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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Sim-Battle Arena - Profiles
  
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Riku
Posts: 1171/1239
Originally posted by Riku
Full Name: Unknown

Alias: Riku

Age: 15-16

Hometown: Destiny Islands

Birthplace: Destiny Islands

Height: Around 5'4

Weight: 122

Job: Ordered by darkness

Signature Attire: Sharp Heartless suit

IQ: 120 - 155

Hair: Platinum

Eye Color: Blue

Species: Human

Theme: Kingdom Hearts

Appearance:


Weopan: A Dark blade used to turn people.

Magic: He had an array of dark magic to aid him.


From story forum.
Wil-o-Wisp
Posts: 4/6
Character Name: Marxen Virasscius

Gender: Unknown

Species: Wil-o-Wisp

Appearance

Elements: Electric, Flame, Ethereal.

Special attacks:

Magna Wave: Creates a strong electric field which can change the magnetic polarity of various objects.

Magna Controller +: Creates a magnetic feild six-fold that of the North Pole. This field attracts negitively charged objects, an repels positively charged objects.

Magna Controller -: Creates a magnetic feild six-fold that of the South Pole. This field attracts positively charged objects, an repels negatively charged objects.

Ghastly Flame: This attack causes ethereal flames to transfer from the ethereal plane to the material plane, or vice versa.

Ethereal Shift: Transfers objects from the material plane to the ethereal plane or vice versa.

Bio: Marxen Virasscius was a famous adventurer who died a long way from home. As is the fate of lost adventures, Marxen became a Wil-o-Wisp. A Wil-o-Wisp cannot rest in peace until it's family is informed that it is dead. Also the
Wil-o-Wisp cannot be seen or heard by it's family. Marxen continues to mingle with the living waiting for his family to hear about his death, or die first.
mathius
Posts: 39/41
Name: Mathius
Age: 10000
Race: Andromedian
occupation: King, Dragon Tamer

bio: As a young prince he wanted to be as great of a warrior as his father, King Martin, he discovered his father's secret chamber at the age of 50 and found his first dragon egg there he faught in a lot of battles along side his father in many campains his father died when he was 100 and at that point he got announced king during the Andromedian wars with the pigmy hoarde his people sent him into exile and he now seeks revenge for the death of his father and his son


Name: Zar'ana
Race: Half Sional
Age: 25
Occupation: High Mage
Bio: Born in the city of Teramia, A Sional city in the Bitter Root mountains. at the age of 7 he discovered magic and was sent to the Magi Accadamy in the human city of Greytown.He spent 9 years profecting his magical abilities after his training was complete the acadamy was distroyed by the group known as The Black Phinox, in the distruction of the accadamy he found his father, A human Ranger named Brom, he died in his arms. now he is hunting down the Dark Phinox to advenge his father's death.
Dracoon
Posts: 3619/3727
This person so deserves their own post for it.

Name: Shen
Gender: Female
Age: 20ish
height: 5'9"
Weight: Feather - 139 lb
Trait: A passive trait Shen has is the ability to actually change her weight on will. However, it can only be down to about a feather, and only up to 139. Changing weight changes it not only for her, but for the world. All her clothes are weightless because of this.
Eye color: Deep blue, her entire eye is deep blue.
Hair Color: Light brown.
Equipment: A straw hat that hangs enough to cover her face down to her nose, all around her head. A very straight and worn out looking staff. Worn out clothes that resemble that of something similar to Rurouni Kenshin's, but not the same color, its all blue and white. Under the clothes, she has a chain mail body piece that is amazingly weightless and never makes a sound, she also wears a chain mail skirt, same as above.

Beliefs: Shen believes in the final attainment of a completely perfecy body, but believes there is also a way to use the form and not die after. Along with a perfect body, Shen believes that it is possible to attain a perfect spiritual form and control of it. The perfect "Anima", Soul, or whatever you may call it. Shen seems somewhat passive and believes doing kind things will help her reach her desired state.

Techs: Shen's techs are all spiritual or soul based.

Soul Bind: Shen reaches her soul out to touch another person's, binding them to her and their every action to her every action.

Elemental Anima: Manipulates soul energy to deal elemental damage.

Soul Enchant: Can enchant things with her soul, to control them without touching them.

Misconception: By leaving a fake signal of her soul, it tricks all five senses to believe she is still there; however, she can move about perfectly quietly and no one will sense her or believe they sensed her.

Big Bang: She can make part of her soul detach and collide with someone elses, the force of the two souls meeting will create a huge explosion, leaving the unlucky victim in the center of it. However, she can't maintain any form of concentration or attack while doing this and to focus enough energy, the part of her soul moves slowly.

Anima Orb: By using soul energy, she makes a perfect orb in either of her hands, that upon a direct hit, will distort all the senses and drain energy.

Nirvana: A state of enlightenment, where the senses become intune with the earth and the body becomes stronger, the senses sharper, and all over a more effective fighter. However, sometimes Shen will lose the will to fight someone when reaching this level.

Diminsional Anima Bomb: A huge anima bomb that can make someone feel as if their soul has been ripped out of their body.

Immortal Slayer: (story only) Seperates an immortal from its body and keeps them sealed in the caster for a certain amount of time. While the spirit is sealed, it is inactive. The caster than makes a seal on the immortals body, which could take seconds or life times depending on how strong the immortal is, the immortals body accepts this as a new soul and when the immortals soul enters it, the fake soul self destructs, destroying the immortals soul forever.

Great Nirvana: The state of absolute unity with everything, understanding everything, and absolute control. Shen will almost never continue fighting after this point and all moves past this point are unknown.

What is known about Shen: Shen is known to be very kind and help others in almost anyway she can, forgetting about herself quite frequently. This could be due to the state of Nirvana that she is forever in (a step down from the actual move) and that she lacks the will to put herself first. Only her hands and face have actually been seen, and no one speaks about her face because they were trusted to never say anything. Her hands however, look as if they had suffered no hard ship which can be used to assume she was raised in good surrondings and had to do little work with her hands. No one has ever died fighting Shen, but most never want to try and fight her again, always mumbling about risking their eternal soul just to see her powers.


Name: Raza
Gender: Male
Age: 17
Title: Right and Left Hands
Hieght: 6'1"
Weight: No clue.
Appearence: Raza has dark red hair, dark brown eyes, and has an average build. Raza always is holding his right arm with his left, and looks like he's in constant pain. He wears a long black trench coat that covers his entire body and doesn't move much. Boots and staps are all down his arms and legs, his right arm's sleeve has been completely destroy and the straps seem to be tight enough to cut off the circulation. He has a gun always at his side, but he doesn't use it when he's serious.

Bio: Raza's mystery is completely and utterly unimportant. He was driven away from everything because of the power he has and just walks everywhere on the greatly changed planet. All the gods had been destroyed and no faith was left. Technology was in a constant decline, and people struggled just to live in the barren desert the earth had become. At the age of 15, his arms had names. The Right Arm of Destruction, and The Left Arm of Creation.

Move List: Raza's moves are very random and have no pattern, most of his attacks are brute force or energy based. His intense speed and physical strength makes his lack of skills and abilities seem like an eqaul trade.

Desperation: Raza lacks a desperation attack, he is THAT fast and THAT strong.
TapTap
Posts: 88/405
Name: Zachio
Fll Name: Zacho Yorno Yoshi
Home: 777 Yorno Road, Yoshi's Island
Titles: Yoshi Master
Height: 4 Feet
Born: Unknown
Date Of Birth: April 17th, ????
Appearence: Black Belt, Karate Uniform, Purple Yoshi
Weapon: Tounge, Nose
Attacks: Chop, Lick, Bonk, Mega Bonk, Eat
Background: Grew up on Yoshi's Island as an Orphan, and went to Blue Yoshi's Karate School for 7 Years and got a black belt. Zachio now has a job working on his online Message Board Found in his signature
Lil Jon
Posts: 4/4
Name-pico

Wepons-muchine gun , 2 uzies, lawn mower , chain saw, magnum, shot gun 2 ak-47

How to get helth- smoke and do shroom

Age-duuno so i'll say 14
Koopa Kid
Posts: 80/118
Character: Alien X
Full Name: Zarkose Alien X
Titles: ruler of the underworld,DBZ master
Age: 5 (since he was reborn)
Apparent age: 25
Race: Alien
Homeplace:Underworld
Born: Temple Of Darkness
Date Of Birth: ????
Height: 6'6
Weight: 285 pounds
Appearance: Dark brown hair.Has a tail like the Alien from the movies.wears to writbands.He has a robe like thing that he wears and army jeans.
Attacks:All Dragon Ball Z/Gt attacks plus some more magic skills.
Weapons: Demon Sword,Demon guns,Demon Whip
Riku
Posts: 634/1239
Character: Trent
Full Name: Trent Michael Whitehead
Titles: MarioMaster
Age: 32
Apparent Age: 24
Race: Human
Home: Mushroom Kingdom
Birthplace: Temple of Toad
Date of Birth: Unknown
Height: 5'5
Weight: 176 Pounds
Signature Attire: Overalls, Red Shirt, Red hat.
Hair: Wavy Brown
Eye Color: Blue
Family: He never knew.

HP: 20
MG:10
ATK:3
DEF:3
SPE:5
----------

Character: Raiden
Full Name: Bandit Raiden
Titles: Thuder
Age: 23
Apparent Age: 20
Race: Bandit
Home: The Arena
Birthplace: Unknown
Date of Birth: Unknown
Height: 4'3
Weight: 135 Pounds
Signature Attire: Black cape, bandit fold on his head.
Hair: Black
Eye Color: Blue
Family: Unknown
Razman
Posts: 2/25
Name: Exi
Race: STPR-69055 (Living Shape-Shifting Robot)
Age: Time of creation unknown.
Weapons: Two slow but powerful laser canons, HyperCanon with very limited ammo, quake generator, laser machine gun that does minor damage, Random blast shot (24% chance of freezing blast, 15% of shocking blast, 60% of spiky blast, 1% of Ultimate blast).
Special Attack: Bomb Mode/Self-Destruct, LifeDrain (to get living cells).
Armor: Good.
Speed: Medium-Slow.
Accuracy: Medium.
Intelligence: Very High.
Water resistance: Ok.
Mass: Heavy.
Weak Against: Fire.
Strong Against: Magic.
Background: Exi is an alien robot programmed to do a very special mission. He must bring living cells (human or not) with a special device in his homeworld.



Name: Reomet
Race: ???
Age: ???
Weapons: Firebreath (sub weapon), Plasma canon (main weapon).
Special attack: Met-Eor.
Armor: Good
Speed: Very slow
Accuracy: Bad
Power: Mega high (when I say mega, it's MEGA)
Intelligence: Medium
Water resistance: Bad
Mass: Mega heavy
Weak against: ???
Strong against: ???
Background: Reomet is the result of an experiment on living cells that didn't work as expected...

