User | Post |
Red_Oxygen
Posts: 42/53 |
I hate ASM
experimenting in debug.exe in DOS helped me alot!
Now all I have do is know how to apply this to SNES ASM...... |
Sukasa
Posts: 1450/1981 |
Be glad, it took me a week to learn half of what you've learned already, so keep it up! programming languages take a while to learn. |
Red_Oxygen
Posts: 37/53 |
i just got done with Learning to add subtract and multiply with ASM is dos. It took me 2 days to learn that and the flags and registers.
Is it supposed to take this long to learn a language?
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Sukasa
Posts: 1442/1981 |
Red, ASM is a love-hate relationship. Unfortunately, there's nothing else you can use. |
Red_Oxygen
Posts: 25/53 |
I am starting to hate ASM...
it is in no way as easy as C, Visual Basic and Java |
Sukasa
Posts: 1426/1981 |
Yes. |
Red_Oxygen
Posts: 23/53 |
so the FFs are empty data right? |
Sukasa
Posts: 1409/1981 |
for changing luigi, and not mario what you'd need to do is copy all of the ASM used in the physics calculations, change the bytes for the jump and slide, then use a JSL, CMO, and BEQ/BNE to use the correct code for each charactor. |
XPeter
Posts: 626/963 |
I'm on vacation in Germany right now, and my notes are at home. When i go back to Ireland next week i'll look it up and post it. |
beneficii
Posts: 347/567 |
Originally posted by peter_ac Obviously, he just wants to turn Mario into Luigi.
it's been done before, but the physics haven't been changed. I'm the first one to do this. In my SMW to SMBTLL hack, Luigi replaces Mario, both GFX and palette, he jumps higher and he's more difficult to stop after running. It's possible through general LM knowledge and hex.
This isn't spam, i don't see any need to close it.
Which addresses in the ROM did you modify? |
Red_Oxygen
Posts: 6/53 |
Thanks guy...
I reallly hate it when people get obnoxious and NOT help you with a good hack by telling you its too hard.
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XPeter
Posts: 624/963 |
Obviously, he just wants to turn Mario into Luigi.
it's been done before, but the physics haven't been changed. I'm the first one to do this. In my SMW to SMBTLL hack, Luigi replaces Mario, both GFX and palette, he jumps higher and he's more difficult to stop after running. It's possible through general LM knowledge and hex.
This isn't spam, i don't see any need to close it. |
Juggling Joker
Posts: 960/1033 |
Originally posted by beneficii
Originally posted by Kanji Why is this a spamming thread? So a new user asks a question... I fail to see the spam.
Well, it's just that he could look around, at the FAQ first, for instance.
Yeah, sure, but that doesn't make it spam. What you're doing is worse, just help the poor guy or move along, it's not your place to tell me my job. |
beneficii
Posts: 345/567 |
Originally posted by Kanji Why is this a spamming thread? So a new user asks a question... I fail to see the spam.
Well, it's just that he could look around, at the FAQ first, for instance. |
Kanji
Posts: 22/47 |
Why is this a spamming thread? So a new user asks a question... I fail to see the spam. |
beneficii
Posts: 342/567 |
Originally posted by Red_Oxygen no I mean mario's jump hieght speed traction floatiness etc and change his palette to make a new character.
I already mentioned that; you have to do an ASM hack. You also have to change Mario's tile. Why don't you take a look at the FAQ?
Boy, I feel like an idiot for responding to this. Moderator, can you close this spamming thread?
EDIT: すみません。 |
Red_Oxygen
Posts: 3/53 |
no I mean mario's jump hieght speed traction floatiness etc and change his palette to make a new character. |
beneficii
Posts: 341/567 |
Originally posted by Red_Oxygen Is it possible to create new characters by patching mario and luigi's physics engines and changing their palettes?
What do you mean by "patching" them? Do you mean doing an ASM hack of them?
Yes, you can change their palettes; I believe that's already been discussed extensively here. |
Red_Oxygen
Posts: 1/53 |
Is it possible to create new characters by patching mario and luigi's physics engines and changing their palettes?
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