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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Looking for testers . . .
  
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SoNotNormal
Posts: 102/793
Fixed that path, that was a glitch, and I think that IPS still had the glitch in it.

Fixed the koopas in lvl 2

And if you've played PM2, Petal Meadows itself doesn't really have a theme - but don't worry, next world will
Elite Dragon
Posts: 6/6
So far:
OW: looks good exept for the path out the left side leading to nowhere(if its a secret exit its suppost to be secret): 7
lv.1: Ah crap I forget : 5

lv.2: evil on/off blocks, I like that! But there's a major slowdown on the screen with the (15?) koopa troopa's : 6

I also notaced that your evels have no actual theme for world 1 : -3

current rating: 15/30
HyperLamer
Posts: 6014/8210
Originally posted by fabio
I just beat the first area and it's pretty good. The only problems is mainly some enemies like the Big Boo in the Ghost House are there and sometimes they are not.

I'd consider that good, as long as it's only enemies disappearing. Ghosts do that, after all.
SoNotNormal
Posts: 99/793
Oh hehe forgot to reread this thread before I PMed you thanks for trying it, going to hopefully finish world 2 within the next couple of weeks, but I don't think I'll release another IPS until I complete world 3 or 4 (and if you've played TTYD, thats Glitzville and Twilight Town ) Yeah, I couldn't find out what was wrong with the Big Boo, and I remember a small problem in the second level where the grey platform would vanish. WIll have to find some way to fix those.
fabio
Posts: 230/1479
I just beat the first area and it's pretty good. The only problems is mainly some enemies like the Big Boo in the Ghost House are there and sometimes they are not.
SoNotNormal
Posts: 96/793
Hmm . . .don't know what to tell you LOL but only thing I copied off anywhere were the names.
Mario_World_Lover
Posts: 87/95
no i am sure i have played this hack before, not because it's name is like paper mario 2.
SoNotNormal
Posts: 95/793
Yes, be my guest. It'd be much appreciated. One sec, I'll post a new IPS, don't download the above one.

EDIT: Ok fabio, here is the new one, with 2 more levels.




The Thousand-Year Pipe




The intro and stuff will be modified later, but for now, everything I've done so far is in the patch. Lemme know what you think in here, or you can PM me
fabio
Posts: 221/1479
All man, I came too late. I wanted to test your hack SoNotNormal. Can I still test it?
SoNotNormal
Posts: 89/793
Thats because its a clone of Paper Mario: The Thousand Year Door for gamecube - well, just the level names are anyway - if you've played it, that's prolly what you remember
Mario_World_Lover
Posts: 86/95
it works now, i'm sure i've played this be4
SoNotNormal
Posts: 88/793
It's just supposed to lead back to fireball, it's just - there - as a secret.
Pikachu025
Posts: 93/96
If I clear it, no new way appears.
SoNotNormal
Posts: 87/793
I see, Ill fix all those problems - thanks anyway Kei, you tried oh a mario_world_lover I dunno what the problem is, that hasn't happened before. Oh, and what do you mean about the fortress Pikachu, is it supposed to go nowhere? Don't really get what you mean.
Mario_World_Lover
Posts: 83/95
i can't get the hack!
Keikonium
Posts: 1885/-2459
Oh, SoNotNormal, I also checked out your problem. I'm not sure what you did. I still think it is an event that shares 2 tiles, but I couldn't seem to find out where...

Sorry.
Pikachu025
Posts: 90/96
When you hack AS+SMW, make the patch from AS+SMW. Your patch contains the original code of SMB, SMB2, SMB3, SMBUSA and probably even a good bunch of SMW's own code. <.<

Level comments:
1stly, I hate ALL CAPS LEVEL NAMES.
SKY HIGH RIDE:
- On/Off-block is evil. >.<
- Goal is missplaced.
BULLET BILL REGION:
- Three-way-platform's right part's graphics are missing while too many (read: 4) bullet bills are on screen.
- By the P-Switch, the ground's edges are missing
EVIL MUSIC LEVEL (Dark Platform ride):
- Uhrg, Boss-Music...
- Cut off rope-platforms
EERIE SHOWDOWN:
- Where is the ghost on the Overworld?
FIREBALL SHOWDOWN:
- Misplaced goal.
SHWONK FORTRESS:
- Messed up Note-Block-usage-sprite.
- Is it supposed to go nowhere?

I looked on your OW-problem, no idea what causes this...
SoNotNormal
Posts: 86/793
Alright, thank you, here is the link. Up to the first castle is done, I believe that is 8 levels total. There is one exit you cannot get because you need the yellow switch palace activated, which I have not made yet, but the rest is all ready. Let me know what you think, and stuff
Mario_World_Lover
Posts: 82/95
i'l test it
SoNotNormal
Posts: 85/793
I'm looking for a tester or two . . or however many want to . . . to test the first world of my hack. They could tell me the difficulty, things that could be improved, things that are done well, glitches - anything I didn't notice. I'm a newbie, and most of you guys are advanced, so you all could spot stuff better than me. Anyone, I'll leave this thread, and if anyone wants to, I'll post the IPS - if not, then a mod can lock this thread.
Acmlm's Board - I2 Archive - Super Mario World hacking - Looking for testers . . .


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