Note: Reomet generates electric pulses from its entire body.
Bio
Posts: 137/458
Name - Bio
Race - Perfect life form (Based on NK cell)
Skill - Biological and energy attack,note that bio posess actualy NO magic skill
Cellular structure - Made of special cell that do the same effect as all the organ allowing him to have great intelligence, great strenght and polymorphose in any cell, survival protein activate when in danger
Special move -

Level 1 -
Fireball: Bio concentrate thermal energy to create a fireball
Range: Long - Dommage:low - Wait post:none - Element: fire
Shock: Bio send intense shock to a foe trapped in his tentacle
Range: Short - Dommage: middle - Wait post:none - Element: Elec

Level 2 -
Plasma storm:Bio make his inner energy instable but puting a electrical energy ball he charged before, resulting in lightning getting spread all over the stage
Range: all stage - Dommage: middle - Wait post: 1 - Element: Elec
Light beam: Bio shoot a slow ball of light that deliver intense flash when touched
Range: middle - Dommage: middle/low - Wait post: 1 - Element: light
*Special effect: sleep **Special note: this move come from mario RPG

Level 3 -
Anti-Body: Protein made from a person opposite DNA, causing high cell degeneration
Range: middle - Dommage: High - Wait post: 2 - Element: Biological(poison)
*Special effect: poison
Hatch: Bio change some of his cell to create another life form, Bio can create any biological based creature with that move
Wait post: 2

Level 4
Ion Beam: Giant electric beam that ude ion conductivity to travel high distance
Range: long - Dommage: High - Wait post: 2 - Element: Elec
*Special note1: bio need to set special stage setting to use this
**Special note2: this move come from command and conquer
H-bomb: Bio use hydrogen to create a star for a second, creating a big blast of fire and plasma
Range:High - dommage: very high - Wait post: 4 - Element: Fire
(its late so, I will do lvl5 tommorow)

Appearance - Human-Jellyfish like,look slow and slimy but he fast and agile
Absorb - light
Weak - Dark
Stage that advantage him - Water
Stage that disadvantage him - Dark,Magic, ice
Background - In 2010 a biochemist was working for a project for enhance the DNA this project became know and the rich people started to abuse of this, creating a new specie called the Alpha and human became there slave, the biochimist was disgusted by all this so he decide to create a life form to help him remake the world, he spend his one life to set the DNA and to program the machine to do it, the last thing he do before he die was to run the program,Bio is complete ten year later, Bio then started to fight against the alpha and their leader Phantom, Utill he discover he was his twin brother...

Name - Phantom
Race - Perfect life form (Virus Based)
Skill - Viral and reversed energy Attack, NO magical skill again
Cellular structure - Made of special cell that absorb intelligence, strenght and DNA from host, can host death
Special move - Will be added later
Apparence - Similar to Bio, but black and his body filled with needle
Background - Will be added later
Arwon
Posts: 415/506
Think I might give this a shot.

Name - Arwon.
Race - Avarian Lylatian. (Falco Lombardi's people... Bird-like humanoids of the Lylat System.)
Birthplace - The planet MacBeth, in the Lylat system.
Height - 175cm
Weight - 55kg

Appearance - Dark blue feathers, (darker than Falco's) a large beak, a slim, wirey frame, and wing-like hands that enable him a measure of flying ability. Feathered tail. Bears a large scar across the left side of his face. Wears a light jacket, black in colour, with grey pants. Boots made of a light, durable metal alloy.

Bio - Arwon is a bounty hunter, like many of his race, he travels the universe in search of... well, bounty. And adventure. And plunder.

He is a seasoned veteran, having spent time fighting with a Lylat System Army Special Forces unit, as well as with several other, less legitimate organisations. It is rumoured that he fought on the side of Andross during the Lylat Wars, either by choice or not, depending on who you listen to... and darker rumours of strange powers owed to Andross's genetic experiments also circulate.

Arwon grew up in a small, rather rustic town on the fringes of civilisation, deep in the southern regions of MacBeth. Due to this, he was raised the constant presence of both unspoilt nature and high-technology. This makes him a rather well-rounded sort of fighter, just as much at home in a space-borne dog-fight as duking it out in a forest, elemental mage style.

He is a rather durable member of his race, having whethered many a battle, but this is by no means impressive overall, giving him what would be considered merely average endurance in a human.

Weapons, fighting style, etc

Arwon's fighting style centres around his natural agility and martial arts skills and innumerable bounty-hunting related gadgets. He always carries his blaster, usually wields a staff, and has two extremely durable devices on his wrists that perfom a wide variety of functions such as the trademark hexagonal reflector shield, magnetic manipulation, grappling hooks, controlling his ship on autopilot, and so forth.

He is also adept at various forms of magic. Some elemental techniques were honed in the wilderness of MacBeth, and as a result he has a natural sensitivity to magic forces and innate ability to use them to some extent. Other, more advanced methods, he performs with the aid of Technomage technology. (Think Materia crossed with modern science) Foremost among these devices is his staff, which is built to amplify and focus mana attacks, but there are other tools which are considerably harder to use...
Snika
Posts: 268/916
Character: Mr. Daerk
Full Name: John Lewis Daerk
Titles: Rich man, skilled kung fu artist, wanted assasin.
Age: 46
Apparent Age: 46
Race: Human
Home: The Daerk Estate
Birthplace: Tokyo, Japan
Date of Birth: 8/16
Height: 5' 8"
Weight: 100 lbs.
Signature Attire: A red, silk, lounge robe.
Hair: Short, dark brown.
Eye Color: Brown
Structure: Formidable?
Family: No family.

=P Snika
Lucifer
Posts: 3/22
I believe I will be having fun here. And I wonder how many people will complain about my profile being too long.

-Main Information-

Name: Anguis Benedict (Ang-gwe-is)
Alias: Locke
Age: Since the dawn of all creation, countless eons of time...(looks about 19)
Sex: Anguis is, but Locke is a male
Race: Angel
Hair Type: Long and wavy, waist-length
Hair Color: Dark Brown, nearly black
Eye Color: Hazel
Height: 5
MissaKane
Posts: 1/1
Name: Kalan
Class: Druid
Gender: Female
Age: 17
Height: 5' 6"
Weight: 126
Eye color: Emerald green
Hair color: Green
Hair length: Reaches just below the shoulders; keeps it tied back
Build: Slim and slender

Attire: Dark grey cloak that reaches the ground with a hood; black knee-high boots, dark grey pants; grey top with attached sleeves, the sleeves have silver clasps on them to attch to the top, but she never takes them off.

Weapon: A retractable scythe. When 'closed' the scythe is only abuot a foot and a half long. On the side is a switch that when pressed, extends the scythe to its full length, a whole five feet. The staff, or handle, part is black. The blade appears as stainless steel would. Kalan can, and will, weild two scythes at once,

Abilities: Kalan has elemental magic, though earth is her strongest. She can also turn invisible at will, though she's never known why or how she can do it. Kalan can regenerate items, such as her cloak when it is torn, shredded, or lost altogether. Her strength lies in her speed and agility. Kalan is just as quick with her mind as she is on her feet.

Background: When Kalan was 6 years old, there was a freak incident that destroyed nearly all of her town, a small, quiet, village like place. She can't remember why she was spared, but her parents and brother were lost in the chaos. No one else saw them or any others that disapeared that night. Upon the place where her house used to stand, Kalan vowed to search for her older brother, whom she was very close to.
Since that day, Kalan has been traveling on her quest. She's kept herself alive by learning to live off the land and by being a beast-slayer, taking care of other peoples' problems. She sometimes fears forgetting her brother's face, but she has come up with a theory that the tragic accident 11 years ago may not have been an accident at all.
thetallness
Posts: 45/57
Name: Rukh
Class: Druid
Gender: Male
Age: 18
Height: 6' 3"
Weight: 145
Eye color: Dark Purple
Hair color: Bright Green
Hair length: Short-medium
Build: Lithe
Others: A scar across the left eye. Daigonal, coming down toward the outside of his face.

Atire: Black cloak with purple trim, knee high black boots, silver skull shaped paulders, dark grey tunic, black leather pants, black belt with a skull buckle, and the eyes of the skulls contain amethyst.

Weapon: Scythe.The scythe itself is somewhat along the norm, at least in the blade. the shaft, however, is of a darker color, bordering on black, what a surprise. Along the shaft, running from its butt to it's tip, it would seem that purple, writhing vines were etched, giving a rather organic, vibrant, and still ominous feel to this classic weapon.

Abilities: Elemental magic, ranging from simple fire spells to summoning creatures. Also known to dual-weild scythes on occasion.

Background: Rukh's past was mostly a blur to him. He vaguely remembered loving parents, and a little girl, whom he believed to be his younger sister, since she had the same green hair. What he did remember, were things that had happened in the past few years. His thoughts often dwelled only on one thing; the only one he had ever loved, and how he knew he could never be with her.
So Rukh wanders from place to place, with no destination, not in search of answers, not for love, not for anything. He wanders because it's all he knows. Though Rukh may have no reason for living, he has no intention of dying.
In order to live, Rukh will take on mercenary work. Though he usually despises working for people, he has to eat somehow. Rukh is no criminal, he would never steal to live, and will only take on honest jobs. Despite his appearance, and dark demeanor, Rukh is a good person, though he doesn't know why.
During his wandering, Rukh learned how to wield a scythe, and discovered his magic abilities. It's a harsh world out there, and one has to survive somehow. Many years of training on many different places that he has been to during his travels, Rukh is quite proficient in his fighting craft.
Forte.EXE
Posts: 94/396

Full Japanese name: Forte.EXE
Full English name: Bass.EXE
Gender: Male
Physical Age: 12-15 (unclear)
Eye color: Dark red
Reploid Eye color: Dark red
Skin color: Tanned with purple streaks running down either side of his face.
Hair color: Mostly purple with black highlights
Build: Slight
Height: 5ft2
Appearance: Helmet with large, cobra like fins on either side, red eyes and sharp teeth implies that his character design is based on a snake. He also wears a large, brown cloak that covers his whole body and part of his face, to hide the unsightly scar on his chest. Underneath the cloak when he isn't wearing it, his body suit is pure black with purple stripes running along the front ending at the sides of his damaged icon.

Distinguishing features: Purple streaks under his eyes, a large, deep, diagonal scar running through his chest.

Reploid Body Description: He has a large helmet with an arc fins, gold in color, with a blue cross crystal in the middle of the helmet above the eyes. He has purple streaks running down from under his eyes in a fang like fashion. His torso armor was black, with a large shappire crystal in the middle. White stripes laced around the crystal, and around his blakc shoulder pads, which were slightly dome shaped. His bodysuit is a dark gray color. His arms were encased in black armor, and his hands were white gloves. His leg armor was slightly bulky, black in color, with black triangle tipped kneepads, with white stripes going around below the knees. More white stripes ran down the back of his legs, and in a circle around his shins, located at the sides of his shins were small green orbs embedded in them. His boots were black colored.

Enemies: Sephiroth, Those who have beaten him in the past

Friends: ForteZero.EXE, Zero.EXE.... sort-of, David

List of Attacks: Shooting Buster - Random blast from Forte Buster. Speed of shots range on level difficulty. Medium (normal), Fast (SP version), and bust-a-cap fast (DS version).
Hells Rolling - Summons up two dark balls of energy, then throws two wheels made of dark energy at enemy.
Dark Arm Blade - Swipe from a dark sword. Attacks three times.
Darkness Overload - Sudden burst of darkness onto opponent. Cracks floor panels, peirces through barriers. This is NOT a charge effect.
Airburst - There are three known Airburst effects. Forte will do a DNRAT (does not require a turn) charge effect (dramatic effect), then aim his busters at the opponent. Depending on what color it turns out is the attack effect.
1) Barrage of light energy rushing opponents. Usually around twenty for high Sim-Battlers, ten for low Sim-Battlers.
2) Random Airbursts that will hit enemy in a turn. Somewhere around a 5x5 area, three or four panels within the barrage that are safe zones.
3) A single non-destroyable Airburst that follows the opponent around a total of twenty shots.
Earth Breaker - Raises glowing right hand into the air. Energy is drawn into palm, which Forte slams it onto the opponent (needs a turn to charge). Moderate to high damage is inflicted, and if the attack misses, it highly damages the battlefield.

