User | Post |
SMW_Apocalypse
Posts: 23/27 |
I see you posted three different threads immediatly after each other... Couldn't you ask three questions in one thread? There's a little magic thing on these forum:
The mystical 'EDIT' button |
dezor
Posts: 6/33 |
OK i get it, thanks a lot!!!
EDIT: It worked, thanks a lot dude! |
Keikonium
Posts: 1774/-2459 |
You seem to have the first part done. The yellow pipe is set to Secondary Entrance 105. Now do you see the door in the toolbar that has a 2 on it? Click that button. Scroll down to #105. It should say level 0. Change that to the level number the pipe is in (in this case, level 105). Now change the screen number to 2 (thats what screen it looks like the pipe is on), and change Mario's x/y coords so he is coming out of the yellow pipe. And don't forget to change Mario's action to vertical pipe down.
I hope that helps. |
dezor
Posts: 5/33 |
Well, first check this pic(sample only):
http://www.xthost.info/smwhg/sample.JPG
As you see I puted A(in red) where mario needs to enter and B(in red) where he needs to exit from the pipe when he getted in A(in red), thats what I mean.
How do you do that, for exemple.
Thanks!!! |
Keikonium
Posts: 1769/-2459 |
You set it to a secondary exit. They are explained in the LM help file, but here is a quick direction for you:
The pipe is on screen 1, and you want to exit out a pipe on screen 2. You set the exit for pipe 1 to a secondary exit (you check the little box in the exit dialog) to 2. Then open up the secondary exit editor (a door with a 2 on it) and change number to to be the level the pipe is in, and then the screen number.
It should show up. I am pretty sure that's correct. Just check the help file to make sure. |
dezor
Posts: 4/33 |
How do you make, that when in a level, mario enters in the pipe or door and redirects him in another pipe or door on that same level, not another level.
Thanks. |