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11-02-05 12:59 PM
0 user currently in Pokémon hacking.
Acmlm's Board - I2 Archive - Pokémon hacking - Map editor for Gold/Silver - GoldMap 1.5 released
  
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Skie The Fox
Posts: 62/114
I have a question about GoldMap.
I am changing it so that you can enter the Safari Zone, but I need to add new Wild Pokemon data. How do I do this?
I may be a n00b at hacking, but I made it this far. Credit me for that.
HyperLamer
Posts: 5754/8210
If you thought the current one was good, whoo boy. The motherboard, unfortunately, just plain isn't working right. Not sure what exactly is wrong with it. It seems to work better in the heat though.
BlueSonic
Posts: 18/19
What's wrong with your motherboard? Your Hack-O-Matic is great as-is. I think both map editors have their pros and cons.

If you need help with graphics decompression, I will gladly help. In fact I owe you a bit about the map header pointers... I got info about them from Xeon (GetMapHeaderLOC...), and he apparently got that info from you
HyperLamer
Posts: 5671/8210
Holy frack, this is still being worked on?

Now I really need to finish HOM... too bad I can't until my new motherboard arrives.
BlueSonic
Posts: 16/19
Shiny - I do remember you

I know Pok
Kyoufu Kawa
Posts: 1785/2481
I'll have to agree with Dan on most points, but let's not start a Holy War now, k?
dan
Posts: 640/782
Originally posted by interdpth
If you want to port Goldmap to C/C++ or VB6 i'll gladly help.


That would be an exercise in stupidity to be honest. Delphi is as powerful as C++, and as for porting Delphi code to VB6, that's so utterly pointless.
interdpth
Posts: 482/527
You know he did say "Pokemap Plus" you need to read better Shiny
But what Shiny did say was true, Jiggly you should get AIM >.> and did you ever finish that data undelete program? If you want to port Goldmap to C/C++ or VB6 i'll gladly help.
Jason
Posts: 176/221
Jigglypuff, remember me, the good ol Shiny?

Do you think you can manage to make GoldMap for multi-language support as well as support Crystal? I have EVERY Crystal offsets I have found, you need to get on MSN, AIM or YIM to get them as I do not have ICQ anymore. AIM and YIM is JadeRMXP and MSN is DAJASON@GMail.com

Thanks

P.S. Pokemap is offical by PR...
BlueSonic
Posts: 14/19
There's a lot unofficial hacked versions of GoldMap out there (such as Pok
dan
Posts: 632/782
It probably was a beta or something of 1.5 that was released all those years ago. I think that the guy who wrote the program should know what the last official version number was.
Jason
Posts: 175/221
I think you mean Goldmap 1.6 as 1.5 was released ALONG time ago....
pkchris
Posts: 9/12
What made you suddenly want to update it after such a long time?
interdpth
Posts: 481/527
Holy Shit Welcome back Jiggly Puff and very very nice improvements
pkchris
Posts: 8/12
Cool, but I just finished hacking Gold this morning! I was already using a Goldmap 1.5 but I guess it wasn't official.

EDIT: This version is way better than the one I had!
BlueSonic
Posts: 10/19
I decided to make a new release, it has some new features but it's mainly a bugfix and has some improvements. The previous public version 1.41 was released in 2001, so it's been a long time since last release...

So, what's new in 1.5?

* map, event and block palette are now drawn on-the-fly from tiles without caching images into DirectDraw or DIB surface -> uses much less ram
* only map parts that are visible on the screen are drawn -> better performance
* only events that are visible or need to be repainted are drawn -> huge performance increase when dragging events on big maps
* fixed several illegal memory accesses, several loops were accessing outside arrays bounds...
* fixed several memory leaks
* support for loading huge maps thanks to new map engine, maps like 5000x5000 blocks are just a breeze, while old versions would have required huge amounts of ram for it. You can in fact open the whole rom as one enormous map
* support saving PNG images of Map and Blocks
* multiple "Try Map" windows can be open at same time
* memory for map data is now dynamically allocated -> reduces memory usage
* removed gradient slide effects from dropdown lists and list boxes (looked cool when I was 13)
* added support fox Windows XP Visual Styles
* reduced startup time and memory usage by creating forms only when they are needed
* fixed several spelling mistakes - my English was a bit bad when I was 13
* added menu hints back to status bar, for some reason I had them removed in 1.41 :|
* added "Game Tweaks" into Tools menu, it is basically same as "Rom Options" in old versions (at least 1.3 had 'em), but allows up to 255 byte patches to be defined
* moved "Make All Marts Free" from Tools menu to Game Tweaks
* moved ability to disable start button menu items into Game Tweaks
* new about dialog
* event property boxes wont pop-up when dragging starting to drag event, and they _try_ to stay out of the way
* a lot more little fixes...


download http://bluesonic.lastedit.com/goldmap/GoldMap1.5.zip

website http://bluesonic.lastedit.com/goldmap/goldmap.htm
Acmlm's Board - I2 Archive - Pokémon hacking - Map editor for Gold/Silver - GoldMap 1.5 released


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