Soul Unison List of attacks:
Crescent Kick - Hard kick towards opponent. If made away, a sudden gust of wind blows opponent back some distance.
Blades of Bugs - Dark Arm Blade powered up by bugs. If opponent evades, the leaving trail of bugs infect him/her. (HP drain, slow mobility, ect. if allowed to in battle)
Breath of Gospel - Forte Buster morphs into Gospel's head. Attack depends on...
Fire Gospel - Blast of red flames.
Wood Gospel - Attack with power of wood.
Elec Gospel - Sparkling electric fire.
Aqua Gospel - Chilling flames of ice.
Gospel Cannon - Gigantic white beam of destruction. Peirces through any type of barriers EXCEPT Holy.
Gospel Paw - Two of Gospel's paws strike down opponent from the sky.
Gospel Overload - Combination of Gospel Cannon and Darkness Overload. The damage for the attack is very high, but it takes three turns to charge up the energy needed for it, and needs five turns to re-charge attack again once used.

Special attacks: Dark Messiah - Version 1) Gospel attacks an opponent with a mixture of all its elemental fire breaths. Forte charges up, and throws it at the enemy. This BTW takes one turn to prepare the energy needed.
Version 2) Forte vanishes from view. A black hole opens where he stood, and a Dark Soul of (anyone in the Sim Battle Arena) appears and attacks with Bug Charge (it depends on how many posts were are from me until this happens). After the attack ceases, the Dark Soul vanishes, and Forte reappears from the shadows, rushes in and throws a Darkness Overload at point-blank range. Takes a turn to get ready.
High damage for both of them, but the major setback is that Forte can't use powerful attacks for five whole turns, and can only use the basic attacks.
Chaos Nightmare - A somewhat new attack that came from an unknown energy from Forte's last battle with the Psi Warrior Schwa, and Zraku. Forte charges up a Darkness Overload, then throws it at the enemy. It is a more directed attack, and it creates cracks in the ground. It spreads out in a 3x3 area explosion of dark energy. Once used, Forte is left in a state of stunned and can not counter the opponent's next move if he/she counters right away. This does high damage, peirces through weak barriers or auras.

Soul Unison Description: The gold on his crests and armor change to a dark purple. The crests warp until the back edges resembled Gospel's collar. Forte's hands turn from white to black, his fingers tipped with Gospel's claws, while spines formed on his forearms, feet and shins. Black menacing armor forms over the torso, following a transformation of his gloves and boots. Ripping off the cloak from his body, a pair of black and dark purple wings that resemble Gospel's color and body sprouts from his back.

Other: Believe it or not, he's a member of the .EXE Maverick Hunters, leader of the 0th Special Unit, along with Zero.EXE. He has a pet named Gospel, who is a MultiBug Organism. Forte's Get Ability Program copies certain powers from his opponent, and keeps it as his own. When this happens, the challenger of the copied data decides the damage of the attack. Unless OK'd to use his/her attacks in other Sim-Battles, the data vanishes and will NOT (notice the word "NOT") be used once a fight is over with that challenger.

Data scanned with Get Ability: (OK) means it's ok by user, (Un) means undecided.
Alpha PsiBeam DS - A special attack from Schwa, the Psi Warrior. It has been converted into a double ability attack (Darkness/Holy).





Name: David L. Abbott
NetNavi: ForteZero.EXE
Gender: Male
Age: 19
Eye color: Brown
Hair color: Black
Skin color: Tan
Build: Slight
Height: 7ft9
Apperance: Wears black faded jeans with a red short sleeved shirt, black velcro sneakers with grey stripes, and a black vest. He wears a purple cloth wrist band that have his and his Navi's icon -- a black circle with a red curved "S" with a non damaged white slash across -- on it. It is also emblazoned on his vest's right side. His black hair is short, yet long in some places, with a lock of hair falling between his eyes, a striking shade of blue. On his forehead is some sort of burn scar. (This is what I look like IRL) He also wears the belt that looks like the one X wears on his armor in Command Mission. Reason why? He wears some sort of reploid like armor when fighting (That part is just in my fanfic).

Other: Great duelist (Yu-Gi-Oh) and Net-Battler. Member of the .EXE Maverick Hunters along with his NetNavi. He's a right-handed swordsman, and a left-handed gunman. He also has a 60 chip listed folder memorized in his armor's memory banks. Like his Navi, he can also use Battlechips when using his armor. Any extra info will be described when in battle. Other than all that, David seems to have a split personality, like a Yami of some sort. But this second mind of David's is a dark and evil one. If anyone is in the presence of this person, he or she will not guarentee vital escape.

Dark Soul Description: A Yami that lives within David through that gold Battlechip of his. When it emerges, his hair grows more wildly. His eyes turn from that soft innocent look, to dark peircing eyes. When in this "Dark Soul" mode, he seems to obtain super natural powers unlike anything else encountered in the world, but has a link to Egypt's past. While his Yami is in control, his Hikari will have no control, atleast until the Yami side is beaten to the point of retreat.

Command Armor Description: A black body suit appears over David's clothes. Blue armor with white stripes around the front snapped onto him, as the gem identical to Axl's appeared below the armor, two yellow stripes produced and streaked down, ending at the belt. The belt was grey colored, with a pentagon icon on the front. The left side held a pistol on the left inside a holster, the same part on the right, where his PET was inside. His boots were sleak and agile like blue with a red stripe, the knee pad large and translucent, the color of rose purple. Shoulder parts came on, green with orange stripes, the left side with his and ForteZero's icon emblazoned on it. His arms were encased in armor, which at the side, a large light purple crystal was fused into, the gloves pure white. A body pack almost identicle to R MegaMan's formed on his back, a green beam saber holder on the right side. David closed his eyes as his helmet fused of Axl's, Zero's, and MegaMan's formed over his head. Axl's part was the navy blue and red with yellow extensions, MegaMan's part was the yellow helmet parts, and Zero's crests were embedded between the yellow extensions.

Types of weapons: Magnum Revolver - A strange shaped pistol that was enhanced after copying Axl's guns. It is basically a fast-speed pistol, with the barrel white colored and boxed. Indentations to the sides are green, heading to the back, part of it round like a cap, blue colored with a aqua colored bullet shaped circle snapped on both sides. The main part near the trigger is like a light shade of fuchsia, a padded grey part on the bottom located near the trigger. The handle looks just like Axl's weapons, with a green padded area on the back of the handle.
Dark Saber - A metal tube with a green gem on the bottom is all it is. When activated, it produces a dark green energy capable of slicing through easy metal. So far, the only things that cannot be cut with it is Rare Metal, and diamonds. (u.u); If you think of it, its almost a copy of Zero's Z-Saber (X Series).
Duel Arm GX - I know what your thinking. I'll explain, with the Duel Arm connected to the cyber world, all the cards played on it used to attack the enemy suffer real damage. The whole thing is shades of light and dark red. The main part where cards are drawn, and where the slot for the discard pile is at, looks more like a CD Burner component, but it isn't... almost. The drive slot is the field card slot. On top of the component it is a blue round gem, located near it is the button for the opening/closing of the field slot. The duel plates are the same as of the original, but more sleeker looking, with gold and dark purple rims. Two are on the end nearest to the hand, the last three on the other side. A green hook like object is on the side of the fifth plate (non-sharp), as the first plate has a thin but real looking purple gem. The place over the draw/discard area has a larger gem, pink colored.
D. Buster - David's bustergun. It's located on the right arm. The parts to it is interchangable for enhancements (like the buster weapons on MegaMan X Command Mission). There are four charge levels. 1 for semi-charged, 2 for a full-charged shot, 3 for super-charge, and 4 for Limit Break (listed below).
> Satellite Beam (Buster): A large laser blast from David's D. Buster and hits one or all enemies once.
> Big Shot (Buster): It hits his opponent with a large blast.
> Blade Beam (Dark Saber): David will shoot a beam from his D-Saber, upon hitting one target, it will split into multiple beams which will hit the rest of the targets for small amounts of damage if there are any.
> Bloodrage (Magnum Revolver): David pulls out the Magnum Revolver, and shoots like a maniac. Hits 15+ times scattered throughout all targets if any.

Known attacks: Big Bang Strike - Used with the D. Buster. David charges energy (requires a turn), then releases it in one huge blast aimmed at his opponent. Mainly used as a last resort when all else fails.
Z. Moves - Used with the Dark Saber, David performs some "Zero" moves on his opponent. Listed below.
> Raijingeki - David thrusts his D. Saber forward, which has been charged with electricity.
> Kuuenbuu - David can double jump in the air.
> Kuuenzan - David spins in the air while slashing with the D. Saber, making him near invincible.
> Ryuenjin - David slashes upward with this weapon, which has been charged with fire. He soars through the air with this technique.
> Tenkuuha - This changes the color on David's saber from green to a dark purple. During this time, he can slice through most energy based attacks.
> Hyouretsuzan - David stabs downward with his saber, which is now a large ice crystal.
> Shippuuga - David makes a quick crescent slash with his saber, which turns red for a brief moment.
> Rakuhouha - David slams his fist down, releasing a semi-circle of energy shots that fire above from all directions.
> W-Shredder - Makes a hologram of David dash forward and attack.
> Sentsuizan - David does a dashing slash diagonally down in the direction he is facing when he uses the attack.
> Shoenzan - Zero does a fire slash sweep in front of him. There is a slight recovery time after this attack while Zero puts his Saber away.
> Ensuizan - David does a 360 degree spinning slash. He spins once per attack, and it is very fast. If he's in the air, he can only spin once before hitting the ground.
> Rakukojin - David creates a metal sword in front of him, heading straight down. If the sword hits the ground, it creates a metal anchor which will bounce for a little while.
> Rekkoha - David pounds the ground, then large lasers rain from the sky. All surroundings are frozen (except enemies) when using this attack. Since it's a Giga Attack, it affects the whole screen. Taking damage will refill the weapon energy of this attack by five units. -[||||||||||||||||||||||||||||||]-
> Gokumonken - David closes his eyes, and starts spinning towards his opponent, during which, his saber is extended outward to slash up the enemy. He gets a slight dizzy spell when the move is finished.
> Raijinshou - It's an equivilent of Raijingeki, only this is performed while David dashes towards the enemy.
> Tenshouha - David slams his fist against the ground. Then, a red cursor will target David, and then a large laser will shoot down from the sky. Anyone close to him during this time will be damaged, and it offers as a temporary shield against attacks. This is a Giga Attack, and taking damage will refill the weapon energy by five units. -[||||||||||||||||||||||||||||||]-
> Juuhazan - Using this while standing, and David can attack and damage enemies, even if they are protected by any sort of barriers or auras. It'll also break their shields.
> Rasetsusen - David will spin-slash in the air without falling down for ten seconds before gravity takes effect.
> Raikousen - David vanishes while dashing. A trail of electricity will follow his short distant path seconds later after he reappears.
> Enkoujin - David will do a flaming downward stab with the D. Saber.
> Hyouryuushu - David does a freezing twister spin slash upward in the air. This could freeze the opponent in ice for a short while.
> Zekkyyouden - David can deflect certain energy attacks back towards the opponent.
> Youdantotsu - Using this while standing on ground level, David can break through enemies' barriers, shields, or auras, but it doesn't deal any sort of damage.






