Acmlm's Board - I2 Archive - Super Mario World hacking - Reznor Room
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SoNotNormal
Posts: 40/793 |
Interesting, thank you got the reznor working, but I still can't seem to get destory level tile settings right. I set a path to enable and both events the same, but mario still goes nuts. Whats happening? |
Sukasa
Posts: 1277/1981 |
That's a lot. So, why were there so many, when there aren't that many bosses in the game? |
Mattrizzle
Posts: 22/75 |
Here is the list of boss levels that can't be rendered by LM: Reznor: 95, D5, D9, DF, E2, 195, 1DE Larry: 96, 196 Iggy: 97, 197, 1F6 Ludwig: 98, D9, 198 Roy: 99, CC, 199 Morton: 9A, E5, 19A Bowser: 9B, 19B, 1C7
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Link2004
Posts: 110/254 |
1. For reznor or boss levels, open up a sepreate lunar magic, open the orginal rom, go to an old fortresss or koopa kid castle and follow the exits untill you get to a boss door,then use that exit level to the boss you want to fight.(We should make a list of where the boss levels are)
2. Make sure the event that you use when you pass that castle matches your destroy level tile settings. Make sure you also set a path to your destination, and set a "Direction to enable when you pass that level"
Hope that helps |
Mattrizzle
Posts: 21/75 |
D5, E2, 195, and 1DE are Reznor as well. |
Smallhacker
Posts: 1842/2273 |
Level DF is a Renzor battle. |
SoNotNormal
Posts: 39/793 |
What is the level address of the Reznor room? Made a fortress, and am at the boss door, but don't know which level to make it teleport to, since none of the boss rooms can be rendered. Anyone know? Also, after a fortress/castle/palace is beaten, i use the "Destroy level tile" setting, but instead of destroying the tile, my whole screen becomes all messed up, and Mario moves in random directions endlessly. Anyone know how to fix either of these problems? Thanks |
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