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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - New Program: SMW Entrance Level Repointer
  
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Smallhacker
Posts: 1681/2273
Most likely not.

However, someone (forgot who it was) told me that early versions of Lunar Magic didn't have custom backgrounds, which means that if you change one background, you change all of that kind in the game.
mikepjr
Posts: 122/242
Hmmm.
Dose this mean you may come out with another version later?
Smallhacker
Posts: 1676/2273
Oh, there's one thing I forgot to mention. It seems like Sprites and Layer 2 uses different pointer tables. Therefore, only Layer 1 will be repointed with my program.
mikepjr
Posts: 121/242
Freakin awsome!
This will help out big time with mine and mvent2's "toad's quest" hack.
Tanookirby
Posts: 21/509
Sombody should try editing the entrance to the castles and pyramid in Demo World. When you enter that pyramid, it should have the intro to a castle.
cpubasic13
Posts: 1082/1346
Hey, this is pretty cool! Awesome! Now I could change the entire entrance to be a more... well, I could even do an entrance to a house or something... not ghost related... hmmm...

Neat-o!
Squash Monster
Posts: 595/677
Two possible solutions to that:

One -- make a custom block or sprite that acts like a normal door but has the graphics if the fancy spiffy door.

Two -- make the door opening / Mario entering part of the animation automatically appended at the end of the recorded segment. It's not like it's going to go somewhere else in the sequence.
Sukasa
Posts: 788/1981
GJ, Smallhacker. Now all we need is another program to repoint the level for choco island 2's exit.

@Squah Monster: Shouldn't be too hard, but you would need a way to make mario enter the door by button press.
Squash Monster
Posts: 594/677
This is awesome.

What Keikonium mentioned would also be awesome.

Anybody think it'd be possible to rig up something like LM's intro editor system for these?
Keikonium
Posts: 1326/-2459
Awesome!

Now all we need is a program to edit the path that mario takes when walking up to the entrances.
Rainbow Yoshi
Posts: 246/496
That is so cool.
Could it be a different intro completely.
Like so you can enter the cstle without going through that Giant Door?
Smallhacker
Posts: 1672/2273
Want to edit the castle/ghost house/no Yoshi sign entrances? Now it's easier than before! The program have been next to done for the last few weeks, but appearently, I forgot about it...

In this program, you enter a level number from Lunar Magic and that level will be used as the entrance.

NOTE: If you edit the entrance level after repointing it, Lunar Magic may move it's data. Therefore, it's recommended that you repoint the entrance every time you edit it.

Click here to visit my site where you can download it.

Have fun or something.
Acmlm's Board - I2 Archive - Super Mario World hacking - New Program: SMW Entrance Level Repointer


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