Full English name: ForteZero.EXE
Full Japanese name: ForteZero.EXE
Net-Op: David L. Abbott
Gender: Male
Physical Age: 14-16
Eye color: Sky blue
Reploid Eye color: Sky blue
Skin color: Tan
Hair color: Pure black
Build: Slight
Height: 5ft9
Description: Same physical apperance as Forte but with different changes. His chest is encased in dark grey body armor, with a power pack located on the back of the armor. With the helmet (same as Forte's) taken off, his black saiyan like hair is revealed (Like Goku from DBZ). He has the same purple stripes like Forte does, but are smaller and the same style was above his eyebrows at a triangle point. His icon, a round black circle with a red curved S with a non-damaged slash across it, is located inside the large diamond shaped jewel in the front of the chest armor. Unlike his older brother, he either wears sunglasses similar to ProtoMan's visor (MegaMan Original series) or a long black and red scarf that flutters in the cyber wind. All the gold on him is replaced with blue shades.

Human Reploid Description: He had blue lightweight Titanium X armor around his lower arms, and leg armor below the knees. The rest were human clothes. He wore black jeans with blue stripes running up the sides of his legs, and a brown belt with his and David's icon emblazoned on the belt buckle. He wore a short sleeved shirt, dark blue in color, with a cloth icon patched to the right sleeve. He was wearing David's black vest, which the goose feather stuffing was taken out and replaced with a thin layer of cotton inside, the icon still on the right side of the vest, unzipped. The distingushing features were the purple streaks that ran down from under his blue eyes. His hair was styled after David's, black in color, but a few strands had red highlights in them. He looked perfectly human if he didn't have the reploid styled armor on his legs and arms, but it didn't matter much.

Battle Armor Description: The Battle form of ForteZero. Basically like Forte, but the helmet's fins are curved in an arc fashion. Wears gray torso armor with a large crystal blue in color enbedded in the middle, with two medium sized shoulderpads over his shoulders connected to the torso armor. The bodysuit is black, with yellow stripes coming from the front, curving around then heading down the legs, ending at the leg armor. The leg armor was slightly bulky and gray in color, the kneepads metal crystal like, red in color, connected to a gold ring that circled below the knee bone. The feet were blue in color. Two symetrical yellow stripes expanded from the top around the neck, curcing into a fang, then racing down to the end of the torso armor. Green cloth ninja garb was clipped to the back of the armor, giving him an apperance of ShadowMan almost. Two tubes are located on the back shoulderpads, which are his Forte Sabers, his Buster Cannon on the right arm.

Friends: Zero.EXE, Forte.EXE, Net Saviors, His Net-op David

Enemies: Unknown at this point

Style Changes: Neutral Style - Is a white armor type with two forms (Icarus and Hermes).
Hermes Form gives off a blue glowing hue. The Giga Attack "X-Drive" increases all abilities in attack, defense, speed, distance in height, ect. for seven turns. Requires nine turns to re-use again.
Icarus Form gives off a red glowing hue. It's Giga Attack "Giga Crush" blasts opponent/opponents with high damage. Peirces through dark and any type of barrier or defense unless the opponent is atleast a radius of fifty yards away from the explosive blast. Requires a turn to prepare. It also drains 1000 HP from ForteZero in using it.
Ultimate Armor - Transform into heavy armor with flight capabilities, weilding two huge guns. Power and defense is greatily increased, speed is lowered a bit. The Giga Attack "Super Nova" activates all the weapons on ForteZero, and devastates the opponent with a barrage of firepower.
Absolute Zero - Transform into a demonic version of Forte Gospel Soul. Flying abilities, plus all attacks are Aqua/Ice elements. Some attacks could cause the possibility of frozen status on enemy. All abilities; power, defense, speed, ect. increases alot. The Giga Attack "Calamitious Arts" inputs random attacks from any position around the opponent.
X-Fire - Gain a fortified built armor of a fire element. Speed, power, defense increases. The Giga Attack "Buster Collider", ForteZero charges energy, then tries to latch onto enemy to pelt him with combo buster shots at point-blank range.

Weapons:
- FORTE BUSTER
ForteZero's buster guns. His secondary standard weapon. He can charge up and blast enemies down.
- FORTE SABERS
ForteZero's standard weapon. It's capable of devastating combos.
- D GLAIVE
A lance that allows for longer glaive attacks. Spin it to deflect enemy fire.
- S BLADE
A giant sword with legendary attack power. It can break enemies' barriers.
- B FAN
A fan offering high attack and defense capabilities. Deflects energy bullets and damage.
- T BREAKER
A super-powered hammer. Don't worry about enemies' barriers and pound 'em.
- K KNUCKLE
A great weapon for close-up attacks. Gain access to lots of awesome fighting moves.
- V HANGER
A pair of twin energy daggers. These can be a great asset against close combat opponents.

List of attacks: Iron Reavern Soul Stealer - Claw slash attack.
Pile Driver - Double solar beam attack. Same attack pattern from Pile Driver Program Advance in MMBN4.
Airburst - There are three known Airburst effects. ForteZero does a "do not require a turn for charging" dramatic effect. Depending on what color it turns out is the attack effect.
1) Barrage of light energy rushing opponents. Usually around twenty for high Sim-Battlers, ten for low Sim-Battlers.
2) Random Airbursts that will hit enemy in a turn. Somewhere around a 5x5 area, three or four panels within the barrage that are safe zones.
3) A single non-destroyable Airburst that follows the opponent around a total of twenty shots.
Earth Breaker - Raises glowing right hand into the air. Energy is drawn into palm, which ForteZero slams it onto the opponent (needs a turn to charge). Moderate to high damage is inflicted, and if the attack misses, it highly damages the battlefield.

