User | Post |
XPeter
Posts: 645/963 |
Try 9, HH.
thanks Darkflight, i'll try that. |
Sukasa
Posts: 1423/1981 |
Simple. I use multiple BLKtool folders. Each one would then use a different ini file, no problem. |
HyperLamer
Posts: 6116/8210 |
Yeah, that's the biggest problem (which falls under poor design). It uses the same block list for every ROM. So say you have a hack with several blocks in it, and you want to develop a new block and put it in a test ROM. You have to make a list of what blocks match which Map16 numbers, open your test ROM, remove the blocks one by one, add the test block, and save. Then re-add all the original blocks when you want to work on your hack again. I can't even imagine how people use it when they're working on multiple hacks. |
XPeter
Posts: 630/963 |
Another thing i just thought of is that it doesn't read which blocks are already in a game when it loads it. That really sucks. |
UnsurpassedDarkness
Posts: 647/746 |
It doesn |
HyperLamer
Posts: 6095/8210 |
It's buggy, slow, poorly designed, uses an obscure database format, and is written in Delphi.
Anyway, for conversions: Start -> Run -> "Calc" -> OK -> View -> Scientific -> Hex -> [type a number] -> Dec. |
XPeter
Posts: 617/963 |
@HH, apart from the conversion thingy, what's so crappy about it? |
Juggling Joker
Posts: 958/1033 |
Starting from the right where dn is the digit:
d0*160 + d1*161 + d2*162 + ... + dn*16n
Or, alternatively, you can use a calculator with a built in conversion tool (Windows Calculator is good for this). |
redeyedol
Posts: 13/23 |
Wtf.. so how do you convert hexadecimal "1D4" to decimal? Can anyone tell me what it is in decimal form? |
HyperLamer
Posts: 6042/8210 |
Because Blktool is crappy. |
XPeter
Posts: 608/963 |
why is it like that anyway? |
ExKay
Posts: 834/1114 |
You have to convert hexadecimal numbers to decimal numbers and enter these into blktool. |
redeyedol
Posts: 12/23 |
I was just plannin on insertin a custom block into my hack, and I'm usin BLKTOOL right now. I already chose what block number it'll be (101.. the teleport block), but for the Map16 part, when I try to ender the map number in, it doesn't let me type in any letters. On Lunar Magic, for the map16 tileset specific tile 1D4 (looks like a backwards orange question-mark block), and if 1D4 is actually the number for that block, BLKTOOL won't let me enter it as the map16 number. It won't let me type up any letters. Any help? =/ |