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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Silver P through pipe bug
  
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Alastor the Stylish
Posts: 6667/7620
If I recall correctly, when the POW (or any other grabbable item, though POW is the only one which affects anything in this case) is taken through a pipe, the extra data is not kept and it's treated as the default value, a blue POW. You'd have to write your own code in order to get around this.
mvent2
Posts: 40/73
Theres a way to fix that, isn't there?
Ive just made a really good level based on the silver and blue POWs but if the bug stays the level will become the easiest one ever created. Is there a patch, or hex value I can change, or anything I can do??

I'm doomed to ASM. I can feel it.
Acmlm's Board - I2 Archive - Super Mario World hacking - Silver P through pipe bug


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