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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Pokémon hacking - Not so unknown values in baseedit
  
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Jason
Posts: 183/221
X_x

would you please call by my real name? It's said Jason.
Kyoufu Kawa
Posts: 1887/2481
Thank you JAROMARU, you are most helpful and I'm kidding.
Jason
Posts: 182/221
0 - None
1 - Monster
2 - Water 1
3 - Bug
4 - Flying
5 - Ground
6 - Fairy
7 - Grass
8 - Humanshape
9 - Water 3
10 - Mineral
11 - Indeterminate
12 - Water 2
13 - Ditto
14 - Dragon
15 - No Eggs
Kyoufu Kawa
Posts: 1881/2481
Baaleted your other thread, and I'll repeat my message here for good measure: good work!
Baro
Posts: 324/366
I've just found the meaning of the first unknown values in baseedit. they are not editable right now, but you could use a hex editor to edit 'em if you wish.

for short, lest's make a scheme of the unknown values:
[A1] [A2] [B1]
[B2] [C_] [D_]
[E_] [F1] [F2]

A1 and A2 are the index of one of the possible hold item (they're reversed), as well as B1 and B2 are the index of another (reversed, too). Oh, and they're decimal.
See this example:

STARYU -- holds stardust (6D) and starpiece (6D)
108 0 109
0 20 70
5 9 9

108 0 in hexadecimal it's 0x6c 0x00, reversed it's 0x006C, which is stardust
109 0 in hexadecimal it's 0x6d 0x00, reversed it's 0x006d, which is starpiece

I dunno about the C_, D_ and E. F1 and F2 are supposed to be egg groups,
I'll research about
Acmlm's Board - I2 Archive - Pokémon hacking - Not so unknown values in baseedit


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