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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Ms. Pac-Man gets a Makeover
  
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MyLiverHurtz
Posts: 48/60
Ms. Pac-Man was the sexiest of all of the sexies.

Actually, there is a quasi-point to this post. I love the proposed name!
GeckoYamori
Posts: 42/153
You found Ms. Pacman physically attractive in the first place?
Setzer
Posts: 364/532
. . . dude, you made Ms. Pac Man ugly
Dr. Mario
Posts: 204/262
Well a combination of things, but mostly YY-CHR. I just think it's a lot easier to use for more in depth graphics changes where you need a lot of open space to work with, (By that I mean I open up a second YY-CHR, make a new blank file, and use it like a clipboard/arranger.) and it has more tools for editing. For the title screen, I added in the new part of the title by putting the "Ms. Pac-Man" part of it in Photoshop, adding in the new text ontop of it, and then putting it back in YY-CHR. I just feel like I have a lot more freedom with YY-CHR for some reason.
Mewtwo
Posts: 30/45
Did you do these graphics with Tile Layer Pro, YY-CHR, etc. I want to make one of these hacks.
Dr. Mario
Posts: 203/262
Got a new title screen that looks a little better:
iamhiro1112
Posts: 473/487
And with that new title this topic becomes not work safe. JK, yeah, the makeover looks good. I can't wait to see what you can do when you get access to 3 colors instead of 2.
Dr. Mario
Posts: 202/262
I got a title for my hack! The screen I'm about to show is just a placeholder for another title screen probably, but I thought this will be a more fun way to present the new name.



So there it is... Ms. Pac-Man: Teh Sex Mix... and no it won't have drug and sex related sprites. I'm just calling it that.
MyLiverHurtz
Posts: 46/60
Heh, I'm actually working on an editor for all of the Pac-Man/Ms. Pac-Man games for NES. I'm about 80% done the Namco editor. Those pics look really impressive! As for Namco vs. Tengen... I really have to go with Namco myself.
Dr. Mario
Posts: 201/262
Yeah, here's basically a sum up of Ms. Pac-Man for NES. Tengen > Namco. The Tengen release of Ms. Pac-Man is more like the SNES/Sega version with different maze patterns, Pac Booster, and pretty much everything from that version. The Nameco version is well, crap. That's why I'm updating that one, I'd rather the Namco version of the game be at least better looking than the Tengen one. Ms. Pac-Man and the ghosts kind of have to be a little big, and that's not even me saying that I'm too lazy to make new sprites as opposed to fixing up the old ones. Ms. Pac-Man herself is completely hand drawn, it's just the crappy small maps that Namco made for the game. The tengen ones are two screens long so that Ms. Pac-Man and the Ghosts actually fit inbetween the walls, there's just not enough space in the 8x8 tiles to make a detailed enough sprite, like the Bow on Ms. Pac-Man and the eyes on the ghosts would suffer a pretty big hit if I made them smaller. Oh and I'm psyched by the way to hear that you're making a non HTML version of your editor DD, you just answered my prayers with that.
tuna
Posts: 447/2
That Ms. Pacman has to be the ugliest game I've ever seen.

That's not including your updates, but I mean the whole level is just holy-fucking-bad.

I mean, seriously, did they even use two palettes for that thing? Everything uses the same two colors!

The only real problem I have is that the ghosts are too big for the maze area (as is Ms. Pac Man) and the fact that the looking up one just looks weeird... mabye a slightly less extreme angle?
Vurano
Posts: 30/42
Ms. Pac Man changes are neat! I like the whole thing!
DahrkDaiz
Posts: 692/885
Dr. Mario - If ya can hold off for about a week, I'll try to finish the Ms. Pacman editor and you can edit the mazes and stuff if you want (the editor includes the patch, too).
Dr. Mario
Posts: 200/262
If I get that patch that I want from DD I'll edit the walls right away. The pallete for the walls is stored weird, but DD made a patch so the palletes are very easy to change. I need to change them though, because one of the colors is black, and I want all three colors for the walls to make them look a little better
cpubasic13
Posts: 1190/1346
I was actually thinking of doing a graphics hack of Ms. Pac-Man myself... just because I was bored...

Never did though...

You did a marvelous job with that. The ghost's eyes look weird though, but I like the new graphics for Ms. Pac-Man. Good work.

Question: Any changes to the walls or no?
Dr. Mario
Posts: 199/262
I got a question for Dahrk Daiz! I was wondering if you still have that .ips patch for the pallettes for the levels in Ms. Pac-Man. Right now with just the updated sprites the game looks like a Homeless man with some gators on. I need to fix up how the levels look too so it will all be pretty.
Googie
Posts: 423/624
Hey Dr. Mario, this pic looks really cool. I dig the eyes on the Ghosts Monsters. Good job.
Dr. Mario
Posts: 198/262
I'm working on an overhaul of Ms. Pac-Man for NES. Ms. Pac-Man pretty much one of my favorite games ever, next to Legend of Zelda. So to honor my video game girlfriend I'm giving her NES Namco release a facelift. If anyone has any ideas of fun changes to make I'll see what I can do. I'm also going to change the special bonuses to the Tengen Stange bonuses (examples are a boot and a human hand). So far I finished the palletes and sprites for Ms. Pac-Man and the Ghosts. Check it out:

Acmlm's Board - I2 Archive - Rom Hacking - Ms. Pac-Man gets a Makeover


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