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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Probs on Used Brown Blocks
  
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Ikuzou
Posts: 53/181
Originally posted by Smallhacker
It works for me... Did you insert the graphics after editing them?

Also, btw... You meant GFX file 33, not 32, right?


Yes, I inserted them, and it was GFX32, I seem to have missed it, thanks.
Also I'm not using ExGFX...

(EDIT)
Oh no, I seem to have figured it out by myself...
I was using save states on the OverWorld. It never affected the level, but it seems to affect some GFX.
(That is, it refreshes the edited level but not certain GFX)

Thanks for the reply, Smallhacker, and sorry for this quick noticement of the problem.
I'll be more sure I have a problem next time.
Smallhacker
Posts: 1711/2273
It works for me... Did you insert the graphics after editing them?

Also, btw... You meant GFX file 33, not 32, right?
Ikuzou
Posts: 49/181
I have problems editing the GFX of the Used Brown Blocks...
I edited GFX Num.00 and 32, and it showed up correctly(what I was expecting)
on Lunar Magic.
But, when I test-played it, the GFX didn't change!
Please... Tell me how to fix this, I have no Idea what's happening.
Acmlm's Board - I2 Archive - Super Mario World hacking - Probs on Used Brown Blocks


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