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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - My w.i.p Zelda 3 Hack -Small update-
  
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Euclid
Posts: 182/193
Originally posted by richyawyingtmv
Just wondering, has anything been changed in the way of enemy/boss graphics and possibly functions/behaviour? I suppose it would be pretty good to have bosses acting different to in the original Zelda 3, seeing that most people know how to beat them easily. Even if the only thing changed is the amount of hits required.


AI hacking is not as easy as it sounds....

but then any boss is easy if you have those invincible capes/staffs, no matter how they act.
SePH
Posts: 360/459
Graphically I can safely say I changed Mothula.. and a few sprites.

Technically the bosses will have their health tweaked depending when in the game you fight them. But as for how they'll act, I can't change that for now. But bosses battle might get harder then the original game.. I mean you won't fight them all in simple squared rooms.
richyawyingtmv
Posts: 26/116
Just wondering, has anything been changed in the way of enemy/boss graphics and possibly functions/behaviour? I suppose it would be pretty good to have bosses acting different to in the original Zelda 3, seeing that most people know how to beat them easily. Even if the only thing changed is the amount of hits required.
SePH
Posts: 359/459
Well as a mather of fact, the font was edited before I undergone though the new overlay layout, see:



I restored the original one because the new one was just too big for the new layout.

You are free to make one if you wish, I'm looking for something that have the same size as the original one.
Heian-794
Posts: 738/896
Originally posted by Myster Mask
Incluso para una actualizaci
SePH
Posts: 357/459
I don't really care about all that technical stuff normally, but I gotta say you sure have good ideas everytime I see a post from you..

Actually I'd like to see that thing happen. I hate it when I have to pickup the bomb each time I use one...

That would probably require large ASM work if it was possible to do. (I'm not the man of the situation in this case.)

The best solution would be to ask asm hackers about it.
KTurbo
Posts: 44/78
Sorry if I bump this thread. But I have a question. Is it possible to make Link hold the bomb instead of putting it on the ground when you use it? I've seen that you have ripped of some things from OoT (Which is good, I think OoT is the best Zelda game evah), and that bomb thing would be another thing taken from OoT (And more Zelda games as LA).
SePH
Posts: 343/459
Originally posted by Euclid
Try doing this: Start your save from sanctuary and get to the closest forest on a save which is on part 2 (you can tell by going into the subscreen and see if it's showing the crystals or the pendants). Because that works fine for me.

---

Not when you run out of ideas

On a side note, i wish i had your motivation right now....

---

Entrance 25 works fine on mine, or are you refering to room 40 (which is points to) because that works fine too.



OK, for the part two thing I guess I'll want to play through all the game before the beta testing phase, so that way I'll be entirely sure that it's not corrupted at all. I'll try your tip too just in case my savestate wasn't good

---

Don't worry I have plenty of ideas, the worst flaw I had was my lack of dungeon knowledge, but hey, all those tips you gave me in that dungeons comments text file really helped me in a positive way.

Oh come on Euclid, I don't know why you don't have any motivation right now.. You see, I wish I was in your situation right now. You have all of your dungeons done, most of overworlds aswell, more monologue changes then I've ever seen... how good is that?? Do you need more pushing like last time j/k Anyway it's your life and only you can move it the way you like

---

Errr.. about that dungeon entrance 25, yes it's room 40. What I did when the crash occured was to wipe out all the room including the header which had the water twin tag in it. For some reason my rom didn't liked it when I entred it from outside. So right now, I decided to skip that dungeon to concentrate on another one until I find a solution
Euclid
Posts: 177/193
Originally posted by SePH
Aight the hex fix worked great, thanks one more time.

I couldn't get you on msn (must be because of our very different timezones) so I'll just post my problem here...

As for the overlay thing, words can't describe better what it does then screenshots:





That kind of thing happens after entering areas with the new overlays in part two. That's a weird thing in itself.. Might be a problem with the savestates but again I just wanted to make sure your tried it up good while testing the hack.

I can assure you that it works on my rom in "part 2" of the game.

Try doing this: Start your save from sanctuary and get to the closest forest on a save which is on part 2 (you can tell by going into the subscreen and see if it's showing the crystals or the pendants). Because that works fine for me.


Originally posted by SePH
BTW... Four dungeons left to do. Call it the rush of the century. A rush in the good terms, since I have most of them planned on paper. I'll continue to work ten hours+ a day if it can by any means faster the release. 2 dungeons in one weekend seems crazy, but in the end I'm kinda astonished dungeons were this easy compared to what I had though. In fact I find them easier then overworlds. Well they sure take more planning, but when you get the catch of understanding them, it gets done real quick.


Not when you run out of ideas

On a side note, i wish i had your motivation right now....

