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Bit-Blade
Posts: 294/445 |
I really liked ff2. It's a shame I never beat it. One of the last dungeons totally kicked my ass with a ridiculous jump in difficulty and I just quit. I think it was when the undead emperor came back and you have to go to his citidel by way of some underground passage? Just kind of lost motivation from there. Still, great game. I had lots of fun of it. I'm looking forward to this becoming more and more complete. |
Lenophis
Posts: 525/830 |
Thanks everyone. I guess it was just my imagination after all! (That nobody cared I mean.) At this rate, the next version of Jade will completely blow away the current version of 0.12.
Hell, just that shot of the map editor should say that. Red = left click Blue = right click Purple = enemy domain grid Yellow = in-game viewing area
All customizable too.
And to think, I still haven't recoded the Spells or Text editors yet. Yeah, I know it's been half a year since the last release, but, I'm putting this one off until the Map Editor is done. That's a ways off though, still need a routine to recompress the map, then I need to get the other maps [towns and dungeons] figured out. I may hold off on adding the music editor though for this release. I'm not sure. Thoughts? |
Googie
Posts: 436/624 |
Leno4Life! Good to see progress you've been making with FF2J. |
MathOnNapkins
Posts: 2041/2189 |
Originally posted by Kanji Nice! FF2j was one of my favorite FFs. Nice to see so much progress on an editor for it!
^Look Leno, some people actually like the game you hack! |
Don Killmi
Posts: 5/29 |
Omg Leno you rock! One step closer to a full fledged FF2 hack. Good Job! |
Kanji
Posts: 7/47 |
Nice! FF2j was one of my favorite FFs. Nice to see so much progress on an editor for it! |
Kyoufu Kawa
Posts: 1776/2481 |
Three cheers for Lenny!
Just lettin' ya know that I care. |
Lenophis
Posts: 523/830 |
In terms of storyline, this save file is supposed to blindly charge into the Tower of Mysidia to get the Crystal Rod. But instead, I need to freshen up, because the inn is always handy.
Now let's enter Altea and...
WTF?!
Well....I need to see if the town is possessed...
And behind door number 1...
....
She's not even supposed to be in this dungeon! (That's the final dungeon, btw.)
Translation: The Map Editor is also one giant step closer to being done. Here's the discovery thus far: With the help of Gil, some very nice music data has been submitted. But there was some curious data with along with what he gave me. So I tested it out, and what you see above is the end result. 16 bytes per room, and it's all neatly bundled up in a nice format. OMG THANKEES NASIR! *smacks a kiss* Now I need to compare this with some treasure data that Dan gave me some months ago. I think it was in the same relative area, but I don't remember.
--Edit-- Actually, it was dialogue information Dan gave me, and it is somewhat close (within the same bank anyway). |