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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - General Emulation - Sound effects problems on ZSNES
  
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fabio
Posts: 139/1479
Originally posted by MarioMaster
Originally posted by Darkflight
Have you tried resetting all the sound switches? I have never had any sound problem with ZSNES 1.41 or 1.42, so I don't know why your version would be acting up, perhaps you should try 1.41 as well?


Where do you get that version? Because, my sounds are horrible. I'm using 1.32.


If your looking for version 1.42, it's there in Zophar's Domain. Here's the link.

http://www.zophar.net/snes.html

It's at the bottom of the page of course.
Riku
Posts: 312/1239
Originally posted by Darkflight
Have you tried resetting all the sound switches? I have never had any sound problem with ZSNES 1.41 or 1.42, so I don't know why your version would be acting up, perhaps you should try 1.41 as well?


Where do you get that version? Because, my sounds are horrible. I'm using 1.32.
fabio
Posts: 135/1479
Originally posted by Darkflight
Have you tried resetting all the sound switches? I have never had any sound problem with ZSNES 1.41 or 1.42, so I don't know why your version would be acting up, perhaps you should try 1.41 as well?


I took your advice and updated my ZSNES to Version 1.42 and don't have any sound problems anymore. All I needed was just an updated version.
Sukasa
Posts: 1320/1981
Have you tried resetting all the sound switches? I have never had any sound problem with ZSNES 1.41 or 1.42, so I don't know why your version would be acting up, perhaps you should try 1.41 as well?
beneficii
Posts: 280/567
I notice too that ZSNES does not do the wind sound effects in FF6 and Chrono Trigger very well.

Still, I think the ZSNES has the best sound emulation of any SNES emulator. To see how this is, get OpenSPC (which uses SNeSe's sound core) and SPCPlay (which uses ZSNES's) from Zophar, then download the EarthBound SPC set from Zophar and play Battle08.spc (the "Your Sanctuary" battle theme) in both. You'll see that SPCPlay plays it much more accurately, while in OpenSPC (SNeSe's sound core) you'll hear one of the instruments get really messed up and come out of the background, when it's really not supposed to, and just mess up the experience of the song. If you played EarthBound on a real SNES, you'll hear that SPCPlay (again, based on ZSNES's sound core) plays it (and many other songs in the soundtrack) much more accurately.
Riku
Posts: 290/1239
Originally posted by KP9000
Some Sounds are also awful in SMRPG... mostly the sound effects for actins in battle... What version do you guys suggest for that one?


I also remember that huge crashing noise, That sounded horrible.
KP9000
Posts: 245/261
Some Sounds are also awful in SMRPG... mostly the sound effects for actins in battle... What version do you guys suggest for that one?
fabio
Posts: 79/1479
I'm using Version 1.36 also and using the ZSNES Windows version. The sound effects only sound bad when I get these power ups.

Mushroom: Always sounds awful
Fire Flower: Just as bad as the mushroom but the sound effects don't last as long as the first one.
Cape: Only sounds bad when I already have a cape.

Yeah, so that's the only problem with ZSNES Windows version. All of the other music and other sound effects sounds just fine.
Prier
Posts: 6603/8392
...And what version of ZSNES are you using? Is it above 1.42?

If that's the case, I'd use 1.36. Anything above that is prone to sound engine errors that are currently in WIP. 1.42 sounds HORRID in netplay, for instance.
GeckoYamori
Posts: 63/153
It might be the IPS patcher you're using... Or your ROM. This doesn't occur for you in vanilla SMW, right?
fabio
Posts: 72/1479
Whenever I play SMW or any of the hacks for SMW everytime I got a power up, the sound effect that you hear once you get the power up sounds awful!!
Can anyone tell me how to make sound just as good as it suppose to be?
Acmlm's Board - I2 Archive - General Emulation - Sound effects problems on ZSNES


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