2459
Get SNESTool fro Zophars. It will add a header to your game.

EDIT:

Make a backup just incease.
Dark Ludwig
Posts: 54/172
I am not new at this, so I know what's wrong. But, I don't know how to fix it. I opened my game, which I haven't made a backup of since forever, in Geiger's SNES9X debugger, and for some messed up reason it deleted the 0x200 byte header in the ROM. I can no longer open it in lunar magic. I tried just inserting 0x200 bytes at the beginning of the ROM and copying the first 0x200 bytes from another SMW ROM over to it, and Lunar Magic still says this. What should I do? If anyone knows where the level data is, I would also like to know if it would work if I copied all that area into another ROM. I would also love if anyone knew what in blazes I can do to reverse Geiger's debugger's doing. I know the ROM isn't corrupt, because it still plays fine in the emulator and the levels are perfect and untouched.

Thank you loads and loads infinitely if anyone can help me, I can't stand to have several weeks worth of work go to waste.
Acmlm's Board - I2 Archive - Super Mario World hacking - 0x200 Byte header problem...


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