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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Game Creation Center - Secret Reality (Screenshots, 12% complete)
  
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Riku
Posts: 527/1239
Please, I don't want this awesome thread trashed.....
PeterGriffinTheMan
Posts: 306/425
Hey schwa its been over a month since you updated. How's the game working out.
Nintendude
Posts: 84/107
It sounds so Awesome. wonder Is everything we can do right now.
Leevit
Posts: 8/12
Nice job so far, Schwa. That SMB3-like overworld looks good. Somewhat original idea for a game done with RPGMaker as well.
fabio
Posts: 154/1479
Wow is this really going to be a game? I can't wait till it comes out. Too bad it's only 12% complete. I love your screenshots though.
Riku
Posts: 320/1239
Originally posted by Starrodkirby86
It actually rox. You know, you are one of those rare RPG Masterz out there.


No, you mean Legend.
Starrodkirby86
Posts: 19/23
It actually rox. You know, you are one of those rare RPG Masterz out there.
PumpkinPie
Posts: 597/1158
Wooooooooooow. It's a shame I didn't find this sooner! You've got me really excited, Schwa. Don't give up on this, I know it's going to be great!
Teundusia
Posts: 631/760
I think the Drybones resurection probability should be about 1/8-1/16 as 1/32 is a little bit off-chance, and it would lmost never resurrect
Riku
Posts: 204/1239
can we have more screens?
Schwa
Posts: 1708/2214
Well, personality is something I've always been good at... Mario's personality is HILARIOUS (IMO). (I just like the way he says things. ) LoZ TV show? No comment. (Actually the last time I saw that show was when I was 6 years old, so I don't remember a lot... ) I don't know what I'm gonna do for Kirby, since he's not a big talker. I'll think of something. Dr. Wily will be hilarious, Metal Sonic will be kind of serious, and Pommy will just be plain great.

The dialouge is good so far, for the most part. Time consuming, yes, but all worth it.

And it is pretty linear, but once Link reaches Level 24 and learns Farore's Wind, he can travel to any town he's been to, and that is when the sidequests really start to appear in previous worlds. (You'll have to go out of order on occasions, doubling back to old Kingdoms to get the Spirit Prisms.)
Grey the Stampede
Posts: 2569/3770
Is there going to be a town system, or an overworld or hub world that we can access at any time, or do the transitions from area to area occur directly?

It sounds pretty linear. I'm not really a fan of linearity, I like backtracking a lot to find new and interesting things, but so far it looks pretty good. You seem to have a lot of wide, open spaces to deal with, though. I realize this is probably because the enemy style is like that of Paper Mario, but it feels like there's a lot of negative space in the worlds.

The story, though! The story! Will there be dialogue? Many of the characters you're enlisting have the hero's curse of not having any dialogue ever, and thus not having much personality, meaning you'll have to invent personalities for each of them. It might be a good idea to include some supporting characters from each individual game in order to give more background to the heroes, should you be unable to give them their own diverse personalities. (and I better not see Link have his personality from the "Legend of Zelda" animated series...)
Schwa
Posts: 1703/2214
Here are a few more screens of my Hyrule progress. (Sorry, .bmp format but I was in a hurry)


In this battle, you start with fighting 3 Octoroks. After 9 moves have been made (counting all allies and foes), two Leevers show up.


Buzz Blobs are nothing to mess around with. Whenever you attack it directly, the Counter Reflex activates and you receive from 10 to 39 HP damage.

Also in this fight is the Peahat. Every time it makes 3 moves, it sparkles and becomes completely invincible for 3 turns. Wait for it to stop sparkling, then wail on it.

I like making complicated Monster Groups, so let me tell you of some of the other adjustemnts I have made...

In the first area (when you're fighting Goombas), there's a 50% chance that if you don't beat all enemies within 8 moves, Kuribo's Shoe enters the battle. He is a relitively tough foe for a beginner, but he earns you quite a bit of Exp. and G.

In the second area (the Forest), you may meet a Fuzzy. These enemies, when alone, can use the Multiply ability and make a copy of itself. They only do that once per battle, however.

In the cave, should you fell a Dry Bones, there is a 1/32 chance every 2 moves for him to auto-resurrect at 50% HP.

In the fortress-- whoa, we have a lot here, folks-- Rotodiscs are completely invincible no matter what. The only way to beat them is by destroying the Rotodisc Ball. Then they both die. Then there is the Shy Jar, which can summon an endless amount of Shyguys. The Unshaven, when alone, attacks with HP Metamorphosis, which sucks your HP and uses it to create a copy of itself. It'll use that move no matter what as long as it's the only enemy left. Hotheads (giant Li'l Sparkies from SMW) will split into 2 Li'l Sparkies when beaten, and if you beat all other foes first, it'll explode and cause massive damage to all party members.

I have plans for future enemies, too... In the mountains of Hyrule, there will be Desert Leevers, tougher versions of the normal Leever, that have an ability called Sand Trap. I've planned for this move to lower Attack and Agility as well as force you into Defense mode for 3 turns. The Ropa is an automatic self-healer, meaning he heals some of his HP every turn automatically. I'm still working out the rest.
Sukasa
Posts: 1148/1981
whoa whoa whoa!
Spoiler:
Pommy?!


Awsome! He was one of my favorite sidekicks in a game. This lloks great, but some of the top-down shots feel repetitive, you may want to add more to them. The SMAS graphic you used feel... partial at best.
Teundusia
Posts: 565/760
I hope you get this finished soon, I can't wait to play it (and I only do that to games that look REALLY good).
Riku
Posts: 138/1239
A game were Mario, Link and Kirby team up?

I've only heard SSB and SSBM doing that. So this will be awesome! please tell me your 13% done?
Schwa
Posts: 1689/2214
Don't forget about sidequests! I COULD put Lugia as a sidequest... fight him and you get a cool attack.

I hope I'm not keeping you guys bored, so how 'bout a little info on the party members?

Spoiler:
The order of party members that join your party are Mario, then Link, Kirby, followed by Dr. Wily, Metal Sonic as an optional character, and finally Pommy (from the Bomberman series). Since you can only have 4 party members max in the party, there are Swap Houses all over the game where you can store and swap out different allies and pick them up at any other swap house in the game.

Your party members will play a vital part on overworld progress, not just in battle. Mario is the only one who can hit ? Blocks on the map, Link can use items such as the Hookshot or Hammer on the map w/ the same reactions as in Lttp, Kirby uses the abilities he learned from enemies and Copy Hats to change the overworld (fire = light fuses for cannons, cutter = cut ropes holding platforms, just like in KSS), Dr. Wily can fix machinery and put together Metal Sonic when you find all his pieces, Metal Sonic doesn't have an ovw ability but he's an optional sidequest-obtained character and he's a fighting machine, and Pommy uses Pokemon moves such as Cut, Surf, Flash, etc. to progress through obsticles just like in the Pokemon series.


I put it in a Spoiler Tag in case you want to be surprised. Note that I may change this later on.
SM_Gamer
Posts: 88/93
Very cool screenshots. I would really be looking into playing it(as long as the pokemon part has Lugia in it).
SSJichigo
Posts: 34/43
This looks very promising. I can't wait to see screens of the zelda continent. It all looks great.
Zerodius
Posts: 1720/2036
RPG Maker 2003 can go up to level 99? I hope so becease that, well, else, it would be hard to make a RPG made up of lots of video game dimensions since each game would have to be quite small... unless a mean of raising stats other than level-ups is added.

Yes, I didn't touched RPG Maker 2003 in a long time...
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Acmlm's Board - I2 Archive - Game Creation Center - Secret Reality (Screenshots, 12% complete)


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