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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Any good ideas for a level?
  
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SoNotNormal
Posts: 135/793
But what would be the point of having the big power-up at the end of the game? Since you probably won't want to play it twice, unless you've found all the exits, it would be pretty pointless. Unless, of course, the power-up is something you need to get other exits.

Maybe put four switch palaces at the end of a hard level so you can unlock a secret world with them?
fabio
Posts: 555/1479
Yeah, I don't like that 30 3UP moons idea either. A reasonable number of moons would be....3 moons, yes?
Forte.EXE
Posts: 197/396
I sorta understand about the wrong path and die suggestion from my last post... that sorta came from Kirby's Dream Land 2... place a coin to "determine" the right path...

And about that extra level on giving a great prize... that would be considered good if its not introduced early in a hack. It could be considered a "Final Challenge" if you think of it, but the prize is 3UP Moons of a low number... not 30... like from Super Demo World, after the Big Boo's Tower level, a secret level opened up where you could get the Yoshi Fireball power-up thing.
SoNotNormal
Posts: 133/793
How about a ghost house with elevators and bullet bills - like scrolling layer 2 platforms that move up and down and meet with others to climb the level and avoid obstacles. It could be used in a ghost house tower type thing. Plus, you could make booby traps along the way . . I did it, so it can be done.
Glyph Phoenix
Posts: 434/745
For my latest hack, I will have levels and I will have more difficult versions of those levels in grayscale. I'll label them "Machine Made" because of the way in SMRPG harder versions of enemies have "Machine Made" as their name.
yop
Posts: 17/25
"Dying because you chose the wrong path is also bad. When you don't know what path leads where, it's all a matter of luck, and nobody likes that.

Invisible or fake platforms are just plain annoying."

^^^^ I agree

also, one of my ideas:

Not really that interesting, but simply make a black and white level (obviously, with various shades and hues of black, white, and gray).

I suppose it would be pretty time consuming, if not difficult, to make a "good" black and white level (ie, one that corresponds with the original colors).

Some things that could be done with this, anyway: a sort of Mario Sunshine style hack, in which "Bowser has stolen all the colors in the Mushroom Kingdom!!!"

The levels could become increasingly colorless as the game progresses... or, increasingly colorful.
HyperLamer
Posts: 6308/8210
Erm, a lot of these ideas would be rather sucky really.

If you get into a level and find out there's no way to progress without having pressed a switch, what now? You have to kill Mario. Forcing the player to die is teh bad. Instead, you should put Quick End blocks below the ! blocks so they just get kicked out of the level.

Dying because you chose the wrong path is also bad. When you don't know what path leads where, it's all a matter of luck, and nobody likes that.

Invisible or fake platforms are just plain annoying. It sucks when you're running along and just fall through the floor and die, or when you have to try to find invisible platforms to get through somewhere.
Spel werdz rite
Posts: 53/108
Originally posted by Forte.EXE
Here's my bit of ideas:

54) Make an extra level where you solve multiple puzzles to continue onward. Using a pipe to bring you back to the entrance of the level, then exiting using the Side Exit Enabled sprite brings you back to the OW to start over if you screw up. Getting to the end gives you like lets say... 30 3UP moons or so... no time limit..


I don't think giving someone 90 lives is good no matter what the hack.
Maybe two or three moons. But the idea of a level with an ending prize is nice.
Forte.EXE
Posts: 192/396
Here's my bit of ideas:

49) Medium auto-scrolling sky level, bullet bill shooters placed at certain points, jumping fish generator while jumping across small non-falling platforms.
50) A castle level remade from all castle levels from SMAS, only cut and placed at different places in level for interesting challenge, more enemies.
51) Slow auto-scrolling underground puzzle level. Choose the wrong path and you die at a dead-end.
52) Part of a castle level were most of the platforms are either invisible, or fake.
53) Solve certain puzzles in order to activate the switch at Switch Palace level while under a minute fifty to beat that level.
54) Make an extra level where you solve multiple puzzles to continue onward. Using a pipe to bring you back to the entrance of the level, then exiting using the Side Exit Enabled sprite brings you back to the OW to start over if you screw up. Getting to the end gives you like lets say... 30 3UP moons or so... no time limit.

That is all I can think of right now...
fabio
Posts: 500/1479
Originally posted by The Crimson Chin
Originally posted by fabio
38. Make a bridge of a certain color of ! blocks so that the player has to go to a switch palace to change the dotted ! blocks into solid ! blocks. I've seen this idea in a few hacks that I played though.

