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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Super Mario World Neo is released! Vesion 1.00B
  
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Clockworkz
Posts: 471/2002
I tryed to edit the pages, but all it said when I tried to finish the editing was "Internal Servlet Error"
Dunno what that means; So, if you want the IPS, PM me. Also: Expand the host ROM to 2.00MB before applying the patch. Thanks.
DisruptiveIdiot
Posts: 9/147
Hmmm I think the ROM might not work on a fresh copy of SMW because maybe your copies are expanded. If they are than just send us the IPS and tell us what to expand the ROM to.
Alastor the Stylish
Posts: 465/7620
Eheheh, I wouldn't say that
Clockworkz
Posts: 470/2002
Ah, ok. If you want the ROM, PM me.
Alastor the Stylish
Posts: 464/7620
Nonono. FuSoYa removed the link to your site because it hosted a ROM.
Clockworkz
Posts: 469/2002
...site removed?
WTF you talking bout? I was just there, like, 2 seconds ago and it was fine.
Alastor the Stylish
Posts: 458/7620
Boy did I ever see THAT coming.
Darth Coby
Posts: 485/1371
Website removed. :\
orynider
Posts: 37/162
So, where is the ips ?
Alastor the Stylish
Posts: 453/7620
Oh, and by the way, you should not have alternating water/coin blocks. you just shouldn't. *coughcoughwaterworkscough* And Mole Madness isn't hard, you rather conveniently didn't block Yoshi from going through so it's really easy to cheat
Clockworkz
Posts: 468/2002
There are. Have a cape.
Alastor the Stylish
Posts: 452/7620
That's not true, though. You could've used platforms, or a wire line... You didn't HAVE to use that sprite.
DisruptiveIdiot
Posts: 5/147
In addition to Kyouji's comments;

TOO MANY COINS! God if I actually tried to get coins I could probably get a 1-up each level (or at least get closed to it)

No bad language, keep it clean; besides Yoshi isnt that kind of dinosaur (a jackassosaurus *rimshot*)

Some of your secret 1-up spots are... conspicuous and obviously placed. For example; Mudhole Marsh 3, a giant ledge with nothing on it? Yeah right!

I also like how crazy the levels are, it's really enjoyable.

Oh yeah, are there two ways to get *up* in iggy's castle, tell me if you dont use the shell correctly you're screwed.

Edit : I like the poking pencils (as I call them at the last part of the castle )
Clockworkz
Posts: 466/2002
Oh, THAT. That's a sprite set. I HAD to use it if I wanted dry bones and thwomps. Sorry bout that.
Alastor the Stylish
Posts: 451/7620
Geheheh... You... didn't... catch... it? Geheheh... Geheheh... The only way you could possibly have not caught THIS is if you never looked.

Clockworkz
Posts: 465/2002
uhm... could you give me a ss of the 'bad' tileset? I didn't catch anything.
Alastor the Stylish
Posts: 450/7620
Oh good lord, man! Fix the tilesets in Swamped Stronghold!
Clockworkz
Posts: 464/2002
Well, you'll need the 1ups for the level 'Mole Madness'... heh heh heh...
Don't get me wrong, it's beatable.
Alastor the Stylish
Posts: 449/7620
The level design seems nice but you overuse the vines. I mean you REALLY overuse the vines. And there are waaaaaay too many one-ups.
DisruptiveIdiot
Posts: 4/147
The smc works, I like the first level except for one thing; the koopa eyes! My God that's... evil. You should learn how to use the overworld editor, it took me only 2 or 3 hours (even if it did take me 12+ hours and a very helpful forum to figure out exgfx...). A new overworld would make your hack real nice.
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Acmlm's Board - I2 Archive - Super Mario World hacking - Super Mario World Neo is released! Vesion 1.00B


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