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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Ball n' Chain Problem
  
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Golden Yoshi
Posts: 492/693
Go into the "Change Properties In Sprite Header" and change the sprite memory to 0E. I think that is the one ideal for the Ball n' Chains.
Glyph Phoenix
Posts: 379/745
Of course it's avoidable. Don't place 3 of those sprites on the same screen.

Really, though, look at those damn chains. Each link in the chain is a 16 X 16 sprite, and each ball is 4 16 X 16 sprites. That's a lot of sprites. So if the twenty-fourth of those 16 X 16 sprites (not counting Mario or your item box) doesn't want to load on you...

I'm not sure of what exactly causes the sprite limit, but a really easy solution is not to use three at once.
Ikuzou
Posts: 141/181
I tried it and it happened to me too.
Except I only got to place 2 correctly...

I guess the sprite takes many resource(?).
It'll effect the level's level(lol), but it's unavoidable.
XPeter
Posts: 586/963
i'm having a small problem with the Ball n' Chain. Whenever more than 3 appear on the screen during gameplay, a quarter of one of the balls temporarily disappears. Anybody know how to fix this?
Acmlm's Board - I2 Archive - Super Mario World hacking - Ball n' Chain Problem


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