Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - check out my overworld....
  
User name:
Password:
Reply:
 

UserPost
Tanookirby
Posts: 292/509
The overworld looks good, but I'm wondering what that big castle in the middle of the route is for. I don't think it can be Bowser's castle.
HyperLamer
Posts: 5339/8210
It looks too square and the paths are much too long, but otherwise it's good.
Opium of the People
Posts: 25/57
OH CRAP!!!! the white dots arent supposed to be there, that must be a glitch or something....believe me, the moon looks better than that...
Chickenlump
Posts: 604/722
Originally posted by Sonicandtails
Can you guys stop posting Overworlds all of a sudden? Its really annoying and it spoils hacks...Stop showing them!


Feel free not to click on the threads and read through them then.
I see no problem with wanting feedback from works-in-progress.

I have no problem with longer paths to stretch out an area, and the stars are quite nicely done.
The moon is OK looking, but try tweaking or taking out the white looking dots, or halo looking effect on the outside of it to give it better contrast to the darker night sky. The moon itself has good artwork, but the white dots are placed unevenly around it and kind of ruin the effect (In my opinion anyways ).
Opium of the People
Posts: 24/57
I will not ignore any of you so, i will add water, and i will add more levels.... and i will work on the moon... and make the "squariness" look realistic....

AS FOR THE DEMO.... i WILL RELEASE a demo but i still have minor problems and i only have one level done..... wait tight... you'll get it....
Ikuzou
Posts: 79/181
It 's looking good!
Here are some suggestions:

I agree with Kyouji, there should be some water.
Deserts are hard, maybe you can make a forest instead.
More level themes would be more fun.

There should be more rocks, trees, flowers and all those "Bush Tiles" on it.


I like the idea that It's night instead of day.
The stars and moon are also looking good

Keep it up!
And don't forget the demo!
Alastor the Stylish
Posts: 6749/7620
A lot of the areas are kinda straight. It looks off. I hesitate to use the word square, because there are some curves, just... not a lot of them.

Also, if there's no water, why is it not more of a desert?
Chris
Posts: 521/922
Not bad. Looks kinda plain though, but it isn't as bad. Pretty nice work.
Xenon Odyssey
Posts: 61/63
Before someone else comes in and says it, some of the paths are too long. Try to shorten them somehow, like more levels or something.

And it seems sort of...bland. I dunno; I notice a lot of places you could add things and make it look really inviting, wanting the player to continue and play the hack. Unless, of course, the levels are awful. But we don't know that until you either post screens or give us a demo, now will we?

My tree-fiddy for the moment...
Violent J
Posts: 454/749
Can you guys stop posting Overworlds all of a sudden? Its really annoying and it spoils hacks...Stop showing them!
Kario
Posts: 1838/2082
Looks good. I would work on the moon a little bit. Use different GFX or a diff palette. It just looks messy.
Opium of the People
Posts: 22/57
i do like the stars also, and making the basin darker as the elevation lowers is a BRILLIANT idea, thank you...
richyawyingtmv
Posts: 11/116
Looks alright. The stars are a nice touch, but im feeling its all just a bit square.

Also, the canyon/lowered pit on the right hand side seems a bit....confusing, like one of those abstract drawings. Try and make it more pronounced/obvious, possibly by making the colours get darker downwards.
Opium of the People
Posts: 21/57
here it is, just the overworld for now...



click to enlarge.....
Acmlm's Board - I2 Archive - Super Mario World hacking - check out my overworld....


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.003 seconds.