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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Game Creation Center - Game Physics
  
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Tanookirby
Posts: 113/509
Using physics for games can be useful. I do'nt know where to find a good engine unfortunately.
Xeolord
Posts: 2092/3418
Maya studios comes with a built in physics engine to it, it's pretty nice too.
(We use Maya at my school)

I'd recommend you get that, but ... I'm not eligable to tell you where to get it though, since it's real software, so yeah ...
Squash Monster
Posts: 596/677
If you want perfect physics, it will get complicated like that.

I recomend considering what elements of physics will be fun in your game and using only them.

However, I can think of a fairly easy to use approach for collisions and the like if you're using a vector based graphics system -- treat each vertex as a mass with an even portion of the polygon's mass, and each of the lines between them as very strong springs. Do collision simply, once for each mass that hits an object, and based on the laws of reflection and conservation of momentum. And add one little fudging rule to the springs -- if the period is two frames or lower, set the spring to its resting position.
paraplayer
Posts: 30/280
I'm a big fan of games that take advantage of physics.

I've dicovered a good physics engine that words perfect.. the only problem is in order for it to work i need to split each object into a whole bunch of smaller objects.

can anyone recomend a good simple physics engine?
Acmlm's Board - I2 Archive - Game Creation Center - Game Physics


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