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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Toad's Item Shop!
  
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Tanookirby
Posts: 53/509
Be careful not to go off topic. BMF's birthday post is somewhere else.
Sukasa
Posts: 816/1981
Well whaddayaknow. Happy birthday, BMF!
Xenon Odyssey
Posts: 57/63
Well, I must say, with the introduction of this shop, I look forward even more to Super Mario Odyssey.

And HAPPY BIRFDAY BMF54123!!

Yes, I had no authority to do that, but I don't care.
Tanookirby
Posts: 22/509
I think it will be very awesome, I was blown away when I saw the demo. I saw many features I never even knew were possible.
DurfarC
Posts: 398/483
Yeah. If you haven't seen it, take a look here and play it right now. Or else... Although it's only a demo, it's awesome (and after looking at this thread, it seems that it'll get even more awesome next time). That's it.
Shyguy
Posts: 1041/1998
SMO means Super Mario Odyssey.

It's the perfect hack.
PowerBub
Posts: 18/18
Just out of curiousity what does SMO stand for? And is this a hack of Super Mario World? Thanks.
HyperLamer
Posts: 4787/8210
Woot. It looks a hell of a lot better. Amazing what some simple colour tweaks can do.

And LM is able to expand the game's original Map16 capacity from 2 or so to 16... I'm sure you could work out a way to expand it more.
BMF98567
Posts: 896/1261
Uh...okay. What elements would a POW block and a key represent?

Anyway...



I fixed the sides, added some curvature to the bottom of the "roof," and even though you can't really tell, I smoothed out the top a bit. Shading's still the same, obviously, though I think the extra curvature by itself improves the overall "flat" look. I'm going to leave it be for now and focus on other things; I'll probably touch it up more sometime later.

Now, on to the coding!
Violent J
Posts: 411/749
I know what those extra four items are... he he he he....They are elements! Wind Earth Fire and Rain. I think im right lol.
Sukasa
Posts: 780/1981
BMF: If this works, why not make parts of the exterior and interior on the BG, then just have them use the BG M16 pages? Just port anything not interacted with, and basically voila, youhave extra space to work with.
cpubasic13
Posts: 1074/1346
Well, why don't you take ExGFX that you have, copy and paste it somewhere else, and just edit the tiles? You could save loads on Map16 just by editing the graphics of the ExGFX for a different level instead of using the same 16x16 tiles just on a different page.
BMF98567
Posts: 894/1261
Yeah, I realize the shading on the house isn't the best. I'll probably rework it a bit, though I don't like the thought of using even more Map16 tiles (I've already used almost an entire page on the shop, both inside and outside combined). I have plenty of palette and 8x8 tile space to work with, but Map16 space is very limited. I have this terrible feeling I'm going to run out (or come pretty darned close), and I haven't even started working on World 3 yet.

If only background Map16 pages could be used for foreground objects...
cpubasic13
Posts: 1072/1346
Well, nice use of making Layer 1 and 2 work together. Really nice work with that.

Yeah, the house needs touching up (primarily with shading and the top) but the whole coding thing is pretty cool. I think the wings increase Mario's jump height for a level, but of course I could be wrong...

Remember: You have 16 colors for the house. Sure if you didn't have the palette fix patch it won't fade properly when it is completed... but this level will end from the sides, so you shouldn't worry about that. And if it is limiting palettes you are concerned about, remember to use the other palettes and not the tileset specific palettes (palette rows 2+3).

Pretty neat... could use some more items, but it is cool never-the-less.
Sukasa
Posts: 778/1981
yep. Also, in going with JJ, because it looks like the camera flattened the bulbous part of the roof.
ExKeeper
Posts: 313/512
woah! is that GFX original? it must be.
Juggling Joker
Posts: 880/1033
Do not read below if you hate nitpicking, cuz that's what I'm about to do.

I think I'll be presumptous and state that the graphic design of Toad's Item Shop could use some work. It just doesn't feel organic enough. For starters, I would expand the gradients you are using for shading to include more entries. Also, I would also smooth the rounded portion on the top a bit more so the jump from slant to flat isn't so obvious.

On the flipside, I really like the rocks and little plants you have on the ground. I always try to add little doodads like that to my sets, but sometimes it just doesn't work out. I also think the sign and windows are really well done.

Everything else has already been said.
Sukasa
Posts: 773/1981
Holy frug. Nice. So BTW, judging by the four spheres, have you gotten much done on worlds 3 and 4? I've gotten a bit done on my system, but I don't think it would be worth it after seeing your design. Too bad for me and my silly design.
mikepjr
Posts: 116/242
Goodnes.

It seems as if you are going for a mario world meets zelda type of game.

Pretty awsome, pretty awsome.
HyperLamer
Posts: 4756/8210
I thought that looked more like a raindrop. I can't think of what such an item would do... hence why it's such an interesting idea! Awesome work as always.
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