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11-02-05 12:59 PM
0 user currently in General Emulation.
Acmlm's Board - I2 Archive - General Emulation - Bah @ N64 emus
  
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ismannen
Posts: 44/111
I've got about 1-200 n64 roms. But not one damn emu that's worth playing with.
Do you have any tips for a WORKING emu? Or is all hope lost, and I'll have to live with buggy sound and strange graphic bugs?
neotransotaku
Posts: 434/4016
i believe the newer graphics plugins have fixed that problem but I wouldn't know...i haven't used an n64 emu in over 1 year...ever since majora's mask discouraged me from playing...
Lemon Luigi
Posts: 314/356
I used to use PJ64, and I got Paper Mario to run 60fps for most of the game. But, it flickered when certian sprites were on the screen. That was really annoying...
goldangel
Posts: 2/57
Me i use 1964 9.9 whit glide64 miracle edittion with evoodoo wrapper i and have used pj64 1.5 in the past but this suck compared at nineteen 64 aka 1964
paradox
Posts: 369/703
i think they should create a new n64 emulator alltogether..i mean most of them are confusing and slow...if i knew how to make one...i would
Ed
Posts: 99/761
Well it's been ages since I tried (2 or 3 years back) and this PC is full of shit, making everything slow. I can't wait until N64 games can be edited with as much ease as SNES and NES games in the future. If that ever happens
FreeDOS
Posts: 307/1657
I've only gotten Mario 64 at full speed (full compatibility, too! )...

Then again, that's the only game that works. I tried MK64, it crashed after pressing Start, and GoldenEye won't start at all... *FreeDOS sticks with the real 64.
Colin
Posts: 744/11302
*raises hand* Of course. If you have a gaming PC, you should be able to run games at 60 FPS no problem unless your plugins are messed up.
Ed
Posts: 95/761
Just curious, but has anyone got an N64 Emulator running at full speed?
neotransotaku
Posts: 379/4016
well..maybe the CRC is something that can't be avoided in N64? i dunno--either that or all the emu's were developed using valid ROMs...
HyperLamer
Posts: 288/8210
The ROMs are fine... until I try to hack them. It's way annoying having to fix the CRC every time.
Colin
Posts: 733/11302
Well, there's two solutions:

1) Get a clean dump.

2) Maybe there's patches for some roms? Not too sure but I rarely come across roms with bad checksums these days. Usually roms that I come across online are clean.
HyperLamer
Posts: 276/8210
I don't know exactly why, but anytime I load any ROM with a bad checksum in any emu, they all complain about an endless loop.
paradox
Posts: 326/703
well i use project64

N64

NAME: Project64 V1.5 "Final"
Description: Project64 is a Nintendo64 emulator for Windows 9x/2000/ME, it comes complete with graphics and sound emulation. It's a fast emulator with recompiling cores for the R4300i and the RSP, and graphics that use OpenGL and Direct3D. This is the First Release! Updated August 29/2002!
download

BTW almost all emulators for all systems are posted on my site
Colin
Posts: 710/11302
What emulator are you using?

I can see a bad/corrupted rom causing a crash, but there must be an error-checking function. I'm sure I've seen that for some other emulators although CRC errors are rare. (At least for me.)
HyperLamer
Posts: 262/8210
Just wondering why all the stinkin' things crash if the CRC is bad? Why can't they just have an option to ignore it?
Acmlm's Board - I2 Archive - General Emulation - Bah @ N64 emus


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