Special Weapon Data: A list of Special Weapons and three Abilities that ForteZero uses when David isn't around to supply him with Battlechips.
S. Tornado (Storm Eagle) - The White Shadow will shoot out a long gust of wind which does decent damage. The blast can blow the opponent further away. The charge-up fire will create a huge swirling vortex of wind around ForteZero. Color Scheme: Amethyst purple, light purple, pink.
R. Assault (Wild Jango) - A curled somersault attack towards the target. ForteZero is encased in an electrical blaze during the execution of the attack. Think of it more like Samus Aran's Screw Attack weapon. Color Scheme: Yellow, green, white.
T. Slasher (Slash Beast) - This launches two wave-shaped energy beams that will fly out in diagonal directions and cause small damage if it strikes. The angle shots allow the White Shadow to hit the opponent high up in teh sky if he flies. The charged-up shot will fire out several large energy-waves which will fly out in a GunDelSolEX Spread fashion, creating a full range of fire in front of ForteZero.Color Scheme: Light brown, light red, light orange.
P. Bomb (Blast Hornet) - This launches forth a large spike-ball projectile which will trap the enemy if it hits. After a few seconds the bomb explodes, causing damage to the opponent. The charged effect will display four cross-hairs around ForteZero that will home in one enemies. Once they find a target, a small mechanical bee will be deployed, and it homes in on the lock-in target. Color Scheme: Pale yellow, light gray, light green.
Spike B. (Axle the Red) - This fires out a large green spiked-ball which has limited range but is very powerful. Once the ball stops moving, it will stay still for a few seconds before disappearing. This can be useful for inflicting further damage on stationary targets. The charged shot will fire out another large spiked ball, but this one will bounce. The ball bounces around a few times before disappearing. Color Scheme: Dark green, salmon pink, forest green.
Dark H. (Dark Dizzy) - Has one main function: freezing time, and making everything color inverted. During which, ForteZero can move around, but sometimes it may not work against some opponent's who can escape it's harmfull effects. The charged shot freezes time, but may also inflict some damage. Color Scheme: Amethyst purple, pink, light purple.
Twin D. (Axle the Red) - This weapon also creates a clone of ForteZero, but this one will remain active for about a turn or until an enemy hits the real ForteZero. The clone will stand in front of ForteZero and will perform the same moves the White Shadow does, if you hack away with the Forte Sabers, it'll do the same, causing damage to the opponent nearby. Great for keeping your distance from the enemy. Color Scheme: Dark green, salmon pink, forest green.
C. Sting (Sting Chameleon) - This will shoot out three green beams, two of which fire out at diagonals and the middle one will fire straight ahead. The charged effect of this weapon will cause ForteZero to flash before he radiates the colors of the rainbow. During which for a turn he own't suffer any damage. Color Scheme: Green, neon green, white.
V. Tornado (Tornado Tonion) - ForteZero surrounds himself in a solid electrical twister. The secondary charge gathers in debris that can be used to strike opponent's with. Color Scheme: Seagreen, light yellow, pale blue.
Sniper M. (Snipe Anteater) - This weapon creates twelve missiles that appears from behind the White Shadow, and flys towards the opponent with slight homing capabilities. The charged shot fires atleast twenty missiles at faster speeds. Color Scheme: Brown, green, desert sand mica.
M. Ecstasy (Mad Nautilus) - This weapons fires four energy missiles that will not inflict any sort of damage to the opponent, but instead, may inflict a status ailment. Virus (For three turns, the opponent loses some HP around 50 or so), Bind (An electrical non-barrier static charge surrounds the opponent, his accuracy drops down by fifty percent for around three turns), Blind (The opponent can't see where he's aimming his attacks at for two turns), and Beserk (The opponent glows red, during which, his attack power rises up by ninty percent and can only use basic melee styled attacks... but sometimes, the attack can backfire and the opponent will suffer damage instead). Color Scheme: Gray, white, light gray.
E. Spark (Spark Mandrill) - The weapon's primary fire will shoot out an electric spark-ball which can damage or electrocute targets. The charged state of this weapon will fire out two giant walls of electricity either side of ForteZero and rockets outward. Color Scheme: Goldenrod, light gray, light red.
D. Blaster (Dr. Psyche) - ForteZero gains a pair of pistols, which shoots two thin black energy beams of darkness. It peirces through holy energy. Color Scheme: Gray, white, light gray.
Frost S. (Blizzard Buffalo) - This weapon will fire out a small icicle-type projectile, which will slowly accelerate forward and will strike through any targets. If it hits something and breaks apart, the debris of the projectile will create a small spike object in shape of a three leaf clover when it hits the ground and will damage the opponent if he touches them. The charged-up shot will create a large spiked ice block attached to the end of ForteZero's buster which can be used to charge against enemies without taking damage, or used to shoot at the opponent but it travels a short distance. Color Scheme: Light blue, purple, pink.
I. Burst (Blizzard Wolfang) - This weapon fires out a small ice block which will fly out a short distance from the White Shadow before landing on the ground. If the block strikes the target before landing if it hits, it'll explode and cause some damage to the enemy. If it does land successfully, ForteZero can jump on top of the block, acting as a stepping stone allowing him to jump higher. The secondary fire (charged shot) will cause ForteZero to flash for several seconds. While flashing, dashing around will create two large ice-spikes, each one will fly to the left and right in a circle towards the opponent. Color Scheme: Cerulean blue, pale purple, and bluish white.
C. Blaze (Flame Hyenard) - Conjures up three fireballs in hands to throw at the opponent. Connecting causes a small explosion of decent damage. The charged effect creates slightly bigger fireballs that have more attack strength, but their speed drops down. Color Scheme: Orange, crimson, pale red.
Crescent S. (Grizzly Slash) - This weapon fires out a small boomerang-shaped blade which will fly away from ForteZero in a straight or diagonal path. The blade inflicts heavy damage if it connects. The charged shot will create an energy barrier around ForteZero which can protect him from enemies. Color Scheme: Dark brown, burnt orange, golden brown.
M. Wheel (Ride Boarski) - This weapon launches Harely Davison wheels with enbedded spikes in the rubber that raced towards the opponent. The charged shot makes the wheels bounce against the opponent if it strikes and returns for a double hit. Color Scheme: Dark gray, pale brown, pale pink.
F. Gehenna (Mach Jentra) - ForteZero obtains a staff weapon with a ruby orb on top. Swinging it launches blasts of flames at the opponent. Color Scheme: Crimson red, golden yellow, bluish purple.
Shadow R. (Dark Mantis) - This weapon fires dark energy like boomerangs that homes in on the opponent slightly if at a close enough distance. It's secondary fire (charged effect) launches three black arrows in waves of four at the opponent. Color Scheme: Dark purple, black, purple.
Ground F. (Mattrex) - This weapon launches a large bouquet of flames which will fly out a short distance and then land on the ground. Once it lands, smaller flames will randomly fly straight out of the fire and can damage the opponent if he's hit by the fire sparks. The charged shot will create two huge flame-bars which will fly out either side of ForteZero and can easily cause burn damage in front or behind him. Color Scheme: Ruby red, orange, crimson.
Ray S. (Neon Tiger) - This weapon fires out small rapid energy balls which will fly out on slightly diagonal lines. The secondary fire (charged shot) will cause the White Shadow to shoot out a crystal ball above him which will randomly fire out small energy balls in different directions, giving him a larger range of fire. Color Scheme: Orange, yellow, light red.
W. Spiral (The Skiver) - This weapon will create a large tornado-shaped projectile which will fly up above ForteZero. This is useful for striking any enemies above him. You can also direct the whirlwind around a bit by holding left or right when you fire. You'll have to stand near an enemy on the ground to hit them with this weapon. The charged-up shot will create a much larger tornado that will fly out and up a diagonal path away from ForteZero towards the opponent. Color Scheme: Periwinkle, pale gold, light blue.
R. Claw (Neon Tiger) - Energy based Wolverine claws appear at the back of ForteZero's hands, as an arc of energy forms over his knuckles. This type of weapon is mainly used for close combat, and melee attacks. Color Scheme: Orange, yellow, light red.
A. Hadoken (Ninetails) - Swinging his fist forward, sends a beam of energy at the opponent. Color Scheme: Crimson red, white, gold.
N. Fragments (Ninetails) - With the Forte Sabers, the White Shadow dashes forward, and strikes the enemy with a barrage of rapid slashes and stabs. Color Scheme: Crimson red, white, gold.
A. Knuckle (Incentas) - This fires four kinetic punches that can be seen. Each punch carries an element of Fire, Wood, Elec, and Aqua. It travels even at a long distance, and can penetrate basic blocks, shields, guards, barrier, or auras. Color Scheme: Gold, shades of red, shades of blue.
Acid B. (Toxic Seahorse) - This weapon will fire out a small acid bubble which will corrode and damage the target if it hits. The bubble will fly out and then land on the ground, spreading out smaller bubbles. The charged-up shot will fire out more than one bubble and will cover a larger area when they hit the ground. Color Scheme: Neon green, brown, light brown.
Thunder B. (Depth Dragoon) - Powerful bolts of greenish white lightning rain down from the skies to strike the opponent. Color Scheme: Lime green, gold, ruby red.
M. Anchor (Metal Shark Player) - This weapon fires out an anchor shaped projectile within an ice blue bubble, which will float forward along the ground until it strikes something. If it hits a wall, it'll bounce back in the opposite direction, otherwise after several seconds it'll explode. If the opponent launches an attack at it, the bubble pops, the anchor flashes briefly, then rockets forward like a missile. If the opponent evades the bubble, it floats away. The charged shot is basically the same thing, but the anchor is solid gold, and does thirty percent more damage. Color Scheme: Dark blue, light gray, dark gray.
Rising F. (Magma Dragoon) - This weapon fires a large fireball that will fly directly up from ForteZero. The disadvantage is that it cannot hit his opponent in front of the White Shadow unless he is standing right next to him, but it does allow him to directly strike his target above him if he can fly. The secondary fire (charge effect) mimics the Dragon Punch move, plus surrounds the Navi in a firey aura. Color Scheme: Ruby red, orange, light red.
Melt C. (Burn Rooster) - This launches flames the travels along the ground, and continues until it hits the opponent, or a wall, or hits the edge of a cliff or a hole in the ground. The charged shot launches flames that creep along the ground at the same height as ForteZero. Color Scheme: Orange, white, canary yellow.
Shining R. (Optic Sunflower) - This weapon shoots light based fireworks into the air that can be launched in eight different directions. It's charged effect produces the same fireworks that will spread in a small circle after exploding. This weapon can also brighten a dark area. Color Scheme: Dull white, pale yellow, light purple.
Pulverizer C. (Shadow) - A small beam of energy fired from the buster, but it causes moderate damage. The charged shot will add an armor peircing effect to the attack. Color Scheme: Dark green, goldenrod, black.
===================================
AT Field (Leviathan) - ForteZero summons up a barrier of darkness that grows more powerful with any form of evil nearby, in forms of a Dark Soul, Swamp Panels, graveyard area, dark arena, whatever. Normal color scheme.
Iron Griever (Epsilon) - The White Shadow's right arm is encased in a metal ivory gauntlet with brass metal claws that are unbreakable which grows two times bigger in size. It can break through most defenses. Normal color scheme.
The Scar Lance (Scarface) - ForteZero grabs his Forte Sabers, and joins them into one double sided energy lance Star Wars style, but the beam sabers input more power, and are a big bigger. Normal color scheme.

Other: .EXE Maverick Hunter member, leader of the 17th Unit Navi Division, has a voice that matches Inuyasha's and/or BurnerMan's.






Full English name: Zero.EXE
Full Japanese name: Zero.EXE
Gender: Male
Physical Age: Around 18
Eye color: Black
Reploid Eye color: Green
Skin color: Tan
Hair color: Blond yellow
Build: Slight
Height: Unknown
Description: His bodysuit was completely black, located on the upper right part of his bodysuit on his legs was a white elongated triangle pocket. His boots are thinned out near the top and is a red color. Around his shins is a gold bracelet. His gloves where now white around the hands while the rest had transformed into a pair of red bracers, gold bracelets around his wrists. Red vest-like armor covered his torso. His helmet was a medium-small sized helmet. The middle and ends was a cobalt blue and the rest was red. In addition, a pair of red crests curve backwards from the sides near the top. At the sides of his helmet was a red dome shaped box, with a short white triangle heading to the front, but stopping before it reached the lines of where the skin and metal met, and a longer shaped tiangle reached out a bit ways towards the back, the same length as the red crests. Long yellowish blond hair flowed out from the back of his helmet down to his waist.

Reploid Armor Description: He has the looks of a teenager with a long, blonde ponytail and red and white armor. He had red and whit boxy shoulder pads with an odd Z-shaped symbol imprinted on the left one, his icon symbol. His chest armor was red, with two green bulb-like things on either side. His helmet was also red and it had a triangular blue crystal in the forehead. The fins were slightly pointy at the ends. The leg armor was a bit bulky but very light in weight, red colored with white knee pads at a triangle point. A hint of gold was around the shins, the boots pure white. At the sides of his shins near the gold were green circle indents. His bodysuit is a black color. His Z-Saber handle was seen at the left side of hsi shoulder. It was connected to some sort of battery pack on his back, red with vent exhaunts in the rear of the battery pack.

Friends: ForteZero.EXE, Forte.EXE, David

Enemies: Unknown

Element Chips: Has four settings: Neutral (always on), Thunder, Flame, or Ice. The selected chip affects the elemental attacks of Zero's weapons.

Style Change: Black Zero - Zero's entire color scheme changes to shades of grey and black, and his hair becomes a pale blondish white. Abilities in power, speed, defense, ect. increased a bit. Can only use his Z-Saber.

List of Weapons: Z-Saber - Zero's saber, that damages opponents with high mobility slashes and special attacks.
Z-Buster - Zero's buster gun. Fires out plasma bullets.
Triple Rod - A spear like weapon, which can stab the opponent thrice in a row.
Chain Rod - Can be used for long distance attacks. Can hook then hang on the ceiling, or draw in items. Can attack in separate directions.
Recoil Rod - A close range weapon that attacks in seperate directions. Almost the same as the Chain Rod.
Shield Boomerang - Used for defense. Neutralizes moderate to basic attacks.

