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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - General Emulation - Do any GBA emulators support linking?
  
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DJ Bouche
Posts: 18/35
Originally posted by BGenesis
*cough*fileshare*cough*

But, I'm sure VBA will come out with it soon, after all ZSNES did it with the SNES [although I suppose that's completely different as it simply means redirecting controller commands.] But with the GBA you'll have to find a way of sending the ROM the commands another GBA would send etc. Once that was done, shouldn't be a problem. Online Four Swords... Drool.


Read the thread.

GBA link is uber fast.. 2MBit/s.. and I don't see that being supported anytime soon... seeing as Forgotten himself has said he would never implement it..maybe the take-overs can, but a speed of 2MBit/s is hard to match... 4MBit/s on another mode, as well as having to emulate second, third and fourth GBA's.. most people have problem emulating 1 without a frameskip.
Heian-794
Posts: 18/896
A GBA emulator that allows you full access to the memory, etc., inside the machine would be priceless for hackers. Is there one which offers the features of vSNES?

And Melvin (if you're still reading this thread)... you do know that the Japanese and the English in your sig don't exactly match... don't you?
BGenesis
Posts: 16/38
*cough*fileshare*cough*

But, I'm sure VBA will come out with it soon, after all ZSNES did it with the SNES [although I suppose that's completely different as it simply means redirecting controller commands.] But with the GBA you'll have to find a way of sending the ROM the commands another GBA would send etc. Once that was done, shouldn't be a problem. Online Four Swords... Drool.
neotransotaku
Posts: 580/4016
Originally posted by Chaosflare
exactly, I dont see why anyone would buy an emulator, I would rather play the actual console other then paying that much for an emulator...


think of game developing companies...they are the only ones who legitamately could use such a thing because it is cheaper and easier to test with an emulator than on the real thing. however, the consumer, paying for an emulator maybe be useful as it can be cheaper than the real thing...case in point: bleem
Sokarhacd
Posts: 175/1757
exactly, I dont see why anyone would buy an emulator, I would rather play the actual console other then paying that much for an emulator...
HyperLamer
Posts: 649/8210
Maybe because nobody's even going to pay $500 for an emulator? If the only reason you're doing it is for money, you shouldn't be writing emus.
Sokarhacd
Posts: 171/1757
lol, if hes sold alot of No$GBA then he must have alot of money, and I dont see why he is charging so much, what I saw is the $4999 is a business license, why not make a Personal license for 1/10 of that price, he would end up making more money, and its not like it took alot or any money to create NO$GBA anyway...so either way he isnt losing anything if he lowered the price or made another license...
MathOnNapkins
Posts: 203/2189
Originally posted by Kefka
In regards to said rich spoiled kid:

Honestly, if he's rich and spoiled, he'd have no need to make games. And the thing would just be an emulator basically. It would have been in his best interest just to buy every GBA game on the market worth playing. He would've save at least a few thousand dollars.


Since when have ridiculously wealthy people cared about saving money?
Kefka
Posts: 1689/3392
In regards to said rich spoiled kid:

Honestly, if he's rich and spoiled, he'd have no need to make games. And the thing would just be an emulator basically. It would have been in his best interest just to buy every GBA game on the market worth playing. He would've save at least a few thousand dollars.
Ailure
Posts: 1586/11162
That's an understandable approch.

But still, that makes me wonder how many "snail mails" he get's.
neotransotaku
Posts: 555/4016
yeah, as a result, the only way to contact the guy is through snail mail...so...people will think twice about contacting him since it will cost you to do so...
KawaiiImoto-e
Posts: 258/1068
Originally posted by Ailure
If you ever find one of thoose hacked versions Hyperhacker. Then at least IM the people who need it.

It's useful to test the linking feature on Hacked games. That is something that I would test when I get a flash cart, hack the game a bit and have the real cart and see if they still can communicate.


As long as you don't alter data or code, used for the linking, it should work, and you know, there ary many users on Acmlm's Board with a flashcard (ie: me)

And Hyperhacker, he disabled his public address, cause all the pok
Ailure
Posts: 1543/11162
If you ever find one of thoose hacked versions Hyperhacker. Then at least IM the people who need it.

