Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Another Paths problem!
  
User name:
Password:
Reply:
 

UserPost
dezor
Posts: 33/33
Hmmm ok i will try that and let you know ok! Thanks!!!

OK it worked!!! Thanks a lot man!!!
SoNotNormal
Posts: 74/793
Ahh, I see, you have no event to activate thats probably why it's not working.

Oh, btw, I like your overworld, I was never really good at designing them in watery/cliff, thats why mine has no water/cliffs
dezor
Posts: 32/33
OK here Darkflight:

http://www.xthost.info/smwhg/mysmwhack/help.JPG

Well hope it helps!!!

btw: I will try that sonotnormal
SoNotNormal
Posts: 73/793
If you cCtrl+Right click on the level you're having trouble on, lets call it Level A, it should say "Event to activate when level has passed." Put that to whatever event you want passed. Now go to the level you want the path to lead to, Ctrl Right click on that, and we'll call it level B. Go to the "Reveal level tile when event is passed" area, and click the same event you had on level A. So it should look a bit like this:

Level A:

Event to activate when level has passed: 15 (number is just an example, use whatever event you want.

Level B:

Reveal level tile when event has been passed: 15 (this is also an example but it should be the same as level A)

Hope you got that
Sukasa
Posts: 1335/1981
dezor: take another screenshot, but this time make sure the edit level properties dialog is open, then we can help you more.
dezor
Posts: 31/33
Hmm i will check it out and let you know, but what do you mean by events match up, i dont get much the events, can you tell me a little bit?

Thanks!!!
SoNotNormal
Posts: 72/793
Hmm . .

A: Are you sure the event numbers on the level after and the level before match up?
B: Are you 100% positive that the level you complete is set for both exits to go right?

That's all I can really think of . . sorry if thats not enough
dezor
Posts: 30/33
Well the island on the far right, the level where you need to go right, i have problems!!!
SoNotNormal
Posts: 71/793
Which of those levels are you having trouble with? There are a few that go right

EDIT: Ignore that, I didn't read what you meant, will look at your screens and try to figure it out, one sec
dezor
Posts: 29/33
Well there ya go, the first green island, well i can't go right after the 1st level!

pic:
http://www.xthost.info/smwhg/mysmwhack/preview1.JPG

Hope it helps!!!
SoNotNormal
Posts: 70/793
Can you post a screenshot of what you mean? Sorry, I'm a lil slow today
dezor
Posts: 28/33
Well, i did a level and when you finish it, you have to go right, i seted the destination when finish level under normal to right. Well, i did it and it doesn't work, i can't go right. Also, my paths, i did them using the 16x16 overworld tile selector, and i was in the paths mode too and i have puted the green paths, so if that can help to solve my problem! Anyway help!

Thanks!!!
Acmlm's Board - I2 Archive - Super Mario World hacking - Another Paths problem!


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.002 seconds.