User | Post |
Acmlm
Posts: 1157/1173 |
Which hack is that from? It's not Strange Mario World, so it's not mine
I did use that broken triangle thing at least twice though (Lunar Magic wasn't much more than a level editor back then either, so no easy way around it without messing up the floor), but it's still possible to walk up on the wall if you jump at the right time ... otherwise I wouldn't have left it in |
Nintendude
Posts: 65/107 |
I don't know about anything, but i like newer ones more. |
Kefka
Posts: 3326/3392 |
Originally posted by Mr.Nintendo Holy Mother of Nintendo!!!!!!!!!!!!! Even I don't play old hacks like that!
Why not? I'm sure that a lot of old hacks are better than anything that 80% of the rom hacking community is making today. |
Nintendude
Posts: 58/107 |
Holy Mother of Nintendo!!!!!!!!!!!!! Even I don't play old hacks like that! |
HyperLamer
Posts: 6112/8210 |
Yeah, really. How people can make something and release it without testing it just blows my mind.
Though this is an OLD hack. |
UnsurpassedDarkness
Posts: 655/746 |
Acmlm, that |
Spel werdz rite
Posts: 4/108 |
FLY UP!
Seriously... BMF is right. The "wall triangle" (I think it's called) in LM is a 16x32 tile. Iy requires the proper ground tile shown under the triangle to support it. Nothing that a little ASM work wont fix.
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BMF98567
Posts: 990/1261 |
Heh. That triangle wouldn't work right in ANY emulator, since it doesn't have the proper tile underneath it.
Try jumping right before you hit it, that might work... |
Bowser
Posts: 27/29 |
Have you tried the windows version of ZSnes with the game? If so, are you using the newest version of the programs? And what are the errors it gives you? You also should give the Dos version a try, to see if the game works right with it. |
Uranium-235
Posts: 1/1 |
When I play them in Snes9x, the wall run thing (I'm not sure what it's called) dosen't work. And Zsnes refuses to work correctly on my computer. Anyone have any idea?
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