EX Skill: A list of skills Zero has. What they do and what they obtain to is listed below.
Laser Shot (Buster) - Zero shoots a laser buster shot.
Triple Shot (Buster) - Equip Ice Chip. When Zero launches a charged Ice Buster shot, it creates an ice arrow that splits into three.
Spark Shot (Buster) - Equip Thunder Chip. Shooting a charged Thunder Buster shot, will split the ball of electricity into two and travels up and down if it hits an enemy, or object.
Tenshouzan (Saber) - Zero can do a upward saber slash with this EX Skill.
Sengatotsu (Saber) - With the Thunder Chip equipped, Zero will perform a dashing saber stab with a blitzering move. Without the Thunder Chip, it's a normal saber stab.
Energy Chain (Chain) - With the Chain Rod, Zero can latch onto an opponent and leech some of his life off.
Sharp Edge (Saber) - Zero will do a saber stab downward. Can also be performed with the Ice Chip equipped.
Blast Shot (Buster) - Equip Flame Chip. A charged Flame Buster shot makes another explosion after it hits, causing more damage.
Kougenjin (Saber) - Zero launches a crescent Sonic Boom towards the opponent.
Filter Shield (Shield) - Used with the Shield Boomerang, Zero can filter a basic energy attack, and turn it into zenny, energy crystals, or destroy the energy shot.
Reflect Laser (Buster) - Zero shoots a laser buster shot, which can bounce off walls.
V Shot (Buster) - Zero can launch two buster shots that goes at 30 degrees right and left.
Burst Shot (Buster) - Equip Flame Chip. Zero launches a burst of flames at the enemy.
Blizzard Arrow (Buster) - Equip Ice Chip. A full-charged Buster shot produces three ice arrows that fly towards the opponent.
Reppuugeki (Saber) - Zero stands still, and thrusts his Z-Saber in front of him in a peircing move.
Rakusaiga (Saber) - Equip Thunder Chip. Same as the Sharp Edge, only once it hits the ground, it creates two electric balls that will travel along the ground towards opponent.
Tenretsujin (Saber) - Same as Tenshouzan, only the attack is charged with flames after equipping the Flame Chip.
Zaneidan (Saber) - Zero launches a Straight Slash, then at the same time a Triangle Slash. With the Ice Chip, the Triangle Slash is Ice element, but now the Straight Slash. With the Flame Chip equipped, the Straight Slash is fire elemental, but not the Triangle Slash.
Thousand Slash (Recoil) - Zero will use a forward close-ranged multi-stab attack. It covers a wide area, and deals around twenty per hits.
Soul launcher (Recoil) - A full-charged Recoil Rod attack will shoot a large soul orb into the air. After a certain time passes, or it has been hit by an attack by the enemy, it splits up into four smaller soul orbs and converge onto the enemy if he's in close-range. With the Flame Chip equipped, when the attack has finished, it falls to the ground and burns for awhile before it fizzles out.
Crawl Shield (Shield) - A Full-charged Shield Boomerang attack is changed to an attack using the Boomerang at wide range. The Boomerang will travel along the ground and slopes, but will not travel past walls. When the Boomerang returns, it is bounced up a little, then it returns to Zero.
Circular Shield (Shield) - Zero will snap it along the ground, and it circles him around four orbits. If the Ice Chip is equipped, the length of travel is six orbits.
Time Stopper - Temporarly halts the movement of any enemies for a short time. The effect is a white flash of light.
Tractor Shot (Buster) - Charge up the buster and a green orb appears at the barrel. This can draw in energy attacks to fire back towards the opponent along with the Charged Shot.
Ice Javelin (Triple) - Using this will deal in multiple hits with the Triple Rod.
Tsuibangeki (Saber) - Performed while in the air. Zero falls downward with a saber thrust. If it hits the ground, the earth splits up, tossing up stone debris into the air.
Buraitotsu (Saber) - A dashing saber stab. If it hits a wall or a slope, it creates two balls of lightning that crawls along the surface.
Shouenga (Saber) - Zero does a rising slash upward. He can also perform other combos while doing this.
Shougetsujin (Saber) - Zero will swing his saber and release an ice blade that travels along the ground, possibly freezing anyone that may get in the way.

List of Attacks: Charged Shot - Like the name implys, a charged plasma shot.
Charged Slash - Like it says, a charged up saber slash to an opponent. Effects looks like a Geyser.
Charged Triple Rod - Spins the weapon in his hands, which makes him momentarily invincible until he stops.
Charged Chain Rod - Spins the Chain Rod in his hands, which momentarily changes into a rod, and makes him momentarily invincible until he stops.
Charged Recoil Rod - Zero stabs upward, in front, and diagonal down.
Charged Shield Boomerang - Zero charges energy into it, then throws it at his enemy/enemies. The energy blades carve through them, and returns to Zero on the return trip.

Black Zero Attacks: Zero Slash - As it says, normal damage from a slash.
Zero Breakthrough - Armor peircing attack. Moderate damage.
Zero Dragon Slash - Anti Air attack -- which means even if your in the air, Zero can bring down an enemy. Moderate damage.
Zero Slash Wave - 50%-200% attack power into normal damage.
Zero Skull Crush - Critical Hit... that means very high damage... no it doesn't kill you, despite the name of that attack.

Other: Member of the .EXE Maverick Hunters, team leader of the 0th Special Unit. He is very kind hearted to friends, but is a serious fighter. Other than that, only David, Forte, and ForteZero know he's a bit of a mischievous prankster. He still has some control over the Zero Virus left floating in the net.





Full Japanese name: Slur.EXE
Full English name: Slur.EXE
Gender: Female
Physical Age: 16
Eye color: Magneta red
Skin color: Whitish tan
Hair color: Green
Build: Slight
Height: 6ft7
Appearance: She is a slightly tall female Navi. Her helmet at the front was green, with a red diamond shaped object embedded on the front. Two cloth rabbit/fairy wing like crests were fused at the sides of her helmet, around the back it was white, her green hair extending out from the back in a flat arc fashion. She wore a turtle neck like vest, reaching down over her brests. Two shoulderpads with a green pointy cross are located on her shoulders. Her arms were covered in a cloth garmet connected to the vest armor, her hands reaching out from a hole in her sleeves, but it continued down reaching her knees, at a sharp point, white in color. Her bodysuit was green, with diamond shaped patterns on the front of her legs. She had neon green stripes on the sides of her hips going up into the vest armor. The front vest armor was slightly puffed out in front. Her feet were part of a flexible but slightly bulky leg armor, which resembled high heels almost, but were also shaped like boots.

Friends: None

Enemies: Strong hatred towards Forte.EXE

List of Attacks: Black Wire - Slur attacks with black wires that have thin red auras plastered on them.
Slur Blade - A sword type weapon made of cosmic energy.
Asteroid Power: Wild Rush - BeastMan's arms appear from nowhere and slash through the opponent, then Slur finishes it up with a strong headbutt towards the enemy.
Asteroid Power: Plant Weed - Slur buries her black wires into the ground, and they pop out, and try to wrap the enemy in it's deathning grip.
Asteroid Power: Scarlet Masquerade - A gust of ruby, and pink rose petals blew through the battlefield, slicing through the opponent's defensives.
Asteroid Power: Sand Lion - Lion heads made of sand blast forward towards the opponent. Slur can also combine them into Great Lion Head.
Asteroid Power: Stone Cube - Slur summons up rockcubes, which she can use to defend herself from attacks, or use them as projectiles with her black wires.
Asteroid Power: Neon Lights - Slur aims her palm at the opponent, and launches dome shaped lightbulbs that travel along the ground, glowing like a rainbow.
Asteroid Power: Spark Arm - Slur punches the ground, launching three balls of electricity to travel to the enemy.
Asteroid Power: Wind Cutter - Reels of video tape are formed, them shot out towards the opponent.
Asteroid Power: White Breath - Slur shoots out puffs of powdery snowballs at the opponent.
Asteroid Power: Gravity Hold - Slur gathers in electromagnetic energy into her hands, then throws it at the opponent.
Asteroid Power: Thousand Slash - Slur summons up her Slur Blade, and slash and stab the opponent with fast speed.
Asteroid Power: Yamato Slash - With her Slur Blade, she dashes in and delivers a critical slash.
Asteroid Power: Napalm Bomb - The female Navi summons up small Napalm bombs, and tosses them at her enemy.
Asteroid Power: Blaster Bombs - Slur summons up cherry bombs the size of a soccer ball, and kicks them at the enemy.
Asteroid Power: Air Tornado - Swirling cosmic winds that collide with the opponent with the force of deep space.
Asteroid Power: Plug Lariat - Using her black wires, she plugs them into the opponent, and shocks him with electricity.
Asteroid Power: Bright Beam - Two beams of intense light shoot out from the red diamond shaped object on her helmet.
Asteroid Power: Drill Press - Slur summons drills that rocket towards the enemy.
Asteroid Power: Meteors - Flaming meteorites rain down from space.
Asteroid Power: Star Arrow - Slur forms StarMan's bow, and launches star shaped arrows at the opponent.
Asteroid Power: Grand Sword - Slur's blade grows three times longer, and two times bigger, which she uses to place a powerful blow towards the opponent.

Other: Slur can also do a variety of melee attacks, close and long ranged combat movements, and has flight abilities. When she and Duo came to Earth, Forte sensed a strong power, and challenged her. She owned Forte without lifting a finger the first time they met, but then after a final battle inside the Time Warp, Forte went and owned her right back.

"GAH!" Slur reels her head back in pain, as Forte stabbed his hand right through her chest, data leeking out.
"Die..." was all he said. Slur screamed out in agonizing pain, as the final move deleted her from existance.


Now it's years later that everyone's in their late teen years, she has somehow managed to come back to life. Slur is the Asteroid Navi, the subordinate of Duo, who's long gone now, and now she hides in the Uranet. She still has control over her Cosmic Powers.






Full English name: Sephiroth.EXE
Full Japanese name: Sephiroth.EXE
Gender: Male
Physical Age: Unknown
Eye color: Unknown
Skin color: Tan
Hair Color: White
Build: Slight
Height: Unknown
Description: (This is the same as of Kingdom Heart's Sephiroth. He's a NetNavi so there's KEY differences.) A male NetNavi with long white hair. His chest is encased in gold armor while the abdomen is encased in black. His legs are covered in black and his boots were both white. On his right ankle is a pair of decorative golden angel wings. Likewise the left ankle had something similar except they were bat wings. He wears a long black coat with angelic armor covering his right shoulder and demonic armor covering his left shoulder. His hands are encased in a pair of grey gloves, through which the claws on his left hand could be seen clearly. Around each forearm he wore a golden bracer - the right had an angel wing and the left, a bat wing. On his back is a pair of wings. On the right was a single white angel wing. On the left, a single black demon wing. Red markings covered the left half of his human face while symmetrical white ones covered the right.

List of attacks:
Power of Wind: Guillotine Gale - A blast of wind bursts from Sephiroth's palm and engulfs the opponent. High wind damage.
Power of Steel: Dance of the Sabers - Hundreds of swords materialize around Sephiroth, and they all converge onto opponent.
Power of the Moon: Gravity Crush - The winged Navi will hold out his finger at his opponent and a ball of energy comes down, crushing his/her body against the floor.
Power of Wood: Autumn Wind - A strong cold gust of wind blows past and engulfs the enemy in razor sharp leaves.
Power of Spirit: Rise of the Dead - Zombies pop out of the ground and converge onto opponent (Devil May Cry based enemies).
Power of Earth: Seismic Quake - Sephiroth will slam his fist into the floor, causing a massive shockwave to spread out in all directions. May split apart the surface in some areas, depends on type of battlefield.
Power of Ice: Freezing Wind - An icy wind blows over the field. Chance of being frozen into a block of ice (if allowed in battle).
Power of Thunder: Lightning Crash - Bolts of lightning (around 7) blast out and strike the enemy.
Power of Water: Raging Tsunami - Huge wave of rushing water at opponent. Leaves behind ocean panels (Ocean panels slow down mobility of ground opponents unless he/she has a special ability that bypasses the effect).
Power of Fire: Inferno Tempest - Blast opponent with a barrage of spinning flames.
Power of Mind: Psychic Shock - A wave of energy passes through the mind of the opponent, making his/her high damaging attacks become low basic for a turn (if allowed).
Power of Light: Solar Pile - A beam made of the sun's energy blast out from the angelic side of Sephiroth.
Power of Darkness: Black Abyss - A beam of darkness blast out from the demon side of Sephiroth.
Power of Destiny: Eternal Damnation - Sephiroth's eyes will flash, and a beam of energy is shot out along the floor and strikes the opponent. Damage set depends on Sim-Battler's level, also set damage is decided by the opponent.
Power of Chaos: Reaper of Sins - A monstroius being will amerge from a black vortex. During this phase, the Reaper of Sins and Sephiroth are connected to one another by link, and Reaper of Sins will have its own set of attacks commanded by Sephiroth.
Power of Holy: Transcendent Salvation - Very rare to see in use. It repairs any damage dealt to the battlefield (in other words, lets say the Arena is damaged beyond repair during a fight right? This will fix it in a snap). This power works only once during the fight, and will not "repair" damage to the user or the challenger, ONLY the battlefield.


