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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Having Difficulity Putting Ladders Inside Quickman's Level using VISINE
  
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Fx3
Posts: 78/80
That's strange... Actually, visine uses 3CC47h (2 bytes per level) for TSA settings. He gave the Quickman's TSA attribute manually for you to change! <> Something's wrong - you made confusion I suppose?
infidelity
Posts: 100/164
thanks for the address!! I'll check it out!!

Once again, coming soon....

Megaman Ultra.....

Be Prepared....

EDIT - Fx3, please do. I hope all you hackers will enjoy this when it's ready.
bbitmaster
Posts: 87/103
In the megaman 2 rom file go to $3cc5f and change it to 02

That should allow ladders in quickman's stage as TSA type 02
Fx3
Posts: 73/80
Since every stage would have AIR and SOLID as TSA types, they hardcoded it in Megaman2. Heh, I _really_ must resume visine works.
infidelity
Posts: 99/164
well i'm not sure exactly where to start looking in the rom for this. I hope someone knows where to look. I had a nice setup for the level, but changed it thinking the ladder idea could'nt be done. I await your response!!


Coming Soon - Megaman Ultra......
NetSplit
Posts: 68/117
Well, it's not so much a problem in MM1; you just change the TSA defs (located at $1CD56 in the ROM, each stage using 4 bytes to determine the 4 TSA types and the stage order following the usual order of Cut, Ice, Bomb, Fire, Elec, Guts, Wily 1, Wily 2, Wily 3, Wily 4). I assume it's similar in MM2, although if the first and second TSA defs are hardcoded, the data should be shorter. I don't have the MM2 TSA def location, however. I may look into it later if no one is successful in finding it.
Fx3
Posts: 72/80
It's the same problem on MegaMan 1. I don't remember how to fix it right now, but there's an easy way without ASM hacking. ;;
infidelity
Posts: 98/164
so quickman is nothing. how can i enable #2 to act as a ladder?!?! if this requires asm, would someone happen to know what address I could goto to edit?
DurfarC
Posts: 423/483
Yeah, #2 and #3 are level dependant. Here is what I remember:













-#2#3
Heat ManLadderDeadly
Air ManLadder?
Bubble ManWaterDeadly
Wood ManLadder?
Quick ManNothing?
Flash ManLadderSpecial Floor
Metal ManConveyorConveyor
Crash ManLadderDeadly
Dr. Wily 1Ladder?
Dr. Wily 2LadderDeadly
Dr. Wily 3WaterDeadly
Dr. Wily 4LadderDeadly
infidelity
Posts: 97/164
but quickman doesn't have conveyer's or water. I found out what you ment when I was hacking Flashman. I wanted to make spikes, and when Megaman touched him, he slid. hence, ice. So, can anyone figure why this ain't working in quickman's level?!?

Coming Soon - Megaman Ultra..................
Jigglysaint
Posts: 200/215
Has anybody figured out the TSA data for megaman 2 yet?

Each level has 4 block attribues. The first 2 are air and solid, but the other two are level dependant. That means that you can't have ladders in the same level as water, and you can't use water in the same level as conveyer belts or ice.
infidelity
Posts: 96/164
It doesn't make any sense. I make the TSA block #2, which is a ladder. But when Megaman tries to climb up the ladder, it's as if it's thin air. This is only happening to me in Quick Man's Level. I'd appreciate any help, advice?!?!? Thank You.
Acmlm's Board - I2 Archive - Rom Hacking - Having Difficulity Putting Ladders Inside Quickman's Level using VISINE


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