User | Post |
Kyoufu Kawa
Posts: 1836/2481 |
If it runs backwards, you found them. |
Totakeke
Posts: 27/73 |
I think the hours of the RTC are stored in 02024ECE in Sapphire, and the minutes in 02024ECF. I'm not too sure though. |
Kyoufu Kawa
Posts: 1826/2481 |
1) Look around this general memory area. This is where Ruby has it's RTC variables, Sapphire shouldn't be far off, if at all.
*Kawa-oneechan copies from the Dissembly Project wiki... Playing Time Hours: 0x02024EB2 Minutes: 0x02024EB4 Seconds: 0x02024EB5 Millisecs: 0x02024EB6
Wall clock Hours: 02024F3E Minutes: 02024F3F
2) I think it does but I was never quite sure.
3) You can't. And the "new offset" should be somewhere in the ROM where there's plenty room. |
Totakeke
Posts: 26/73 |
1. Has anyone figured out the data on the clock and time? I know how to show the clock using special 0x9A, but I want to use a command to read what time it is.
2. What exactly does the "level script" do? Does it take effect right away when you enter the level?
3. An irrelevant question: How can I move an exit or a sign in one level to another level? I'm guessing the repoint button will do this, but it asks for a new offset and I don't know what offset I'm supposed to put in.
|