Protochip list: This is the number of re-useable chips used in battle. Some are based off of great-hit anime shows.
1) Paradise Lost - Sephiroth will grab his opponent, and press his right hand against his opponent's chest, pelting him/her endlessly with energy blasts (about twenty for high Lv. 40+ battlers, 10 for Lv. 39 and below) while his left hand hits with a barrage to the face at point-blank (same thing). He will then fly up high into the air and grabbed his opponent's ankles in both hands, suspending him/her upside-down. He'll plant both feet under his arms and fly straight down, smashing him/her into the floor head-first. If allowed, challenger is immoble for a turn.
2) Carpet Barrage - A multitude of missiles rain down onto the enemy. Low damage.
3) Zone Deleter - This deletes a part of the Battlefield. The flying destroyed debris if it hits the challenger does basic damage.
4) Ultima Flare - Final Fantasy fans should recognize this. But still... Extreme Non-elemental damage to an opponent.
5) Shield of Retaliation - A barrier forms around Sephiroth, and any sort of attacks except pericing will be reflected back at the opponent for set damage of the challenger.
6) Satanic Hellstorm - A powerful rain of blasts shoot out from the sky.
7) Spiral of Despair - Sephiroth will spin around rapidly with his arms out at his sides and launches two energy beams from his hands. Avoidable but "damages" the battlefield.
8) Heartless Angel - A black angel descends down and the opponent's special status (MP, Dexterity, Mana) is drained to low levels, or a status change is in effect (poison, paralyze, frozen, immoble for a turn). The status change if used is selected by the opponent and not the user of the Protochip. This will NOT affect the challenger's HP what-so-ever.
9) Tides of Terror - A black wave of energy washes over the opponent, dealing high to medium damage. Attack power increased if the opponent has a "dark soul".
Koneko
Posts: 6/256
Player Name: Evren
Age: Well... at the time when he would consider fighting people for fun... about 400
Apparent Age: 30ish
Race: Faerna... Basically, they're psychic cats with an affinity for magic who have learned to shapeshift into many humanoid forms
Home: Broadly, he lives on the planet Ivystar, sort of like Earth but the sentient races never quite got over their fascination with sharp metal objects. He currently resides in the sunken city of TriSun, at the bottom of Lake Tyriin, in the middle of the central continent, which is also named Ivystar... eek this is long.
Birthplace: A small city on Tesvalorn (southern continent) that is now in ruins and remains nameless
Date of Birth: [edit: Doesn't matter]
(Human) Height: Approx. 5'9"
(Human) Weight: 178 lb.
(Cat) Height: Approx. 1'2"
(Cat) Weight: 27 lb.
Hair: Black, short
Eyes: Usually a bright purple, although they range from a dull lavender to a flaming red based on mood, time of day, and lunar cycle

Story: (Note: VERY outline-ey. Don't be worried at the lack of detail)

Evren was born in a small village in the jungles of Tesvalorn, and as he matured he came to question the teachings of the elders that the world was a jungle, and there was nothing else beyond it. As he went to explore and find a way to prove to his people that there were different places, he was found by other Faerna who worshipped the controversial religion of the Eclipse. They found out that he had come from a city, and he led them to it in his ignorance. These strangers burned his home before his very eyes. He escaped, though, and stowed away on one of the ships they had arrived on. As he fled across the central continent, he felt himself go insane, his powerful mind slipping away from him. He awoke inside the Ivory Tower, with many Faerna around him. They taught him many skills, among them magic and sword arts, and eventually sent him to seek the council of the Sorceror of Tyriin. He remains in the sunken city, having joined the city's small city guard to protect it, while the Sorceror slowly coaxes his past out of its misty shadows.

Possessions:

Evren always carries an amethyst with him. When he is in cat form, this gemstone melts into his forehead and is used as a focus for his psychic and magical abilities. It is also a gateway into a small pocket dimension that Evren uses to store his weapons, spellbook, and anything else he happens to pick up. It 'remembers' where Evren's equipment was when he changed to cat form, so he enters human form with the robes, etc ON. Just making sure.

Evren's spellbook is made of paper from the reeds that grew around his village. It contains 500 pages, most of them blank, although the first hundred hold all the magic he has seen and has chosen to use himself; his training allows him to identify any spell used while he watches carefully, and he writes down those he finds interesting.

He wears black robes when in human form. Their only special property is that there are more pockets in it than should be allowed by law.

Evren carries with him several fruit if he expects danger. They were magically grown to heal the... imbiber... of his wounds. They're not especially potent, though, so he tends to run instead of eating them if a fight is going the wrong way.

Weapons:

Evren carries a black rod, three feet in length, made of a psychically malleable metal. He can mold it into any simple form at will, although it cannot mimic magical abilities and cannot split itself into pieces. He usually forces it into a longsword for battle, although it also becomes his pen when he needs to record something.

He also carries a crossbow (too complex for his rod to mimic) and several bolts. These bolts are enchanted to have various magical effects when they strike their targets. These range from explosions to electrical shocks.

Evren usually has several nonmagical throwing knives hidden in various places in the robes, or the amethyst.

Abilities of note:

Evren can cast magic if he has access to his spellbook. He can cast many spells, although he usually restricts himself to standard fire spells and teleport. At maximum, he can use ten of each in a single day, so he avoids overuse.

His psychic abilities are mostly latent, although he can levitate himself slowly and listen to the thoughts of others with some effort. These require full concentration, so are not often used in battle. However, his physical abilities are augmented by his thoughts. Thus, he can do many supernatural things, such as jumping 20 feet in the air.

Evren is very good at swordfighting. His style is more defensive than offensive, as a response to his duty to protect others.

His aim with the crossbow is superb, but he doesn't use it often. This is because the bolts that he can enchant himself are expensive, and he isn't exactly a bank robber. If ranged attack is needed, Evren prefers the knives.

In cat form, Evren will bite and claw at his opponent fiercely. It should be noted that his magical and psychic abilities are vastly enhanced while in the true form of the Faerna.

Threat: Really depends on how bad he wants you dead.

That's all for now, but I know I forgot something...

__________________________________________________

Player Name: Rendar
Age: We'll say... 58
Apparent age: Are you good at judging the age of cats?
Race: Faerna
Home: He lives in TriSun under Lake Tyriin, but some 150 years after Evren leaves.
Birthplace: TriSun
DoB: Who cares?
Height & Weight in cat form are roughly equal to Evren's. He has not yet mastered shapechanging.
Eyes: Dull gray most often, although when very angry they darken to black

Story: (in progress)

Possessions:

Rendar's stone is made of gold, showing his proffession and prowess as a warrior. It has similar properties to Evren's, but has much less storage capacity.

He keeps several trinkets in his jewel. These are trophies he collects from his foes. Examples include two emeralds that were once the eyes of an earth elemental, some bones once belonging to a skeletal lizard, and the enchanted axe of a minotaur (see below.)

Weapons:

Rendar's main attacks rely on his psionic powers. No event in his past prevents him from using them, and his rigorous training allows him to use a variety of abilities. In the past, he has shown to be able to slow time, control flames, conjure various objects from pure energy, levitate himself and objects, and transmute materials from one type to another. <-- Only listing those used in Sim-Battle Arena, keeping secrets to self!

Rendar also wears a black bracelet around his right forepaw. With a psychic command, it extends his claws into those of a dragon, able to cause much more severe injury than his normal cuts. This attack has also been called the Black Dragon Slash.

Threat level: I'm not even going to bother.

_____________________________________________

Name: He claims to have many names, but the one he goes with most of the time is Ashra.
Age: ~100 years
Race: Mostly Human
Home: Lives among the trees of the Sorrow Forest at the moment.
Birthplace: He's not telling. You'd go there and kill everyone. Confess.
Height: 5'6
Weight: Why are you asking?
Hair: Black, short
Eyes: Dull gold, though they flare up in the presence of dragons or the Disciples of Destiny
Special: Hands and feet covered in enchanted bandages, dyed indigo.

Story: Working on it.

Possessions:

-Cloak of Ravens-
The Cloak of Ravens is a normal-looking hooded black cloak. The only power so far used is its ability to transform into a flock (20 or so) of ravens at will, under the telepathic command of Ashra. It's also ridiculously resilient.

Weapons and Attacks:

-The Sword-
Ashra's longsword is made of steel, and is covered in runes. It's supernaturally shiny, and has a sheath that doesn't really exist. By tracing these runes with a sharp object, such as a needle, he can activate various effects. So far, the only one he's activated is the sword's ability to cover itself in voidflare, and add its abilities to his sword attacks.

-Voidflare Affinity-
Voidflare is a special type of energy that Ashra is 'cursed' with. It passes through nonorganic material without affecting or being affected by it. Contact with blood can cause it to explode violently. Any living thing touched by voidflare receives a mild burn, and the voidflare changes into a less explosive state, then entering the bloodstream. Ashra has minor control over any voidflare anywhere, and can move it around with his toughts.

-Voidflare Purging-
Once Ashra's opponent has the voidflare in their blood, Ashra can choose to remove it from their bodies forcefully. To do so, he concentrates the essence into a specific place, usually the veins in the hand, then reverts it back to a volatile state. The explosion contains itself within the skin, so the destruction remains inside, causing broken bones, internal bleeding, and the like. This process weakens the particles of voidflare, allowing Ashra to pull them out of the target. However, due to his curse, purging others causes Ashra unbearable pain, and so often Ashra takes more damage from this option than his foe.

-Voidflare Control-
If Ashra exposes his target to large amounts of voidflare, such that every bit of blood in their bodies contains at least some of it, Ashra can use his telekinesis-like ability to control voidflare to control the movements of such an infected foe. However, Ashra is not an evil person, and he knows that if he does this to anyone, he won't be able to purge them afterwards. Ashra will almost never use this attack on anyone, because of something called ethics.

*****************************
.......Transformation:.......
*****************************
When Ashra comes into contact with the spirit of his sister, he becomes temporarily immune to his own curse. This leads to his vastly different attack set, as he utilizes Nature energy instead of Voidflare.

-The Sword-
It's a different sword, all right. Instead of being covered in runes, it shines with yellow-green nature energy. On command, it can become impossibly sharp, able to cut through the strongest metals like so much butter. This effect is visible in the form of a blue aura about an inch off of the edge of the blade, and indeed, the sword is so sharp that it can cut things before they come into contact with it. Melee combat with the transformed Ashra is obviously a stupid idea under most circumstances.

-Nature Affinity-
Ashra has deft control over nature energy. He can borrow it from almost any living thing, then manifest it as iridescent turquoise essence. By wrapping it around himself, he can "fly," while in reality standing on a solid platform crafted from such power. If he so desires, Ashra can choose to make some of this energy deal damage on contact. Being hit by Nature energy feels like being struck by lightning, although it is not an electrical attack. Creatures unused to channeling the energy will unknowingly absorb it into their souls upon contact. If a soul contains too much nature energy, it can explode, immediately ending the life of such an unfortunate enemy. The transformed Ashra attacks at range with a variety of attacks formed by shaping this nature energy.

