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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - CUSTOM REVEAL PATHS
  
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Smallhacker
Posts: 1730/2273
How to apply a patch: (Change the original version into the modified one)
1) Make a copy of the original, unchanged SMW rom and rename it to whatever the hack is called.
2) Open LIPS and choose "Apply IPS Patch".
3) Choose the IPS file to open.
4) Select the copy you just made.

How to create a patch: (So that you can share the hack with others)
1) Make the hack.
2) Open LIPS and choose "Create IPS Patch".
3) Choose the original, unchanged version of SMW.
4) Next, choose your hacked rom.
5) Finally, choose a name for the IPS file.
z51aj17
Posts: 6/8
how do you apply an IPS patch? I have LIPS.exe but dont quite get how to APPLY the patch, so I dont bother making one.

HELP??!
stag019
Posts: 13/299
No, you need to get a website and post a link to the file on the board. ALSO MAKE SURE YOU DON'T POST A ROM. You'll get banned if you do. Post an IPS.
z51aj17
Posts: 5/8
yes, thank all of you for your help. So, can we post FILES on this board?

AJ
stag019
Posts: 12/299
I'm not sure what you mean by that but...
Open the Event tile selector and paste all the tiles for one event

And if you mean you want to know how to order them you paste them in the order you want them to show up

Did that help?
z51aj17
Posts: 4/8
how do you add steps to events? for example, the path from yoshi island 3 to yoshi island 4 consists of 2 (or is it 3) and I want to make it 5. (Add an animation like when you beat Yoshi Island 1 and the hills grow at the bottom of Switch Palace Heights.

How do I add steps to Events?
stag019
Posts: 11/299
1. open lunar magic & rom
2. open overworld editor
3. click layer 1 event editor mode
4. click layer 2 event tile selector
5. find the event you want with pg up & down
6. find the tile you want with up and down
7. paste the tiles you want

This is really easy and you do not need asm!

A better explanation is in the help file if you read it!!!!!!!!!!!!!!!!!!!

edit-
http://board.acmlm.org/thread.php?id=4969#overworld
go there
z51aj17
Posts: 3/8
I guess most events *draw* the path when you beat a level. Again, my question is, how do I change the path shape/direction, or do I have to learn ASM?
stag019
Posts: 10/299
"Overworld Edit Menu : Layer 1 Event Editor Mode

In this mode, you can alter the order and placement of some of the tiles that appear on layer 1 when you pass an event. And of course you may want to keep the 16x16 Overworld Tile Selector window open at the same time while you're in this mode.

The reason I say "some" is because the majority of layer 1 tile updates are actually done by simply "revealing/morphing" an existing level tile in response to an event, which is set up in the Modify Level Tile Settings dialog in the other layer 1 editing mode. So if you're trying to "reveal" one of those semi-transparent level tiles after a player passes a level, 9 times out of 10 this would be the wrong mode to try doing it in. ^^

Unlike the two types of event steps in the Layer 2 Event editor mode, this mode only has "Silent Event" steps! This means that you should only use this mode to update submaps OTHER than the one the player is currently on, because VRAM is not automatically refreshed with the changes you make. Unless of course the tile you're placing is invisible anyway (like one of the Mario path tiles), in which case it doesn't matter. Although Nintendo didn't ever use this mode for dynamically changing the Mario path tiles in response to events, you can technically use it for doing that if you want.

Much like the Layer 2 event editor mode, you can use the Page Up/Down keys to go back and forth between events. But unlike the other mode, you cannot change the creation/Z order or step through each tile one by one using the Home/End keys, as there's no point in it. When you switch to each event, all the tiles that are going to be set by that event will be placed and highlighted in blue (assuming the view menu option for this is enabled).

Whenever you insert a 16x16 tile, it will be placed in the current event number that you're at. But remember that when you're placing these tiles, it does not in any way affect the level tile settings at that position. It's almost like being in the Layer 1 16x16 editor mode with the Allow move/copy/paste/delete on Layer 1 tile settings option turned off.

Since you can only set the level tile settings in the other layer 1 editing mode, you may find yourself in a situation where you have placed a layer 1 tile in this event mode but you can't modify the level tile settings at that position because there is no level tile at that position in the 16x16 mode. In that case, simply place one of the semi-transparent placeholder level tiles at the same location in the 16x16 editor mode so you can edit the level tile settings."

"Overworld Editors Menu : Layer 2 Event Tile Selector

This command will open up a window that allows you to select event path tiles to paste into the main overworld window when it's in the Event Path Editor Mode.

You can use the Up/Down Arrow keys to scroll to different pages.

Note that the first few pages are for 6x6 8x8 tiles, while the rest are for 2x2 8x8 tiles.

To paste a tile from this editor back into the overworld, just use a right click in the overworld window. No other tiles in the overworld editor window must be selected when you do this though, or you'll end up with a copy of those tiles instead."

taken from the help file

I think this is what you want.
Yoshi Master
Posts: 12/138
Have you checked what event the level is on?
z51aj17
Posts: 2/8
If you mean changing the green paths that show up, I've done that, and it doesn't work. Did you look at the pic?
XPeter
Posts: 514/963
1. Find the button on the top which makes all the paths go green and press it. 2. Layer 2 tiles have nothing to do with mario's paths. Mario's paths are on layer one and can be changed in the layer 1 editor. nothing is hardcoded.
z51aj17
Posts: 1/8
Can you make custom (your own) reveal paths or are they hard-coded?I understand you can make what I call 'shadow paths' (ones you haven't/can't travel on yet) but I am not able to make my own no matter what I try. I put all the right events and everything in the right levels/places and laid out the MARIO PATHS (push 5 in LM) but it just ain't workin'!!

Here's a pic (address) of my dilemma:

http://adrianspicer.tripod.com/mario/mariotrouble.jpg

AJ
z51aj17@hotmail.com
Acmlm's Board - I2 Archive - Super Mario World hacking - CUSTOM REVEAL PATHS


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