I recall this being used in a little something called Super Mario World.


Uh, that's true but there was always around it most of the time. Take one of the endings of Chocolate Island 2, the one with the ! blocks bridge. You just use the P switch to turn the coins into a bridge. What I was trying to say is the bridge that you make out of ! blocks has no other possible way to cross making the player to find the matching switch palace color.
Spel werdz rite
Posts: 30/108
Originally posted by Glyph Phoenix
No way. Lava doesn't work right when upside-down and without up and down shooting Podobos it wouldn't be as cool.


With ASM anything is possible
Seriously... I can use BlockTool for the lava; and for the Podoboos, um... DAMN!
I'll do it. I mentioned it is because I am so close to doing it. I may have to sacrifice a different enemy, but I'll see what I can do.
SoNotNormal
Posts: 122/793
45. A level where you only have a few seconds to start and you need to keep eating time berries with Yoshi.
46. A fortress where instead of having Reznor at the end, you get a key at the very beginning, and you have to get it to the keyhole at the end, going through a variety of puzzles (example, spin jumping on Thwomps, podobos, or P-Switches.
47. A level where you must use conveyor belts to get through, by ducking, dropping P-Switches or spring boards on them.
48. A secret level filled with coins

Those are all can think of right now.
Glyph Phoenix
Posts: 424/745
No way. Lava doesn't work right when upside-down and without up and down shooting Podobos it wouldn't be as cool.
Spel werdz rite
Posts: 28/108
44. How about a castle level with lava on the ceiling like in smb3
HyperLamer
Posts: 6204/8210
This would probably suck, but it's an idea and you never know when someone might find a cool use for it. Using some clever animations you could have Mario be in a ship or something rocking back and forth. Then, you have layer 2 move back and forth with invisible blocks pushing Mario around, so that it's like when the ship tilts, he slides in that direction (the blocks push him).
SoNotNormal
Posts: 115/793
43) ON/OFF layer two with brown blocks in the way that keep reappearing and vanishing
Lordlazer
Posts: 54/66
Yea, I agree with you. I'm just weird like that when it comes to things I do... Likely something I need to work on. *walks away*
Francis64
Posts: 11/18
Originally posted by Lordlazer

I think it is better to think up the ideas on your own instead of looking at threads like this, because when you think it up yourself you feel like you accomplished something. You feel like that level is yours and not what someone gave to you so to speak.


This thread is not about "giving" other people a level, it's about sharing ideas.
Sure, no one would like to see other people copying & pasting the levels they made, but they can express with a few words ideas they had in the past : these ideas worked for them, so they are likely to work for other people.

When I say that an autoscroll level with lakitu is fun and challenging, I know because I made one. Then someone might say "hey, I'll try this!" and he'll get a completely unique level (it certainly won't look like mine).

SMW combined with Lunar Magic and other hacking tools give many many possibilities, and even if you didn't get the "brilliant idea" by yourself, you're free to design the level as far as your imagination goes. Ideas are free.
Torn
Posts: 26/26
Originally posted by BMF54123
When did this topic become a "do's and don'ts" list for hacks?

32. A "two-sided" level. Basically, you would have 2 different versions of the same level, connected by doors or pipes. One version would have different traps and enemies than the other, and you'd have to switch between the two "worlds" to get past certain traps.

A couple of themes for this idea:

- "Fire" and "ice" versions of the level. In the ice level, the lava has frozen over, but huge icicles and ice spikes block Mario's progress; in the fire level, the icicles and spikes have melted, but so has the lava. (I sort of did this in SMO, in the "Cooling Systems" level.)



I was thinking about this idea for a long time ago, heh.
Lordlazer
Posts: 51/66
Originally posted by AtmaDragonXT
It depresses me how many of those describe "original" levels I've finished making...if only I could decide how I want to finish/organize the damn thing, I might actually release the game sometime in the next decade '


I with you on this, I've already made the level with the fire and ice thing BMF mentioned, but instead of his idea I have it so the lava turns into water and you swim through it and the coins turn into blocks so you have to go through the water current that is in the rock. I'm also working on a rotating castle (being a pain...tedious as ever).

As for ideas...hmm... I don't normally like these threads, because when I make levels I try to do what no one else has done...even though I'm sure someone has done something similar. Anyways...I'd give an idea, but then that
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Acmlm's Board - I2 Archive - Super Mario World hacking - Any good ideas for a level?


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