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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Pokémon hacking - Just got to thinking in R/B...
  
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Keitaro
Posts: 1236/1342
Chaa...its very possible. Just actualy give them stats. Though, you'll need to know the compression format to change the picture into something new, otherwise, just reuse one. Hm. So yeah, I've basicly done it. When I overhauled Red sometime last year (unreleased, don't even ask. If I ever finish it, we'll see), I changed the Pokemon list around and added in all the Pokemon from Red to Gold. I'm working on the compression now...not a fucking clue since GB..well, sucks. Also to keep in mind, the back pics are all half their shown size, it magnifies them. Don't worry, they still suck even when small.
interdpth
Posts: 490/527
everything above 151 has no set values to access it access's data for other things
Clockworkz
Posts: 1707/2002
Taken From Gamefaqs:

Q: What is Missingno.?

A: For 1-byte variables on Game Boy games, there are 8 bits. This means the
number of possibilities for the variable is 256, labeled 0 to 255 (HEX 00 to
FF). Most of RBY's variables are 1 byte long, including ones for all the
Pokemon lookup slots. However, only 151 Pokemon exist in RBY. So, if there
are 256 possibilities, and only 151 slots were defined by the programmers,
what do the other 105 slots have? Glitches. And most of them just so happened
to be named Missingno.

Now, Apparently, thanks to Gamesharking, there are many glitched out "Pokegods" with unheard of moves (with no real name, and it's impossible to know what they do until you use it). Taking the above information, would it be possible to edit these pokegods and make Brand New Pokemon?
Acmlm's Board - I2 Archive - Pokémon hacking - Just got to thinking in R/B...


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