User | Post |
Kyoufu Kawa
Posts: 1803/2481 |
Now that you mention it, I keep hand-lengthening the hair, but I seem to have forgotten to do so in this image. Hmm... |
Ran-chan
Posts: 10485/12781 |
Holy baloney, that |
Kyoufu Kawa
Posts: 1799/2481 |
Black outlines: I ran out of colors
Skinny arms: She was rendered that way. |
KATW
Posts: 3036/3959 |
She DOES have a big nose ![](images/smilies/smile.gif)
My only question is why did you use a black for the pant outline instead of a dark blue... I mean, you used dark green for the shirt... ![](images/smilies/shiftright.gif)
Also, her arms are a little... TOO skinny if you ask me ![](images/smilies/smile.gif) |
Ailure
Posts: 10447/11162 |
It's very nice, althought the nose and mouth looks little wierd on her. That's the only complaint I have. Otherwise, very nice. o.o
And oh, we should post some teaser screenshot from Unkillable someday. ![](images/smilies/wink.gif) |
interdpth
Posts: 483/527 |
Very nice, sir. very nice. |
Kyoufu Kawa
Posts: 1792/2481 |
![](http://helmetedrodent.kickassgamers.com/unkillable/Imo Pose.png) Imoto (as seen in my 3D shooter Unkillable and yes, she -is- designed after our very own KawaiiImoto).
First, I rendered her in Poser. Then I shrunk her down to the size she is here, and then I traced her.
It's what Poser was originally meant for, in a way. |