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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Game Creation Center - I have a question...
  
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Chris
Posts: 608/922
Originally posted by RYjet911
Hmm... Chris, could I put that information in my RPG Maker XP tutorial?
I actually found it here at phylomortis. So, you can go on ahead and put it in your tutorial thingy. Take note though that not all of what I posted above works... So, you might want to go to the link provided in this post here to understand how to get it to work...
Teundusia
Posts: 675/760
Hmm... Chris, could I put that information in my RPG Maker XP tutorial?
Sokarhacd
Posts: 1492/1757
no problem, although the \n command isnt half as good as the name command, but the \n command is better if you want a party member name, while \name is good if you want to put something in, for, say an NPC..
Chris
Posts: 591/922
Heh, thanks, Dcahrakos. I also stumbled on to other things (after making this thread) that really came in helpful of what I wanted too...

\a[n] : Automatically closes the message box after n frames.
\b: Banner mode. The text is centered both horizontally and vertically within the window. Can't be used with other tags and works with only one line of text.
\c[n] Changes to one of the eight pre-defined colors. Use \d or \c[0] to change back to the default color.
\d: Returns the font, font size, font color, and line height to default.
\f[n] : Changes the font to font n in a set of pre-defined fonts. Use \d or \f[x], where x is the number of the default font, to return to the default.
\g : Shows a window showing how much money you have.
\h[n] : Changes the line height to n. Useful if you want to show very large text without it clipping vertically. Use \d or \h[32] to return the line height to default.
\i[n] : Shows the icon and item name of the item with ID n
\j[n] : Puts n pixels of whitespace at the current position within the message. Useful if you want precise spacing rather than relying on the font's space length.
\k[n] : Shows the icon and skill name of the skill with ID n.
\m[n] : Shows the icon and armor name of the armor with ID n.
\n[n] : Shows the name of the hero with ID n.
\o[n] : The alpha of the window text is n for this message.
\r: Right-justifies the text on this line. Must be the first thing in the line. \s[n] : Changes the font size to n pixels high.
\v[n] : Displays the value of the variable with ID n.
\w[n] : Shows the icon and weapon name of the weapon with ID n.
\x: Centers the text on this line. Must be the first thing in the line.
\\ : Prints the "\" character.

Where the highlight is...was what I was looking for (kinda similar to what you stated up above...) Thanks anyway for your help, Chaos.
Sokarhacd
Posts: 1488/1757
script is what your looking for, the one I suggest is the AMS(Advance message System) it gives you lots of extra's for messages, including a \Name[namehere] which does what you want, the script is at the creators forum:

http://www.dubealex.com/creation_asylum/forum/index.php?showtopic=590
Chris
Posts: 586/922
This may be a fairly 'stupid' one, but I wanted to ask anyway. Is it possible to display a characters name on the message screen? Like for instance, on, FF7, you're able to name your characters, then there names are displayed when he or she is talking.

I want to be able to name a character during gameplay, meaning that when a character is talking, I want the name (custom name I give) to show up on the message screen correctly without me having to type it in there...

Any way of going about this? (And this is for RPG Maker XP...)
Acmlm's Board - I2 Archive - Game Creation Center - I have a question...


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