User | Post |
Chibi Gatomon
Posts: 81/85 |
hey when can we expect the alpha release? |
beneficii
Posts: 232/567 |
Originally posted by GeckoYamori For some reason I can't read any content from freewebs, wether it's files or images.
Yeah, I've been having the same problem. Right-click the link, go to "Copy Link Location" or something like that, and paste it in the address bar. That works for me. |
GeckoYamori
Posts: 39/153 |
For some reason I can't read any content from freewebs, wether it's files or images. |
Tehmonkeyman
Posts: 3/4 |
Verrry awesome, can't wait for a release. Nice job. |
HyperLamer
Posts: 5334/8210 |
It should work exactly the same, the only differences are in the graphic/sound code, pause menu and starting a game (to load a save file). Otherwise it's all the NES version's code. Offsets might be shifted around a bit though. |
beneficii
Posts: 230/567 |
Originally posted by iamhiro1112 Well, I hope you do incorperate smas support, that would give your editor an edge over other smb3 editors.
Well, it's just that I have no idea how SMAS works. I can go into it later, but for the ALPHA release, I'll just have that support excluded. |
Chibi Gatomon
Posts: 78/85 |
I hope so, SMB3 Workshop was supposed to have it but never did, SMB3 Discombobulator has but it isn't that good, can't edit underground levels without messing up enemy offsets |
iamhiro1112
Posts: 472/487 |
Well, I hope you do incorperate smas support, that would give your editor an edge over other smb3 editors. |
Chris
Posts: 519/922 |
Looks like it's comming along really well. Nice work. |
beneficii
Posts: 217/567 |
Originally posted by Chibi Gatomon question
will it be SMAS SMB3 compatible?
Unfortunately no. I know very little about SMAS (actually, just about nothing, except from what I've played). Nothing from SMAS will be implemented in this first release, but if I learn about it later I may implement it.
MarioMaster,
It's just a map editor. The reason why I'm making this in the first place is to implement the lock hacking, pipe hacking, start space hacking, and airship flee tables hacking that I discovered a couple weeks ago and posted on this forum. |
Chibi Gatomon
Posts: 76/85 |
question
will it be SMAS SMB3 compatible? |
Riku
Posts: 86/1239 |
I have Got to say, that is awesome.
Is it a map and level editor? |
cpubasic13
Posts: 1189/1346 |
Hey, that is pretty neat. I like how it looks: simple and to the point. It ain't flashy, but it does what it is supposed to do. Good work. |
Googie
Posts: 424/624 |
This is awsome, I'm all for this editor when it's released. Can't rush perfection I say. Good job. |
beneficii
Posts: 214/567 |
I am now working on the API of my SMB3 editor, and I must say it is working quite well. I am implementing each of the editing with the Win programming now and am designing the dialogs. Here is a screenshot of what I have in the main program so far:
http://www.freewebs.com/beneficii/editorbetter.png
The program loads fast, does its stuff fast, doesn't take much memory, and closes down its stuff pretty fast, too, and I got a fairly slow computer. I definitely say I will finish this, in the next week or two weeks. |