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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Super Mario Era: Bowser's Revenge Overworld [ss]
  
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BaNd
Posts: 15/27
Completly awesome! *waits for a demo*

Golden Yoshi, your games rock.
Mario_World_Lover
Posts: 53/95
i love it!!!!!!!
Golden Yoshi
Posts: 473/693
By the way, the overworld now looks even better. I'm glad you took my advice and changed some stuff. Plus, those little extra things such as the fishes in the water, the hole in the waterfall, and the little star figures on the moon look great. I can't wait to see some level screens too!
Hapi-San
Posts: 6/13
VERY impressive graphics. Definitely looking forward to this!

One thing that might make the main overworld look a little better, though, if you have enough free tiles available, is to give the orange sky a gradient feel instead of just block colours. (I think this is what Golden Yoshi meant in an earlier reply.) Basically like...


( If you zoom in you'll see what I've done if you can't spot it already. c.c; )
Golden Yoshi
Posts: 472/693
Awesome status bar. The only problem is with Mario's head, the outline is red and it looks strange so you should fix it. Great job!
Sukasa
Posts: 912/1981
HOLY FUCK!

That. Looks. Awsome.

Keep it up kei, and you'll be remembered for THAT.
Keikonium
Posts: 1398/-2459
The Overworld Picture Has Been Updated.
The things I added are:
- Cliff overhang on the waterfall
- Animated cheep-cheeps in the water
- Another shade of orange in the sky (this was HELL TO DO!!)
- Got rid of the aliens.
- Added in...3? visible levels. Some you can't see, cause something needs to be a surprise. I think there are 4 more...
- Edited some palette on most maps.
- Fixed water tile in the forest, and added a level called "Forest Stump"...sound like something?
- Added some detail to star world...it doesn't look to overcrowed does it?
- Finished all the "special world passed" palettes.
- Some other stuff probably.

I will be editing the cliff walls in some way, because they look to plain to me right now.


@Darkflight: Thanks for the information! I thought I would have had to use hex.

@hhallahh: Thanks. I can't really make the water falls fall diagonally and have them still animated, so its got to stay like it is.

@Graviteh: lol. Look at the updated pic.

@Blaze: It's just the overworld. You spend most of your time in the levels. Wait a bit longer and I will preview the levels for everyone.

@P_acMan: Thanks! I hope people have fun playing it when it's released in a few years. Everytime I see your name, it reminds me of pacman.

@Mario_World_Lover: Thanks.


Now I have some more questions to ask, and a picture to show off.

This is the status bar used in my game. Do you like it? Anything I should add/remove/change?


And here is my question:

Are these the only palettes I can use on the overworld and have the colors appear correctly?



Thanks for the comments and help everyone!
Mario_World_Lover
Posts: 51/95
Dude that rocks, i'm jealous!
XPeter
Posts: 526/963
OMG Kei that's the single best OW i've ever seen!

I love the GFX, the palettes are amazing, and it looks like it's going to be a real fun game to play! Keep up the great work Kei!
Blaze
Posts: 5/6
This is some kick ass game. its like there is a party on my computer screen and everyone is invited
Graviteh
Posts: 445/500
Jesus christ.. it looks awesome!

I'm going to faint
hhallahh
Posts: 577/607
Looks beautiful. My only criticism is that the waterfalls going straight down in a line like that looks cheesy. Maybe it looks better animated, though? Dunno.
Sukasa
Posts: 902/1981
2. Is it possible to change the "earthquake sound" heard when bowser's head rises out of the ocean to event 0x40? I think its event 0x2B right now, but I'm not sure.

Go to the OW boss sequence menu selection, under overworld, and change it to the level at which you want the earthquake to play on when beaten.



3. Can BMF's Palette ASM patch tool thing create custom overworld [palette] animations also? I don't know how to use the tool, but if it can do this, I may learn.

I don't think so, I'm pretty sure that the palette ASM patch only runs during a level...
Keikonium
Posts: 1394/-2459
This is all one complete screen. It isn't 7 different screens.

Anyway, I assume you are talking about the cliff parts behind the second level in the forest. That is A MISTAKE MADE BY ME, BY ACCIDENT. I have stated 2 times that I made a mistake. What happened was, because I have used alot of ExGFX on these maps the graphic pages sometimes get mixed up. It is supposed to be a round water tile. Exactly like the second level on YI in the original SMW. It is fixed now. I will actually just update the entire map (all 7 of them) for tommorrow so you can all see what is changed.

