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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Tile Molester Help
  
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Xenesis Xenon
Posts: 20/44
Thanks. That'll take a while for me to digest and learn how to use, so I might postpone looking for compressed graphics until after exams.

Well, back to trying to figure out where the hell those CO stats are and how they work.


Edit:

Excuse me while I HUG unLz. That thing kicks so much arse. So much so that I managed to do this: (replaces Flak)

www.rateofinjury.com/xenesis/XenFlak2.ips

It's related to a fun project I'm doing, but YES!

Take THAT Advance Wars 2. I'm now 3 metres up Everest.
Chickenlump
Posts: 582/722
To edit compressed graphics, you must decompress them using a program that does that for you. A program written to decompress the file just like the game system does when it uses the information. If it is compressed, you could track down the decompression routine in the rom, and sort of write a windows program that does the same thing, outputting to a file.
Check out Lunar Compress, perhaps one of it's decompression routines will work for your game, or maybe be similar enough to change one of them yourself to work for your game (it's open source).

If none of that works, you can't program or get someone else to do it for you, all I can reccomend is wait for something to come out eventually, start learning, or try another game. :/

http://fusoya.panicus.org/lc/index.html


If my explanation sounds wonky, it's because I've never written a decompressor/compressor for ROM files. It sounds about right though..
Xenesis Xenon
Posts: 18/44
Well, the game I'm interested in is Advance Wars 2. I can find the 4bpp graphics and edit them easily enough, although the palette thing is screwing me around a bit.

I'm pretty sure that there's some compressed graphics in there, which would really be a pain in the arse. But help is useful anyhow.

As a curio, how does one edit Compressed Graphics? ASM?

Thanks.
Chickenlump
Posts: 581/722
Originally posted by Xenesis Xenon
Hi, I'm moving to TM from YY-CHR, and I'm kind of stuck..

all these codec things confuse me...how do I set it up to view 4bpp and 8bpp GBA properly?

Thankyou for any help.

Edit: I've figured out the 4bpp GBA....
Edit: *gives up and uses TilEd2002 instead*


You post the game you want to have the graphics to show up in, and I'll post a step by step instruction with pictures on how to get them to appear, possibly with the correct colors.
Giving up and going back to a FAR inferior program will really hinder you, though it's ultimately your choice. Tile Molester is, in my opinion, one of the very best tile editors available. If you plan on editing graphics alot, then I must advise you to really give it a go and try to learn it. Once you get the basics down, like getting the graphics to show up, aligned, and importing palettes to make the colors perfect, you'll be hooked.
HyperLamer
Posts: 4985/8210
Just screw around with all the options. The graphics could be compressed too.
Xenesis Xenon
Posts: 17/44
Hi, I'm moving to TM from YY-CHR, and I'm kind of stuck..

all these codec things confuse me...how do I set it up to view 4bpp and 8bpp GBA properly?

Thankyou for any help.

Edit: I've figured out the 4bpp GBA....
Edit: *gives up and uses TilEd2002 instead*
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