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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - How can you get SMW to erase the OW?
  
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Red_Oxygen
Posts: 41/53
Now i understand what he's put....

Too bad I hate ASM
beneficii
Posts: 367/567
Originally posted by Red_Oxygen
Thanks...I am not the kind of person that would be intimidated by a difficult hack like some people here..

so how can I get an extra OW in the ROM to relocate to....





If you're trying to do an ASM hack, you're going to need to learn 65c816 assembly; do you know it? If not, then you will need to do research. This is not to intimidate you, but to inform you that you need to have done your homework on this.

EDIT: Should be six, not two! God!
Red_Oxygen
Posts: 22/53
Thanks...I am not the kind of person that would be intimidated by a difficult hack like some people here..

so how can I get an extra OW in the ROM to relocate to....


beneficii
Posts: 366/567
Well, something like this:

ldy #$00
sty locationimemory

will set it to 0. You can use branching to do a loop of it. Something like this:

ldx #$00
ldy #$00

loop:
sty locationmemory, x
inx
bne loop

The above will set to zero (or erase) 256 bytes starting at locationmemory. If this all goes over your head, then you have some learning to do.
blackhole89
Posts: 825/971
There is no assembler command to "erase things", whatever it would be supposed to do.

Also, what would you like to relocate the overworld loading code for? I have serious doubts you have the skills to do anything like an asm hack to it.
Red_Oxygen
Posts: 18/53
Where is the command in Assembly that erases things?

And what pointers do I need to find to relocate the OW boot sequence?
Acmlm's Board - I2 Archive - Super Mario World hacking - How can you get SMW to erase the OW?


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