It's useful to test the linking feature on Hacked games. That is something that I would test when I get a flash cart, hack the game a bit and have the real cart and see if they still can communicate.
HyperLamer
Posts: 590/8210
For that price you can get a debugger that's actually a modified GBA, to which you dump the ROM and run it. Plus it doesn't have stupid limitations.
I believe there are warez versions available, but they take up a lot of RAM due to the hacky workaround for the filesize limit.

[edit] Hey, anyone have this guy's email? I'd like to know exactly how many copies he's managed to sell.
Kirby PopStar
Posts: 59/431
Unless this spoiled kid intended on using it to make games.
KawaiiImoto-e
Posts: 244/1068
Originally posted by firemaker
Originally posted by Adamant
Originally posted by KawaiiImoto-e
Originally posted by FreeDOS
NO$GBA supports link. It costs lots of money, though. (Kind of ironic with the name...)

Hey, has anyone actually PAID for that emu?


I paid for No$GMB, but not No$GBA, 'cause that is too expensive.


Eh, it's only a 4995$ difference.
Nah, I doubt anyone actually paid for that.


actually i know somebody who did. hes a rich spoit kid though.


If it's such a spoiled kid, why didn't it just by all the games it want's to play?
firemaker
Posts: 17/247
Originally posted by Adamant
Originally posted by KawaiiImoto-e
Originally posted by FreeDOS
NO$GBA supports link. It costs lots of money, though. (Kind of ironic with the name...)

Hey, has anyone actually PAID for that emu?


I paid for No$GMB, but not No$GBA, 'cause that is too expensive.


Eh, it's only a 4995$ difference.
Nah, I doubt anyone actually paid for that.


actually i know somebody who did. hes a rich spoit kid though.
KawaiiImoto-e
Posts: 223/1068
Originally posted by Kirby PopStar
I'm surprised that NO$GBA isn't on any "Warez" sites or anything; some cracked or pirated version...


It's that, when the Autor of no$gba sees a no$gba Version for free in the net, he doesn't support or help or what else the owner of the licence. And no company wants to loose support on a development tool that expensive.
Kirby PopStar
Posts: 53/431
I'm surprised that NO$GBA isn't on any "Warez" sites or anything; some cracked or pirated version...
Prier
Posts: 413/8392
A bit of a bump..but I wanted to take what Forgotten, who made the emulator VisualBoy Advance, said about the subject in his FAQ:


Link
Why don't you add link?
Link sounds great but it is far more difficult than most people think.
Often users will mention that Snes9x (or other emulators) have link support, so it shouldn't be hard to add it to the emulator.

Truth is that SNES (and any other console) are completely different than handhelds. Let's compare:

+ console - a console normally supports multiplayer by nature: you can plug multiple controllers and have several people share the same console and play together. One console, one cartridge, multiple players.

+ handheld - handhelds are designed for single player on a single unit. To achieve multiplayer, a link cable is needed. This allows the different units to communicate and achieve the multiplayer effect. Multiple units linked together, multiple players.
On the console case, it is easier to add multiplayer because you can just link two instances of the emulator and only send the keys of each player. They don't have any communications feature by nature.

Handhelds on the other hand have built-in communication features which allow full speed communication between units. This is a lot harder to emulate: it requires a full connection between two emulators which need to be correctly synchronized or nothing works. It is a lot harder to achieve.

Will link ever be supported?
For the time being, I've decided not to add link support. The reason is that link would increase the interest in the emulator by users using illegal copies of software.

Why don't you use Kaillera or look at TGB Dual?
Kaillera is used for machines that support multiple players in one machine, for example normal consoles like Playstation, N64, GameCube, Genesis, etc... It works by connecting the players through the Internet and only exchanging their joypad movements. That makes your computer think there is another person playing with you locally.
TGB Dual emulates two CPUs to get linking working: one where you actually see the screen and a hidden one used to communicate with the remote player. The data transmitted is in the same way as in Kaillera. Some other steps are taken to transfer save states, etc but it is not a true GB Link cable emulation.

The GBA Link cable can send data up to 2Mb/s which is really a lot of data and considering how the GBA emulation requires a fast computer, it would require a really fast computer to achieve a decent emulation. It would be possible to take the TGB Dual approach but that would require a really fast computer. For the time being, I will not add link as mentioned a million times.
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Acmlm's Board - I2 Archive - General Emulation - Do any GBA emulators support linking?


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