Originally posted by SePH
Another thing about the dungeons that I need to know through. I tested a thing on a brand new Zelda 3 rom. To change entrance 25 objects and tiles.. but when I would enter it the game would simply crash. In fact that entrance is the one with the water dungeon in it. So is there any way to edit that room without corrupting the game? So that it plays fine in game?


Entrance 25 works fine on mine, or are you refering to room 40 (which is points to) because that works fine too.

NEONswift
Posts: 73/117
Minish Cap was a sequel to ALTTP?

Minish cap was in terms of graphics not actual story. I was thinking more in graphical terms. The oracle games had worse graphics so they werent really sequals in that way. No doubt ill get flamed for saying this but in the zelda series the graphics do actually matter. Reason WW got such mixed results. the reason majoras mask was soo atmospheric and the reason alttp looked better than LA.
Xeolord
Posts: 2528/3418
Originally posted by NEONswift
Originally posted by Xeomega
Originally posted by NEONswift
Cheers mate i loved my little demo. Problem 2 years ago was that i came up with a bunch of ideas that i wanted to use that just werent possible. From what i can see of your hack though youve implemented things i couldnt even have dreamt of hacking into Zelda.

Ive always found overworld editing easier than dungeon editing but from your pictures it looks like yours will be great.


I might have that demo laying around ... that, or I was one of your testers if you had one? (MasterSephiroth?)

It was good NEON, but yeah, I can't force you to go back to your Z3 hack or anything.

As for your hack SePH, I can't put into words how impressed I am. This is looking so good it looks like a real game, like it would be Link to the Past 2 or something, with the new menu, and things like that.

Keep up the work SePH, I'm highly anticipating your hacks release.
My demo had the entire overworld wiped except for the areas you went to. which pissed me off cause id completed the entire overworld. I doubt the version youve got is any different from the demo i released. I'm well into recreating my overworld now anyway. I'll release some shots again soon...which have even better things in them.

I agree with Seph's statement that restarting your overworld can do it wonders.

I'll definately put the effort into completing this when its released...seems even better than stuff like Minish Cap which was a piss poor sequal to ALTTP.


(I know this is somewhat off-topic, sorry )

Minish Cap was a sequel to ALTTP?

That's one of the Zelda games I haven't played, that and the Capcom developed ones (Ages and Seasons I believe).

From what I hear though, I'm not missing out on too much with those 3 ... I should probably try them out sometime though.
Googie
Posts: 432/624
Incluso para una actualizaci
NEONswift
Posts: 72/117
Originally posted by Xeomega
Originally posted by NEONswift
Cheers mate i loved my little demo. Problem 2 years ago was that i came up with a bunch of ideas that i wanted to use that just werent possible. From what i can see of your hack though youve implemented things i couldnt even have dreamt of hacking into Zelda.

Ive always found overworld editing easier than dungeon editing but from your pictures it looks like yours will be great.


I might have that demo laying around ... that, or I was one of your testers if you had one? (MasterSephiroth?)

It was good NEON, but yeah, I can't force you to go back to your Z3 hack or anything.

As for your hack SePH, I can't put into words how impressed I am. This is looking so good it looks like a real game, like it would be Link to the Past 2 or something, with the new menu, and things like that.

Keep up the work SePH, I'm highly anticipating your hacks release.
My demo had the entire overworld wiped except for the areas you went to. which pissed me off cause id completed the entire overworld. I doubt the version youve got is any different from the demo i released. I'm well into recreating my overworld now anyway. I'll release some shots again soon...which have even better things in them.

I agree with Seph's statement that restarting your overworld can do it wonders.

I'll definately put the effort into completing this when its released...seems even better than stuff like Minish Cap which was a piss poor sequal to ALTTP.
Xeolord
Posts: 2517/3418
Originally posted by NEONswift
Cheers mate i loved my little demo. Problem 2 years ago was that i came up with a bunch of ideas that i wanted to use that just werent possible. From what i can see of your hack though youve implemented things i couldnt even have dreamt of hacking into Zelda.

Ive always found overworld editing easier than dungeon editing but from your pictures it looks like yours will be great.


I might have that demo laying around ... that, or I was one of your testers if you had one? (MasterSephiroth?)

It was good NEON, but yeah, I can't force you to go back to your Z3 hack or anything.

As for your hack SePH, I can't put into words how impressed I am. This is looking so good it looks like a real game, like it would be Link to the Past 2 or something, with the new menu, and things like that.

Keep up the work SePH, I'm highly anticipating your hacks release.
SePH
Posts: 341/459
Aight the hex fix worked great, thanks one more time.

I couldn't get you on msn (must be because of our very different timezones) so I'll just post my problem here...

As for the overlay thing, words can't describe better what it does then screenshots:





That kind of thing happens after entering areas with the new overlays in part two. That's a weird thing in itself.. Might be a problem with the savestates but again I just wanted to make sure your tried it up good while testing the hack.

