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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Porting levels
  
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ExKeeper
Posts: 328/512
for the BG map 16, you could put it on a different page and change the BG map 16 page, but just for the BG
BMF98567
Posts: 915/1261
Well, then, you're going to have to manually fix whatever gets "broken." Not much you can do about it.
Shadow
Posts: 75/125
thanks,but if I replace the the map 16 things exactly were they should be,it will damage other things.
Sukasa
Posts: 853/1981
OK, here goes.

first, you need to save the level into a .mwl, then save the M16 page that the background is on If you are using a custom BG M16 page, then save the FG M16 pages.

Then copy over all the GFX files you used into the other ROM's GFX en ExGFX folders. insert them, then import the mwl. after that, import all the M16 pages.

Vague, I know, but it should work.
Shadow
Posts: 74/125
Ok,this is my problem,I got other levels in other hacks were I was working it,and I want to get that levels and put them in the new hack i'm workin on.I tried to do it correctly but other things get damage or something bad hapens.I save the level and i put all the gfx and exgfx need it for porting the level,but I don't know how to make all the things looks correctly so I don't have to re-make all the level again.I hope you could help me!
Acmlm's Board - I2 Archive - Super Mario World hacking - Porting levels


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