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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Still working on SMB3WS
  
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insectduel
Posts: 17/203
Damn, I forgot to bring my notebook where the HEX numbers of the Super Mario All-Stars backgrounds Hukka. I barely used them for my SMB3LL for Mario All-Stars hack since I'm a expert at inserting backgrounds. The Palette in Mario All-Stars had less palettes. (Of course in the HEX, the Palette goes with I think the Timer.)



I used your level editor to make levels from SMB3 to Marioworld in Lunar Magic for my Next Project. Both of these windows level editor are good.
KawaiiImoto-e
Posts: 944/1068
hukka, just keep on working for the NES-Version.

And you may develop a Graphics export and import feature as in Lunar Magic. I think it's very usefull, so everyone can use the Graphics editing programm of their will. (As long it's suited for Hacking purposes, like YY-CHR.
hukka
Posts: 92/94
Originally posted by legoman
make super mario 2 level editor or super mario 1 level editor!


Sorry, not interested in doing editors for those.
legoman
Posts: 19/75
make super mario 2 level editor or super mario 1 level editor!
DahrkDaiz
Posts: 783/885
SMB3WS has everything M3I has. It has freeform mode, m3l level files, ability to load a level from anywhere in the ROM (VERY useful for my hack). Only thing I use M3I for now is sprite editing on the map screen. That's it.
Wlokos
Posts: 153/176
Awesome, keep up the good work.
dan
Posts: 677/782
Originally posted by insectduel
I hope you keep up with your good work on the SMB3 Workshop cause Lincolnsoft recently stopped working on Mario Improvement 3.


Does SMB3 workshop has Freeform mode like Lincolnsoft did.


Recently stopped working on M3I? Try years ago.

Yes, I believe SMB3WS has a freeform mode.
insectduel
Posts: 14/203
I hope you keep up with your good work on the SMB3 Workshop cause Lincolnsoft recently stopped working on Mario Improvement 3.


Does SMB3 workshop has Freeform mode like Lincolnsoft did.
hukka
Posts: 91/94
Released new update:

2005-07-06
- Graphics editor (use the Picker to pick 8x8 tiles from the editor)
- Support for live patching of current ROM using IPS patches
Googie
Posts: 434/624
Your updates keep getting better & better. Nice progress Hukka.
hukka
Posts: 90/94
Originally posted by KP9000
Are you going to give it .pal file supposrt? I also like the line tool, the square tool, the circle tool, and all the ones that YY-CHR has. Very useful.


If you're talking about a NES palette file, WS has had support for those for quite some time already. Also, since the graphics editing area is only 8x8 pixels in size, I'm not too sure having any more drawing tools would be of too much use.

BTW, I think the Graphics Editor is pretty much done now, the edited graphics can be saved into the ROM and you can pick tiles to edit straight from the level editor window.
Shadic
Posts: 260/304
Glad to know you're still thinking about this.

I like the layout and such, and a built-in graphics editor is nice.
KP9000
Posts: 242/261
Are you going to give it .pal file supposrt? I also like the line tool, the square tool, the circle tool, and all the ones that YY-CHR has. Very useful.
hukka
Posts: 89/94
I have numerous other projects to work on, but I still managed to whip up this thing:



I'll make it more useful before I release a new version. Anyway, beneficii is working on an overworld editor for SMB3, and once it's done we're going to see about incorporating his stuff in SMB3WS. Looking forward to that, since he's apparently figured out how the overworld locks work, among other things.

As for SMAS support, I need more data on how the SMAS version of SMB3 differs from the original. I'm not prepared to dig up this data myself. So far my only source of info on the subject is the source code of M3I.
Acmlm's Board - I2 Archive - Rom Hacking - Still working on SMB3WS


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