User | Post |
Golden Yoshi
Posts: 492/693 |
Go into the "Change Properties In Sprite Header" and change the sprite memory to 0E. I think that is the one ideal for the Ball n' Chains. |
Glyph Phoenix
Posts: 379/745 |
Of course it's avoidable. Don't place 3 of those sprites on the same screen.
Really, though, look at those damn chains. Each link in the chain is a 16 X 16 sprite, and each ball is 4 16 X 16 sprites. That's a lot of sprites. So if the twenty-fourth of those 16 X 16 sprites (not counting Mario or your item box) doesn't want to load on you...
I'm not sure of what exactly causes the sprite limit, but a really easy solution is not to use three at once. |
Ikuzou
Posts: 141/181 |
I tried it and it happened to me too. Except I only got to place 2 correctly...
I guess the sprite takes many resource(?). It'll effect the level's level(lol), but it's unavoidable. |
XPeter
Posts: 586/963 |
i'm having a small problem with the Ball n' Chain. Whenever more than 3 appear on the screen during gameplay, a quarter of one of the balls temporarily disappears. Anybody know how to fix this? |