I have a cliff made over the water fall.
Added more levels.
Fixed the water tile.
Changed some palettes.
Fixed some glitches that I have noticed.
Edited Moon World.
Removed the aliens.
And some other stuff I think.

So I will update tommorrow with a new screenshot. And names for each of the worlds. I still need one for Moon World, and for the YI map replacement.
ExKeeper
Posts: 354/512
in the screen before the last one, what is that weird thing on it?
Keikonium
Posts: 1390/-2459
1) I would if I had some ExGFX space. I will look into it and see if I can make something. But this, I cannot promise.

2) There are aliens on them They are just the koopa kid sprite edited. They are removed for now until I find a good replacement for them

3) I have edited it. I will post a new picture of just Moon World Tommorow for you all to see. I really like what I did with it. It's kinda crowed now tho.
Cirvante
Posts: 39/80
HOLY FUCK. Best. Overworld. Ever.

Three things, though:

1) The orange sun is too plain. Add some rays or something.
2) Two of the pipes in the main OW are fucked up.
3) Star world is too plain.
Keikonium
Posts: 1383/-2459
Thanks everyone. I would update the picture with my changes suggested by you guys, but I'm in the process of refining the final event and my overworld is abit messy.



@AtmaDragonXT: Those mushrooms are ripped from YI overworld. I will edit them abit to make them look better. Also thanks for pointing them out. They should be red not blue. A rock overhang is an excellent idea! I will get on making that soon, thanks! Star-shaped rocks and meteorite bits are also two excellent ideas! I wanted to add star somethings onto that map but I didn't think of rocks thanks again! @everyone: Would adding a face to the moon be a good idea?

@Golden Yoshi: I really wanted to add in 1 more shade, but I don't really know what colours will work on the overworld. I don't want to mess up palettes in my levels. If your talking about the graphic behind the 2nd level, that was an error I have relized and fixed. It was a graphic glitch I made because I wasn't on the right event page when doing the events. It's supposed to be the round water tile. It's fixed now. I'm not quite sure what you mean by the shadows. Those little green things on the pipes are aliens. I originally had the main map as the moon, and mario would face bowser there. The moon was populated with ANIMATED aliens. I need to make them into something else...not sure what tho. I may just change them back to the pirana plants.

@BaNd: I may release a demo, and I may not. It depends on how much of my game I have completed. I added only 6 more levels since last time. So I need another 4. I will see what I can do. The moon may be a good place for another one.

@HyperHacker: No, I need a BG for the levels that have a good sun-ish theme to them. The overworld is kinda of like a NES game. You have VERY limited palette room. I will check out that level anyway. It may be good for something if I haven't already ripped the BG.



4 Questions that hopefully someone can answer:

1. What palettes can I use for the overworld, and actually have them show up correctly in the game? I did some parts of my overworld using palette 3 (I had more orange shades), but when I played the game, the colours were all messed up.

2. Is it possible to change the "earthquake sound" heard when bowser's head rises out of the ocean to event 0x40? I think its event 0x2B right now, but I'm not sure.

3. Can BMF's Palette ASM patch tool thing create custom overworld [palette] animations also? I don't know how to use the tool, but if it can do this, I may learn.

4. Is it possible/can someone create a patch that will load ExGFX files upon map entry? It reloads new ExGFX when you enter with a pipe or star, but when moving from one map to another with a normal exit, it messes up the ExGFX.
HyperLamer
Posts: 5170/8210
You mean a BG to go behind the sun? Open up Yoshi's Island, go to Watch Out For Chain Chomp and get to the part with the helicopter. That BG kicks ass and would fit perfectly seeing how your island appears to be quite high in the sky.

Also I love the idea of making it one big continent. Awesome design.
BaNd
Posts: 9/27
This is one of the most awesome hacks of SMW I've ever seen. All it needs is some more levels, maybe like 10 more. :/ Great job!

If you ever release the demo and I don't see it, I'd lvoe to test it.

evilsquirrel07@gmail.com
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Acmlm's Board - I2 Archive - Super Mario World hacking - Super Mario Era: Bowser's Revenge Overworld [ss]


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