Acmlm's Board - I2 Archive - Pokémon hacking - Help with a script
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Totakeke
Posts: 32/73 |
I don't know if this is required, but you should always put all the text strings at the very bottom
Also, of all the scripts I've seen, you're not supposed to put #org 0x[offset] before the movement data. Last time I tried it, the .GBA file ended up going up to 75 MB. Have no idea why.. |
VS90'
Posts: 16/17 |
ScriptEd give me this error:Runtime Error '8' Overflow. This is the script
#include "stditems.rbh" #org 0x6C02B8 message 0x6C0348 boxset BOXSET_YESNO if LASTRESULT B_NO 0x6C0390 if LASTRESULT B_YES 0x6C0618 break
#org 0x6C0348 = Do you like Coke?
#org 0x6C0390 applymovement 0xFF 0x6C04F8 message 0x6C0498 boxset 0x2 end
#org 0x6C0618 message 0x6C0420 boxset 0x2 giveitem ITEM_SODAPOP 1 release end
#org 0x6C0498 = Nub!
#org 0x6C0420 = OK! I'll give you one!.
#org 0x6C04F8 #raw 57 #raw FE
The script looks fine. What's the problem? |
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