Acmlm's Board - I2 Archive - Rom Hacking - Anyone want these.....
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Kefka
Posts: 3275/3392 |
You spent hours? xD Heh.
Anyway, thanks for the other enemy/object values that I never bothered sifting through. That deserves some recognizable credit... I guess I can mess around with the other offsets you have there... though "pointer of some sort" isn't a good starting place for finding out something.
It's cool though. Thanks. |
windwaker
Posts: 1730/1797 |
Oh the hours we spent looking through this stuff. You're never around anymore. ;(
We should totally get this hack going again, Kefkaman.
edit; found this. You won't ever have to delete it again, Kefka.
windwaker101's notes ====================
18315-18320 Messes up 3-1, possibly a pointer of some sort.
22500-23000 Possibly enemy data, affects 3-1 and 3-2.
22c30-22c40 Enemy data, affects only 3-1.
22C35 Pointer of some sort.
22700-22750 Enemy data for 1-3.
First enemy in 1-3 starts at 22741.
Enemy list: 99 - Mushroom guy 97 - Would Ice thing 95 - Running ice guy 93 - Light guy 91 - tank thing for health 8F - Star thing 8D - Sword boss guy 8B - Sword boss guy 89 - Bomb guy 87 - Sword boss guy and minions attack (really cool) 85 - Sword boss guy with new minions with axes 83 - Sword boss thing again with the same ax dudes 81 - Lo and behold, the sword boss with different enemies (this time with pitch forks and a bit pointy spiny ball thing) 7F - Beam guy appearing from the bottom right 7D - Beam guy appearing from the bottom left 7B - Levitating beam guy appearing from the top right 79 - If you couldn't guess, it's the same as 7B but from the top left 77 - Levitating beam guy 75 - Pointy ball thing that goes up and down, starting down 73 - Pointy ball thing that goes left 71 - Pointy ball thing that just keeps rising 6F - Spinning wood head, comes left 6D - Spinning wood head, goes right 6B - Spinning wood head, comes left and bounces 69 - Cutter guy goes right 67 - Cutter guy goes left 65 - High jump guy, comes left flying 63 - High jump guy, comes left 61 - Sunglass guy jumps left 5F - Ax thing (imobile) hurts you when you walk into it 5D - Some wierd normal enemy 5B - Flying head thing, flies up then left 59 - Flying head thing, flies left 57 - Flying head thing, flies up and left 55 - Flying head thing, flies down on top of you 53 - Flying head thing, goes up and down left 51 - Flying head thing, goes up farther and down farther 4F - Imobile spike thing 4D - Jumping cannon thing that doesn't shoot(normal) 4B - Different type of jumping cannon (normal) 49 - Sword boss, gives invincibility lollipop 47 - Green armored guy, goes right 43 - Green armored guy, goes right 41 - Green armored guy, goes right 3F - Normal Beamlike guy, goes left 3D - Normal Beamlike guy, goes left 3B - Normal Beamlike guy, runs back and forth 39 - Normal Beamlike guy, runs left 37 - Hyper ability 35 - Maxim tomato 33 - Broom enemy 32 - Running wood thing with Sleep ability 31 - Running wood thing with sleep ability 2F - Wierd jumping ball thing 2E - Meta Knight (enemy, not boss) 2D - Cannon with a Parasol on it 2B - Beam guy with Parasol (A) 29 - Normal Beamlike guy with Parasol 27 - Parasol normal beamlike guy (A) 25 - glitched fire guy 23 - glitched mushroom 21 - flying bomb guy comes left (EDIT: glitched) 1F - glitched normal guy 1D - glitched normal guy 1B - somewhat glitched laser guy 19 - glitched 17 - glitched 15 - glitched 13 - glitched 11 - glitched 0F - glitched spark guy 0D - Cannon, that shoots up and to the right three shots at first 0B - left facing cannon that shoots left once every second or so 09 - left facing cannon, shoots once every 2 or 3 seconds 07 - beam guy, comes left and jumps. 05 - beam guy, comes left, jumps, and goes slower then before 03 - Normal guy, comes left walking 01 - Normal guy, walking slower FF - glitched teleport thing FD - Star, goes out immediately FB - Wierd rope thing, stays in front of Kirby, doesn't do anything F9 - Giant cannon that Kirby can go in, facing up F7 - Star that Kirby rides F5 - Star with a 6 over it that Kirby rides to the level select screen F3 - Star that takes Kirby to the level 4 select screen F1 - Star that takes Kirby to the level 2 select screen EF - Ice guy that stays in one place ED - glitched needle guy EB - glitched hammer guy E9 - glitched tornado guy E7 - high jump guy, faces left E5 - glitched ball guy E3 - glitched fireball guy E1 - somewhat glitched laser guy DF - Star, goes out immediately DD - Star, takes longer to go out DB - Star, takes longer to go out D9 - Kirby immediately dies when entering the level D7 - Meta Knight battle (awesome) D5 - Lightning eye battle D3 - Fire and Moon boss battle D1 - Star, takes longer to go out CF - Star, takes longer to go out CD - Star, takes longer to go out CB - Star, takes longer to go out C9 - Star, takes longer to go out C7 - Star, takes longer to go out C5 - Star, takes longer to go out C3 - Star, takes longer to go out C1 - Star, takes longer to go out BF - Lion boss battle BD - Bomb throwing guy boss battle BB - glitched ice throwing guy boss battle B9 - some glitched boss B7 - some glitched boss B5 - some glitched running boss B3 - some glitched boss B1 - glitched boss AF - Star, takes longer to go out AD - Star, takes longer to go out AB - glitched bird A9 - glitched jumping bird A7 - glitched bird A5 - glitched bird, comes straight left A3 - glitched bird, comes diagonally up and left A1 - glitched bird, comes down on Kirby
Back when I had the 101, it seems. In peeerfect order, and with veeery descriptive official names. |
Kefka
Posts: 3271/3392 |
Originally posted by Someguy Just want to say that I don't know about others but I am having a ball with this information. I may even make a quick sprite/header hack or something!(being that compressed data editing is quite hard without an editor to sort things out) Just want to let you know I am greatfull you released this information... let's just hope eventually somebody makes an editor, because there is enough information for one I'd think. Or atleast a de/recompressor program...
There is a decompressor already. In fact, Parasyte made it and released all of his notes along with it. It is a command line decompressor, but it is easy to use.
It is called UnKirby and it ONLY decompresses. Bbit said he was going to mess around with trying to make a program that recompresses it also, but he has had a schedule that is just as busy as, if not busier than mine, and also a lot of other projects that have taken priority over that one. This is understandable. But yea, at least you can decompress it already. |
Someguy
Posts: 355/397 |
Just want to say that I don't know about others but I am having a ball with this information. I may even make a quick sprite/header hack or something!(being that compressed data editing is quite hard without an editor to sort things out) Just want to let you know I am greatfull you released this information... let's just hope eventually somebody makes an editor, because there is enough information for one I'd think. Or atleast a de/recompressor program... |
Kefka
Posts: 3270/3392 |
I have very little hacking time these days. I'm not going to say that I'm giving this whole thing up, but I am going to say that I am going to be on hiatus from it for awhile until I have more time. See, the good thing is that although the data shown isn't a TON, there are methods included for finding the rest of the data that was left out. Oh, and if someone is going to finish recording the level header locations, please don't forget all the hidden rooms.
Have fun.
Major props to Bbitmaster for teaching me how to use FCEUXD to find all the data in the world, and to Parasyte for the compression work. I know a few people here and there found some data, so sorry if I didn't give you props in the doc.
This isn't a lot, but hopefully it can be a starting point. Even though it has been nearly a year since I started looking at the rom, I have not had really much time at all in the recent months to look into it, which is why the doc is (in my opinion) disappointingly small. But hey! It's a hell of a lot more than any other KA hacking doc that I've seen.
EDIT: if anyone wants to continue this, MAKE SURE you read how to find the level data with FCEUXD and how to find the object data headers. I know I only have a couple of bytes on object data, but this is mainly because long ago all of my notes were destroyed and I had to restart. I have included the method that allows you to find every single object header in the game. Every single one. So really, you can fill up the entire object data section in a few weeks if you had the time. Hopefully someone has enough interest to finish this up, because I'll be on vacation and doing a lot of work in the coming weeks, meaning there won't be much time for me to finish it up myself.
EDIT2: oh yea... and um.... theres a lot of other stuff I didn't find, too. |
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