---

BTW... Four dungeons left to do. Call it the rush of the century. A rush in the good terms, since I have most of them planned on paper. I'll continue to work ten hours+ a day if it can by any means faster the release. 2 dungeons in one weekend seems crazy, but in the end I'm kinda astonished dungeons were this easy compared to what I had though. In fact I find them easier then overworlds. Well they sure take more planning, but when you get the catch of understanding them, it gets done real quick.

Another thing about the dungeons that I need to know through. I tested a thing on a brand new Zelda 3 rom. To change entrance 25 objects and tiles.. but when I would enter it the game would simply crash. In fact that entrance is the one with the water dungeon in it. So is there any way to edit that room without corrupting the game? So that it plays fine in game?
Euclid
Posts: 176/193
Originally posted by SePH
The item box goes transparent? Didn't noticed until you told me. I have tested most things out on my part and everything works fine, but two things.. The overlays in the second part (after getting the master sword) are screwed up like if they didn't load the right ones.. And the silver arrows status icon doesnt appear in the right place (it's over the rupee icon). Aside these I didn't noticed anything weird.


D'oh.

that really shows how slack i've been with the testing

Fix for a headered rom (which i think you have), open up your hex editor and at following addresses change them to:
6FD0C 1E -> 2A
6FD12 1F -> 2B
6FD18 20 -> 2C
6FD1E 21 -> 2D

About that second part... I have no problems with overlays on the second part (after master sword) because i tested it with my sram file and it has the master sword... see me on msn and i'll find out what the problem is.
SePH
Posts: 337/459
Originally posted by NEONswift
Problem 2 years ago was that i came up with a bunch of ideas that i wanted to use that just werent possible. From what i can see of your hack though youve implemented things i couldnt even have dreamt of hacking into Zelda.
Problem? Do that mean I've implemented stuff you'd have liked to have in your hack? If there's really anything you want to "copy" in my ideas, feel free to do so.. I really don't mind at all. Think of it as open source. Your first demo hack really pursued me to a point that I wanted to hack myself.

Originally posted by Euclid
don't have to give me that much credit, it is your ideas after all, i'm just putting your ideas into action...

on a side note i didn't know the item box goes all transparent when it's empty.... it's suppose to be black... oh well it came out fine
Well you did take your OWN TIME to help me with the hack.. Not just the ASM, but the various fixes there and there.. that really made things easier for me. (Instead of say.. learning ASM myself )

The item box goes transparent? Didn't noticed until you told me. I have tested most things out on my part and everything works fine, but two things.. The overlays in the second part (after getting the master sword) are screwed up like if they didn't load the right ones.. And the silver arrows status icon doesnt appear in the right place (it's over the rupee icon). Aside these I didn't noticed anything weird.

Originally posted by iamhiro1112
Zelda 3 hacks take time, much like Zombies ate my neighbours. I woudlnt' be suprised if it took over 3 years to make one. I think every game that has a editor should have at least one hack so I'm hoping this will fit the bill. Anyway, yes, looking good. I hope you do change more graphics. Cause what has changed in the graphics so far is nice.
True, it takes time. Depends through on how much time per day you work with the editor. Up to know I really haven't work much more then two hours a day on the hack.. And it's also offically one year in the making. (Started back on June 28th 2004)

Right now I was wondering whether or not I should work more time a day to quicken the progress. It's probably what I'm going to do. Because really... I'm about to turn 25 years old on the 15 of August and I really don't want to spend another year romhacking. So the longer I work a day, the shorter it'll be to release it and finally that I'll get more time to spend on my life.

I'll do change more GFX for the dungeons but not for the overworlds (There's no point hacking them again as there finally 100% done )
iamhiro1112
Posts: 477/487
Zelda 3 hacks take time, much like Zombies ate my neighbours. I woudlnt' be suprised if it took over 3 years to make one. I think every game that has a editor should have at least one hack so I'm hoping this will fit the bill. Anyway, yes, looking good. I hope you do change more graphics. Cause what has changed in the graphics so far is nice.
Euclid
Posts: 175/193
don't have to give me that much credit, it is your ideas after all, i'm just putting your ideas into action...

on a side note i didn't know the item box goes all transparent when it's empty.... it's suppose to be black... oh well it came out fine

And I have to agree with SePH here and say that Neonswift's demo come out the best back then as far as overworld goes... because all i've done is some "rearranging" of the existing areas (ok maybe creating one or two, but that's about it.)
NEONswift
Posts: 69/117
Cheers mate i loved my little demo. Problem 2 years ago was that i came up with a bunch of ideas that i wanted to use that just werent possible. From what i can see of your hack though youve implemented things i couldnt even have dreamt of hacking into Zelda.

Ive always found overworld editing easier than dungeon editing but from your pictures it looks like yours will be great.
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Acmlm's Board - I2 Archive - Rom Hacking - My w.i.p Zelda 3 Hack -Small update-


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