Acmlm's Board - I2 Archive - Super Mario World hacking - Cpubasic's Land (1 World Demo)[Levels, Download, SS, Issue]
User | Post |
Clockworkz
Posts: 300/2002 |
Make the helmets look more like the traditional anime miner helmets; ya know? With the little + on them with the band going all the way around? uh... yea. |
cpubasic13
Posts: 164/1346 |
That is the shittiest intro ever.
Yeah. It does stink. Somehow it didn't do what I wanted it to. It was supposed to do a whole bunch of stuff, but it had a mind of its own.
There is no secret exit in the mines.
Error in the overworld.
What explosion?
Just something to explain the fast scroll.
That water level is waaaaaaay too short.
I stink at creating water levels. I never liked them in the first place.
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Alastor the Stylish
Posts: 323/7620 |
>>>>>>>>>>XD
That is the shittiest intro ever.
But seriously, that was a fun little diversion. Notes:
There is no secret exit in the mines.
What explosion?
That water level is waaaaaaay too short. |
cpubasic13
Posts: 159/1346 |
This is my newest hack, Mario: Cpubasic's Land. Here is the story.
Bowser was defeated at Dinasaur Land. He fled before Mario defeated him for good. As Bowser was fleeing, Cpubasic was putting the finishing touches of his small piece of land. Bowser came by and noticed this weird place. He landed his troops at Ridge Point. He started taking over the land. Cpubasic noticed this and knew who to call.
He sent a flying robot towards the Mushroom Kingdom. He gave the message to Mario. The robot then took Mario to Cpubasic's Hideout, the place where Cpubasic hid after Bowser took over. Mario is now on a new adventure to save another place from terror.
Here are some screenshots:
The Forest Path level.
Stick Figure Hills. This level has my very own ExGFX.
Fossil Mines. The Koopas have helmets and pick-axes.
Iggy's Castle.
This is only a one world demo. It might have a few bugs here and there although I noticed none. After the first world, you go to the last level in the game just to show that I am doing the credits.
And I have a problem with the underwater level. Before you go in the pipe, there is a question block. You hit it and the mushroom/flower acts as though it is underwater. Help, please?
Comments on my hack?
EDIT: Forgot the link. http://www.freewebs.com/cpubasic13/cpuland.zip
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