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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - New Hack
  
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Kario
Posts: 1986/2082
This looks really good. Keep it up and I cant wait for a release.
ExKeeper
Posts: 427/512
you can use that BG in your hack also, if you really like it, it is in the ExGFX workshop
Chris
Posts: 690/922
The hack itself looks well done so far. Nice work with it.

Originally posted by MaxPower182

That screen looks pretty good also. I really like the background.
Cruel Justice
Posts: 1092/1384
Oh yeah, I'll be keeping my eyes on this one. Impressive for a newbie hack.
This definately has potential!
MaxPower182
Posts: 8/16
I started working on some more new gfx for this hack. Here's a screenshot:



I'm kinda running out of ideas for stuff to add to this tileset, so tell me if you have any suggestions. I'm also redoing all the levels and making them better, so it's going to take some more time until I release a demo.
Nintendude
Posts: 48/107
If it wasn't that would be weird.
fabio
Posts: 241/1479
The BG for the 3rd level is awesome. I almost thought that the BG on the third screen of the underwater level was part of the level that you can stand on. Is it?

EDIT: By the way, you overworld looks great for your first hack, much better than my overworld.
HyperLamer
Posts: 5972/8210
It's nice, but the backgrounds are rather plain.
PumpkinPie
Posts: 730/1158
Wow. This looks like a great game. No big noticeable errors, level graphics are fun, and the design looks good...

Hurry up and release the demo, you!!!
Keikonium
Posts: 1941/-2459
Holy crap that whale is cool! I like that shot the best yet out of all of them. The FG graphics are okay, but the circles are a bit too big imo. Are the crabs animated or are they enemies?

About the mario name in the status bar: The top row (row 0) in the palette editor controls the color. It is the 9th, 10th, and 11th palette color I think. It is redish pink I know that. Just don't use that color square in your BG's and you will be fine.
MaxPower182
Posts: 7/16
I finally started to get some more work done. I fixed some things up and got a lot of work done on the 3rd level. Here are some screenshots of the 3rd level w/ my own foreground gfx.







I'm mostly looking for comments on the gfx, like if there's any way I can improve them. Also, is there any way to prevent Mario in the status bar from changing colors?
ExKay
Posts: 786/1114
Erm, lol. This is my tileset from the ExGFX Workshop and the gradient uses only one palette.
Anyway, use a different FG or maybe change the palette. The first two shots are nice tho.
Keikonium
Posts: 1476/-2459
About the first level shot. I just noticed that MARIO in the status bar is miscoloured. That needs to be fixed.

Level 2's BG is really nice. You must have used alot of palettes for the gradient. Maby adding some clouds in the BG would make it look better. The FG is very ugly tho. It's way to green, and it doesn't look good without black outlines. Add some more color and black outline and it will look good.

The status bar in this shot is nice tho.
MaxPower182
Posts: 5/16
There's more of those green hills in the background. You just can't see them in that shot.
Darkmatt
Posts: 207/212
The moment I laid eyes on that....the first thing that came to my mind...

Needs more background parts.
MaxPower182
Posts: 4/16
Level 2 is now done. Here's a screenshot:

Level 2 - Koopa Valley


Only 3 more levels to go before a demo is ready.
Darkmatt
Posts: 205/212
1.Good OV. In fact, pretty much perfect.
2.Interesting level.
Alastor the Stylish
Posts: 6779/7620
Originally posted by Imajin
Extract the graphics, and you can edit them (Sorry, not sure which file). I believe this is the only way to add new tiles to the overworld- You'll probably have to draw over existing tiles.
Check the damned resource thread. See the bottom link there? It leads to this handy graphical list.
Sukasa
Posts: 1110/1981
The file numbres are 1C, 1D, 08, and 1E,
Imajin
Posts: 426/452
I know the foreground graphics are from the ExGFX Workshop, but it might look better if you added to them... After all, 8-bit GFX don't look too great with 16-bit, especially with the nice Background.
Originally posted by MaxPower182
Also, does anyone know how to add new tiles to the overworld?

Extract the graphics, and you can edit them (Sorry, not sure which file). I believe this is the only way to add new tiles to the overworld- You'll probably have to draw over existing tiles.
This is a long thread. Click here to view it.
Acmlm's Board - I2 Archive - Super Mario World hacking - New Hack


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