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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - New Program: SMW Thank You Message Importer
  
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Smallhacker
Posts: 1962/2273
Originally posted by legoman
...and this is...?


If you're talking about the program, it's a thing which allows you to edit the text shown after defeating Bowser.
If you're talking about delay support, it's a thing which allows one to decide if there should be any delay between showing letters, for example, between words or at the end of sentences.
legoman
Posts: 26/75
...and this is...?
Smallhacker
Posts: 1956/2273
Okay. I added delay support. You can download the new version from the old link. Instructions can be found in the readme.
Glyph Phoenix
Posts: 445/745
Because it would be a lot of work? Because you'd run out of tiles pretty quickly if each letter had more than one display speed?
Smallhacker
Posts: 1954/2273
Originally posted by UnsurpassedDarkness
Does this help?


Thanks, but I already knew that. (The program sets all entries in the table to the same value.) I actually thought about adding support for it, but decided not to, due to a reason I can't seem to remember.
UnsurpassedDarkness
Posts: 683/746
From the SMW Thank You Message Importer read me file
Also, you can't choose if there should be a delay after a certain letter or not.

Does this help?
Original poster unknown
Anyway, you'll find the text at 0x1D726. The letters are 4 bytes away from each
other. Just add 0x80 to the tile number to get the values to use (for example,
"a" is 0x08+0x80=0x88). The font itself is in GFX file 0x0D, although you
probably already knew that.
After taking a closer look at the ASM trace, I noticed there's a table at
0x1B05B of 1-byte entries that hold the values of how long to delay displaying
each tile. Modifying that should be pretty easy.

Keikonium
Posts: 2104/-2459
Wonderful! Thanks again Smallhacker!

*still awaits a layer 3 editor*.
cpubasic13
Posts: 1265/1346
Yay! Another small utility for a small task. Alright!

This would be nice for everyone. Good work again, Smallhacker.
Smallhacker
Posts: 1915/2273
No, I'm too lazy to make an exporter.
There's the program. Have fun. (Note that it only supports up to 84 characters, spaces not counted)

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