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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - The NEW Ultra Mario World-Preview
  
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Toadeeboy
Posts: 104/264
Originally posted by RapTop
Originally posted by SMWExpert
I want to know what you guys think: Should I release a demo of just the first world when it's finished, or should I wait until the second world is done? I'd favor the latter one, since there's not much point in releasing a demo just with a few levels in it...


Hmmm... wonder where you got that idea.

Finnish the seconf world before you release a demo...
It's always fun with more levels...


Okay. The 1st and 2nd world's overworlds are done, and I only have to do the levels now...I'll release the demo as soon as I finish the 2nd world.
RapTop
Posts: 51/168
Originally posted by SMWExpert
I want to know what you guys think: Should I release a demo of just the first world when it's finished, or should I wait until the second world is done? I'd favor the latter one, since there's not much point in releasing a demo just with a few levels in it...


Hmmm... wonder where you got that idea.

Finnish the seconf world before you release a demo...
It's always fun with more levels...
Toadeeboy
Posts: 103/264
I want to know what you guys think: Should I release a demo of just the first world when it's finished, or should I wait until the second world is done? I'd favor the latter one, since there's not much point in releasing a demo just with a few levels in it...
Imajin
Posts: 216/452
The forest's bg is just a tad too bright fo rmy tastes, I personally like the first screen, but the pipe looks out of place..
Toadeeboy
Posts: 101/264
Originally posted by Kyouji "Kagami" Craw
How, exactly, does them being by adsf make them better?


It doesn't. I was just saying that KT15X's workshop is on Coby's server, and the workshop had those ExGFX. Shouldn't you think Coby should know about it?
Alastor the Stylish
Posts: 381/7620
How, exactly, does them being by adsf make them better?
Toadeeboy
Posts: 98/264
Originally posted by Coby
I love the graphics, except for the ones in the forest, they look weird.


What?!?! Those graphics are adsf's, from Knuckles T15X's own Workshop!
Darth Coby
Posts: 442/1371
I love the graphics, except for the ones in the forest, they look weird.
Toadeeboy
Posts: 95/264
Why can't certain people view my background? Do you guys use Macintosh computers? It's a PNG....

I'm currently working on the Valley Secret. Everything else in World 1 is done except Iggy's Castle. A demo could be up today!
mikepjr
Posts: 59/242
I like the under ground and the grass looking areas. Keep up the good work.
RapTop
Posts: 42/168
Wow, looking good.
I really like the second shot in your first post and the OW looks good to...
HyperLamer
Posts: 328/8210
Hint: Black text and black backgrounds don't mix. Anyway, looks rather nice.
blackhole89
Posts: 87/971
Great overworld design, the rest is rather average. Anyway, the overworld itself makes it worth playing

GreetZ
Blacky.
Smallhacker
Posts: 95/2273
These shots looks nice! However, the green in the last shot hurts my eyes.

I really like the OV tree graphics!
Golden Yoshi
Posts: 32/693
Everything's looking good so far. I like your palette usage, especially in the 1st screen. However, on the 3rd screen, that blue across the top of the cloud in the BG seems a bit iffy, try making it a little lighter. Nice job!
Toadeeboy
Posts: 89/264
1. The hack is far from finished, so I can't say that these screens are final.

2. What's wrong about the giant puddle....actually, it's a small lake. I don't want it to have a cliff edge, because it would look really strange, and it's not meant to be deep.

3. I just used the pallette that Adsf provided, so I'll fix that.
Alastor the Stylish
Posts: 371/7620
Shot 1 - You complain about the same graphics, yet you yourself use the tired old piranha stem sprite. I think I'm the only one who uses a different one.

Shot 2 - Undeniably, that overworld shot looks good. The cliff face looks wierd and you really need to take the waves out of the lava and replace them with bubbles (It's doable. 8x8 editor.) Especially that giant puddle. The design looks good except for the giant puddle, but it DOES need work.

Shot 3 - Oww, my eyes It's way too neon.
cpubasic13
Posts: 181/1346
It looks good, but you could use some touch-ups on the first screen. Try adding rocks to the dirt and make a transition between the grass and the dirt. Other than that, looks good.

EDIT: I like the new shots. Can't wait for a demo.
Toadeeboy
Posts: 87/264
Kyouji, it's ment to still fit the main Mario theme, I'm just editing some (most) of the graphics for some originality (Seeing the same original SMW graphics in hacks gets boring quickly, in my opinion).

Also, here's 3 more screenshots.


Another area in the first level.


An overworld shot of the first world, Dino Dino Valley.


A forest level in world 1. Credit for making the ExGFX goes to adsf.
Alastor the Stylish
Posts: 369/7620
If it's not supposed to be Mario-like, then replace the sprites too, yeh moron.
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