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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Things Moving Along Swimmingly--My SMB3 Editor
  
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Chibi Gatomon
Posts: 81/85
hey when can we expect the alpha release?
beneficii
Posts: 232/567
Originally posted by GeckoYamori
For some reason I can't read any content from freewebs, wether it's files or images.


Yeah, I've been having the same problem. Right-click the link, go to "Copy Link Location" or something like that, and paste it in the address bar. That works for me.
GeckoYamori
Posts: 39/153
For some reason I can't read any content from freewebs, wether it's files or images.
Tehmonkeyman
Posts: 3/4
Verrry awesome, can't wait for a release. Nice job.
HyperLamer
Posts: 5334/8210
It should work exactly the same, the only differences are in the graphic/sound code, pause menu and starting a game (to load a save file). Otherwise it's all the NES version's code. Offsets might be shifted around a bit though.
beneficii
Posts: 230/567
Originally posted by iamhiro1112
Well, I hope you do incorperate smas support, that would give your editor an edge over other smb3 editors.


Well, it's just that I have no idea how SMAS works. I can go into it later, but for the ALPHA release, I'll just have that support excluded.
Chibi Gatomon
Posts: 78/85
I hope so, SMB3 Workshop was supposed to have it but never did, SMB3 Discombobulator has but it isn't that good, can't edit underground levels without messing up enemy offsets
iamhiro1112
Posts: 472/487
Well, I hope you do incorperate smas support, that would give your editor an edge over other smb3 editors.
Chris
Posts: 519/922
Looks like it's comming along really well. Nice work.
beneficii
Posts: 217/567
Originally posted by Chibi Gatomon
question

will it be SMAS SMB3 compatible?


Unfortunately no. I know very little about SMAS (actually, just about nothing, except from what I've played). Nothing from SMAS will be implemented in this first release, but if I learn about it later I may implement it.

MarioMaster,

It's just a map editor. The reason why I'm making this in the first place is to implement the lock hacking, pipe hacking, start space hacking, and airship flee tables hacking that I discovered a couple weeks ago and posted on this forum.
Chibi Gatomon
Posts: 76/85
question

will it be SMAS SMB3 compatible?
Riku
Posts: 86/1239

I have Got to say, that is awesome.

Is it a map and level editor?
cpubasic13
Posts: 1189/1346
Hey, that is pretty neat. I like how it looks: simple and to the point. It ain't flashy, but it does what it is supposed to do. Good work.
Googie
Posts: 424/624
This is awsome, I'm all for this editor when it's released. Can't rush perfection I say. Good job.
beneficii
Posts: 214/567
I am now working on the API of my SMB3 editor, and I must say it is working quite well. I am implementing each of the editing with the Win programming now and am designing the dialogs. Here is a screenshot of what I have in the main program so far:

http://www.freewebs.com/beneficii/editorbetter.png

The program loads fast, does its stuff fast, doesn't take much memory, and closes down its stuff pretty fast, too, and I got a fairly slow computer. I definitely say I will finish this, in the next week or two weeks.
Acmlm's Board - I2 Archive - Rom Hacking - Things Moving Along Swimmingly--My SMB3 Editor


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