*****************************
.......Transformation:.......
*****************************
In an effort to avoid certain unavoidable attacks that require a long time to charge, Ashra has access to a soul gem, stored in an alternate dimension. When he's in his Nature form, he can summon the soul gem over the course of one and a half posts. It takes him another post to enter the soul gem and return it to its storage dimension. The process reverses his Nature transformation, so his body is back at the standard state for the rest of that post. In the next turn, the body falls apart into its component voidflare, and for the next two turns Ashra controls this swarm of energy.

Obviously, I'll update Ashra as he actually uses attacks and items.

___________________________________________________________

Name: Adric
Age: 399. His birthday is in January, let's give him a special celebration for 400 years!
Apparent Age: 55 or so
Race: Human
Home: He lives in a small wooden house in the mountains. It has teleportation circles to the main places associated with his work: The Library, The Museum, and the very well hidden headquarters of the Balance Mages, just to name a few.
Birthplace: It was 400 years ago. No one remembers the city anymore.
Date of Birth: Uhm... 400 years ago, anyone?
Hair: Black and short, with spots of silver; He IS getting old, you know!
Eyes: Black. Not pits of darkness black, just misunderstood black.

Vague Background:
Adric is a Balance Mage. He's better at explaining it than I am... Thus, I quote him.

But no, I'm not a wizard. The word Wizard implies a studious, gray-haired man with dandruff problems, yes? Well, I'm what would be called a Balance Mage, if anyone called us anything. The idea is, where there's a lot of magical power in one place, it draws in the magic around it. So, why hasn't all the magic been sucked into a tiny speck yet? That's where we come in. After all, without Mana energy, the world couldn't hold itself together; The universe itself is, in fact, made out of magic. We call situations like this dragon Mana Surges, because there's so much in one place that if we don't neutralize it quickly, all the mana in the world could simply leak out and disappear, in which case the universe would collapse in on itself, and that would be Really Bad. We have initiates ready at the far ends of the universe to perform ritual magic, holding it together long enough for field workers like me to bring down whatever is threatening the existence of everything. I'd expect we have about two hours before everything goes to hell, so let's hurry up.

And also...

Being mana-drained just happens to be one of the worst things that can happen to a Balance Mage. Since their power (And their incredible longevity - Adric is nearly 400) is dependant upon manipulating the background magic, when there isn't any magic inside of them, they begin to die.

Adric has |||||||||||||||||||| 60 health
and |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| 300 mana,
at least when the scale is 100 for an average sim-battler. One | equals 3 points, and that's why everything costs a multiple of 3 to cast.

Possessions:

Adric's spellbook contains the spells necessary to bind multiple magic spells together. If he doesn't have it with him, that's the only power he loses.

Adric has access to a library full of books of forbidden magic. Chances are, if he needs to find a specific spell for whatever purpose, he can. Just give him a week or so to get there and find the right book.

Adric's spectacles are enchanted- He doesn't actually have poor eyesight. They allow him to see mana energy that is invisible to most people. This is a vital ability for Balance Mages, as you have to figure out where the problem is before you can fix it.

Weapons:

Moving right along...

Abilities of note:

Magic. Lots of it. I'm gonna list all the spells he uses in the Sim-Battle Arena, so you know what you're up against, but know also that he knows more spells than I could write here in ten years.

Mana Manipulation
While not actually a spell, Adric can use this ability at very high speeds, and with no mana cost. He can siphon mana out of anything that has lots of it, like the air near a mana surge, or an incoming energy-based attack. If it's not a direct physical attack, it's energy-based. That mana has to be used quickly, or Adric will take backlash damage.

Call Lightning
For the cost of 12 mana, Adric can summon a lightning bolt from the sky on a cloudless day. The cost is only 9 if it's overcast, 6 if it's really cloudly, or 3 in a storm situation. It's a real, honest-to-goodness lightning strike, with all the ouch and fractal patterns on the skin that it implies, though it's more often used to power a combination spell.

Energy Substitution
Adric can exchange the types of mana in a spell he's casting. The mana cost for this ability depends on the energies used. The chart is big. Really big. PM me if you really need to know the exact values. Just know that it can be any element he wants it to be.

Mana Sphere
Adric can store mana for spells requiring large charge times in a sphere of pure mana. About 5% of the mana is lost in the creation of the sphere, but he doesn't need to use his own reserves. Mana Spheres can hold up to 1000 mana worth of spells before bursting... If one bursts, everything within a few MILES will take EXTREME damage as a little part of the universe rips itself to pieces. Adric will NEVER EVER EVER do this, because there's a 1% chance that everything everywhere will disappear forever when this happens, and that would be Really Bad.

Mana Ioun
This is a spell that drains Adric of all of his mana and stores it in a little sphere that orbits his head. Its capacity is limited to 99 spell points. This prevents him from dying from mana drain, but it also makes it harder for him to use magic. It triples the mana cost of any spell he casts until he transfers his mana back into himself. Casting this spell in the first place deals 3 damage to Adric, and another 3 for each turn he spends in this condition. It's still better than taking 12 per turn for having no mana at all.

Mana Disc
This is the only combination spell that Adric has used in the SBA. It requires two turns of charged energy and a Mana Sphere with at least 200 mana inside of it to activate. At the end of the charging process, which is characterized by a chanting that produces silences instead of sounds, the Mana Sphere flattens into a disc, flashes psychadelic colors, and rushes towards its intended target. The damage depends on how much energy was in the sphere at the time of casting. This spell requires 42 mana at the completion of the chant.

"Unveil the Risen
Yes, it's a color gradient. Any SBer should know that color gradient spell names mean power. It's actually two effects in one- Any spell with a very fast casting time, followed by the fixed effect of UtR. And that fixed effect is this: All mana within a few hundred miles becomes visible to the unaided eye. This is just a side effect, though, because the intended result is to magnify mana's ability to pull in other mana by a thousand times in an area a few hundred feet across. If there's a mana spike nearby, then it will act like a black hole on any mana-based attacks that get near it. This is very much a last-resort spell for him, but it can be very effective in avoiding very strong attacks by his opponent. Casting this spell relies on Adric's life force; He takes 9 damage when he casts it, in addition to its mana cost of 30.

Mana Barrage: Epsilon Breaker
One of Adric's strongest spells. He begins with three different elements of magic, pouring out in a stream towards his opponent. Later parts of the stream move faster than earlier ones, so there are plenty of collisions. Each collision results in an explosion which, if there is a mana spike nearby, forces mana from neighboring dimensions in through tiny cracks in the fabric of the universe. Of course, each explosion sends out mana away from it, so there are even more collisions. Adric holds this spell in place while forcing mana that escapes back into the ever-detonating vortex. Eventually, the mana elements are all separated into separate areas of the Epsilon Breaker, at which point Adric sends the whole spell at up to three targets. The elements separate in transit into beams of pure energy, and can track their targets. Cost: 120 mana in a UtR'ed environment, 100 outside of one.


That's all he's done so far... But everyone knows there's more to come!

________________________________________________________________


Not yet completed: Nira, Ketra, Koneko, Natsume, Corona

Never-before-seen-but-making-an-appearance-and-profile-soon: Rith, Kuroi
Okilian
Posts: 16/43
Character: Okilian
Full Name: Okilian
Titles: Wander, Unholy Nation King, Npulse Gladiator Champion
Age: ~4 000 years
Apparent Age: 28 years
Race: Human/Elf
Home: None
Birthplace: Graal
Date of Birth: Unknown
Height: 5' 10"
Weight: 168lb.
Signature Attire: His simple yet useful clothing seemingly has not been worn out. He wears a brown robe with a long black cloak. He wears simple leather mocassins.
Hair: Long brown
Eye Color: Blue

Story: A lot has been said about Okilian. He comes from a long story line. He started his life in a small forest village, his name still unknown. He was taught the finer things of fighing and keeping one with his mind. When he was around 50 (looking only 5) he walked out of the village to persue more to his life. He wandered the area until he found Npulse. Here he found many different fighters, and learned a few things about Magic. The act of fighting always intrigued him, so Okilian picked up fast. He learned a simple cure during his bouts along with the Flaming skull. After that, he moved on, to Unholy Nation. Here he met a bunch of people. He honed his skills. He learned once agian to tap into his mind. He learned telepathy along with a few other psychokensis skills. He still wanders to this day, looking for more and more people to learn and train his skills.

Weapons:

His brown staff is with him always. On the top is a figure of a dragon holding a glowing orange orb. WHat they do, no one but Okilian knows.

His other weapon is a sword at his side. He doesn't use it but when the time comes.

He also carries a small knife on the side of his leg.

Skills:
Healing.
Telepathy.
Floating Run.
BUrning Skull
Force Field
Shield Push.
Thousand Swords
Advance hand to hand combat
Orb of confusion
paraplayer
Posts: 59/280
fighterName: Paraplayer the angry shirtless guy,
Realname: Sir Sire the Siringtonne
age: 17...but hes in really bad shape for his age
race: Fat human. (Yes its a compeltely separate race from normal humans)
Home: Mc. Donalds
birthplace: Mc. donalds 0_o;
height: 8' 2"
weight: not too sure... much heavier then whoever is reading this though.
signature attire: bright yellow and black pants with mustard stains. No shirt.
Hair: Bald
Eye colour: Blue eyes. his iris makes his eyes look like pretty snowflakes.
structure: Fat. stubby for his height.
Family: Whoever is currently working at Mc. Donalds
Arnament: He smells pretty rancid... uhhh.. he's fat so he could probably sit on people.

there's really not much to say. He's really fat...
he was born at Mc.donalds but nobody knows his real family. He likes comic books and enjoys short walks on the beach. Long ones usually give him heart palpatations.
He has a pet koala bear that helps him in battle Named "Jammy the fantastic Cooler"
Sukasa
Posts: 593/1981
Character: "Snipes"
Full Name: Unknown...
Titles: The OMEN
Age: He has never been seen
Apparent Age: He has never been seen
Race: Reploid
Home: The desert
Birthplace: Nanaimo, BC
Date of Birth: Unknown
Height: 7' 2" with his suit
Weight: 252lb.
Signature Attire: Cloaking suit, radar-invisible, similar to a CMC-400 ghost combat suit from starcraft
Hair: unknown
Eye Color: unknown
Structure: lean, strong, with fulidity in his movements.
Family: he never had one.
arnamet: A straight-edged sword with a Plasma sheath that can disintegrate some matter, two plasma pistols that can either shoot a powerful shot or shots that reflect off of non-organic substances, Plasma grenades.

Snipes was an assasin reploid, designed simply to kill. built in an underground lab, his primary calling in life was as an assasin, meant simply to kill all those who had a bounty on their heads. Escaping from his birthplace, he killed his creator and fled into hiding, his services called upon by a discreet crime ring, hiding in the shadows.

His nickname came from the odd symbol he would leave scratched in a wall, before he killed his target. No-one would ever see him, nor would they know he was there until it was too late. Too many people were killed by him to count, and his name is spoken in fear everywhere...

Snipes came to the sim-battle arena in the hopes that he would find a good battle somewhere in it's halls.

Since Snipes came here, he has developed a sort of power that, when Snipes is in true danger, he can concentrate, and any attacks coming at Snipes will be nullified. Snpes does not have full control over this, and as such still does not understand it completely.
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